u/vikngdev

▲ 95 r/bevy

Second tank game update: Track physics

Building a tank game called Overmatch, which will be a spiritual successor to War Thunder. I'm building it in Bevy, and I'm having a blast!

I want to show off my current best track model. This is much more. complex than it seems! so many forces come into play, and it's very difficult to make it feel natural without actually modeling every single track link and bogie as Avian rigid bodies

u/vikngdev — 4 days ago
▲ 104 r/bevy

Building out the penetration physics for my tank game!

Wanted to show this off. I'm building a realistic tank game, called overmatch.
I realized the penetration mechanics are an incredibly complex world, so I built a dedicated world for testing and iterating on it.

u/vikngdev — 8 days ago
▲ 8 r/cursor

When the model presents a question, the chat becomes unreadable

There really should be a way to collapse the questions, or disable them altogether

u/vikngdev — 21 days ago
▲ 166 r/cursor

The new context breakdown is amazing

I think this is a great quality of life addition!
Now with more knowledge comes optimization. This immediately makes me want to optimize context usage, I notice that Tools are taking up a sizable chunk of context even before beginning a conversation.

u/vikngdev — 2 months ago
▲ 0 r/cursor

As the title says.
the 10% metric is pretty useless in this example, I'd much rather have the usage that applies to the specific model i'm using right now

u/vikngdev — 2 months ago