Second tank game update: Track physics
Building a tank game called Overmatch, which will be a spiritual successor to War Thunder. I'm building it in Bevy, and I'm having a blast!
I want to show off my current best track model. This is much more. complex than it seems! so many forces come into play, and it's very difficult to make it feel natural without actually modeling every single track link and bogie as Avian rigid bodies