
A Simulation of a Living World...
Hi all. Some time ago (maybe a couple months ago), I posted some screenshots of this personal project of mine, a so called "simulation of a living world", where I dreamt of a little game that had a least one toy model of the complexities of a living earth?
Well, I didn't abadon it. It is very interesting to see where a discipline, a tenet, how far it can take you if you take it to very very end.
So, I'm very stubborn, right? My axiom was that noise maps would ONLY be allowed as initial conditions for the causal systems (remember? A dynamic system is something like: x_t = f^N(x_0)? Well, x_0 is free, a priori. So that's the only affordance I have for noise), and everything else must come from real simulation?
Well, this makes progressing extremely difficult haha. You have to reinvent things from zero. I don't even have an inventory! Nor even a torch! As a player, because, to have a torch, we still have to rederive society!
Still, I want to make you notice a lot of tiny details. I put them in the following images.
For example you may notice the wake entities leave as they travel through water? It is not a rendering trick. Again, following the philosophy to the end, I spent many weeks implementing a proper fluid simulation field for the water.
The same went for the fauna. It is evolved twice: A single evolutionary system. I did not really design any of the fauna (nor the flora) you see in the video. They were evolved in the world itself, in a laboratory, where surviving and reproducing evolve both the body and the brain.
In any case, too many things to write, I leave the video and the screenshots in case it is of any interest to you guys.
Part of the world map. A 64km2 living, globally simulated world.
Meteorology, for example, is fully simulated, globally
And wherever it snows, it snows, whether you're there or not
And when it rains, it also rains (over bodies of water that *are* a field fluid simulation)
Last time I didn't feel it was complete enough to show a video on, This time I do. Notice that the game is turn based for now, the hiccups are me doubting what to do. Sorry also for the lack of video editing, I'll too work on that.