The secret to blue in HOB
Examples of 2 decks that both went 7-0.
Blue is the second best color after Black in this set but Blue is harder to draft.
The draw 2 archetype is very strong but the suggested UW or UG pairing rarely works well I find. The problem is that blue, white and green have good stuff but both are shallow and white/green are mostly dwarves/elves/ferocious, none of which synergize with the good blue stuff. So unless blue is really open if you go UW/UG you'll end up with ~15 cards that work well in the draw 2 archetype and then need to play a bunch of dwarves/elves and mediocre removal to fill it out. It's especially hard to get a good amount of 2-drops which are crucial in this format.
Instead I would suggest to pair blue with black or red usually. You get access to more stuff that actually works well with the strong blue stuff, ie good removal, solid 2-drops, decent equipment that makes those soldiers useful and even some draw stuff (rage into the valley, ragged spear) and sacrifice synergies for your soldiers. Heck even decent graveyard synergies to use with recruit/masters like tidings of war and gollum.
It's probably completely unintended by the designers but red/black both synergize way better with blue than white/green.
Still there can be a few bombs in white/green you do want to play (company or mountain king cards) but most of those are a single white/green pip and 3+ mana. So you just splash those. With recruit and the bilbo's your looting is very good so you can easily splash. Either you find your splash color or if you don't you can just loot away the cards you can't cast.