u/westiii

Should Siege punish Ranked leavers much harsher? Ideas for RP hits, K/D penalties, and teammate protection

Body:
Leaving Ranked matches remains one of the most frustrating issues in Rainbow Six Siege. Because Siege heavily relies on operator utility and site setups, playing a 4v5 from early rounds on is almost a guaranteed loss. The current temporary queue bans clearly aren't doing enough to deter serial quitters.
Here are a few potential penalty reworks and mechanics to address this:
Escalated & Absorbed RP Loss: Instead of a standard loss penalty, leavers should lose double the normal RP. Additionally, a portion of the RP their remaining teammates would have lost should be transferred directly to the leaver's penalty.
Direct K/D & Stat Impact: A major reason people quit early is to protect their personal stats. An abandon should automatically append max deaths for all remaining rounds to their stat record (e.g., counting the game as a 0–4 or 0–9 loss) to stop stat-padding.
Teammate Loss Forgiveness: If a player abandons before Round 3 and doesn't reconnect, the remaining four players should receive automatic RP loss mitigation (e.g., 50% to 75% reduced RP loss).
Low-Priority Queue: Similar to other competitive games, players with high abandon rates should be placed in a separate "Leaver Queue" where they can only match with other serial quitters until they complete a required number of clean matches.
Renown & Battle Pass Debuffs: Apply a 50% XP and Renown penalty for 5 to 10 completed matches following an abandon penalty to hit progression rewards.
What are your thoughts on these? Would harsher K/D and RP hits actually reduce leavers, or would network disconnections make penalties like this too punishing for casual/unlucky players?

I used Gemini to translate and format this into English.

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u/westiii — 2 days ago