
Dynamically Render a 3D Character in UI Toolkit | Inventory & Equipment Pt. 5
This is Part 5 of Build Inventory & Equipment Systems with Unity UI Toolkit, a beginner series that teaches the foundations of UI Toolkit by building a complete inventory and equipment system in Unity 6.
In this tutorial you'll render a live 3D character inside the equipment window using a dedicated layer, a PreviewCamera, and a RenderTexture. You'll also write a PreviewRotateManipulator so the player can hold right-click and drag to spin the character.
Video: https://youtu.be/iKZRYDTTF-A