
▲ 20 r/StableDiffusion
I fine-tuned SD1.5 to make 16×16 Minecraft item textures
I fine-tuned SD1.5 on Minecraft item textures. You type a prompt and get a 16×16 sprite with transparency that you can drop straight into a resource pack.
SD can't generate 16×16 directly, so I trained on textures upscaled 16× with nearest-neighbour. The model draws on that grid at 256px, and block-averaging brings it back down to 16×16. Transparency is a magenta background that gets keyed out.
It also does sketch → texture (doodle a rough 16×16, img2img finishes it) and material sets from a single design.
Not perfect. Around 10–15% of outputs fill the whole frame, so try a few seeds.
Demo (free, no GPU): https://huggingface.co/spaces/yuuki14202028/minecraft-item-16px-demo
u/yuuki202800 — 4 days ago