Best practice for interactive slideshow/kiosk with per-slide buttons and transitions
Hi everyone,
I’m building a TouchDesigner project that’s more like an interactive PowerPoint/kiosk than a game.
I understand the basic idea of using a Constant CHOP as the current slide/state and switching the visual outputs with a Switch TOP or Cross TOP.
What I’m unsure about is the best way to handle the buttons and panel interactions. The slide visuals can fade in/out as TOPs, but Button COMPs / Panel COMPs don’t really transition the same way. I’m worried about hidden buttons still being active underneath, or slide-specific interactions staying live when that slide is no longer visible.
What’s the best-practice structure for this?
Should each slide be its own Container COMP with its own buttons inside, and then enable/disable Panel Active based on the current state?
Also, does anyone know a good tutorial or example project for this kind of interactive kiosk / slideshow / state-machine setup?
Thanks!