GLM5.2 max vs Sonnet 4.6 default for executing a design spec
I have been running a massive bill with anthropic as their models are relatively much much more expensive so I wanted to try out GLM5.2 max.
I recently built mini pmset -a disablesleep app and followed it up with running tests in LLM Arena with generating a 3d render interactive globe (this was my prompt: Build an interactive globe with country highlighting, rotation, zoom, and location markers. Uses procedural texture.)
The video below shows the comparison (GLM5.2 is on the left tab)
| Model | Input | Cached input / cache read | Output |
|---|---|---|---|
| GLM 5.2 on Fireworks | $1.40 / 1M tokens | $0.26 / 1M tokens | $4.40 / 1M tokens |
| Claude Sonnet 4.6 | $3.00 / 1M tokens | $0.30 / 1M cache-hit tokens | $15.00 / 1M tokens |
TLDR: GLM5.2 max is cheaper and better for building based on my limited tests.