Tank review: A33 Assault Tank “Excelsior”

Tank review: A33 Assault Tank “Excelsior”

Excelsior

https://preview.redd.it/2uv6qwv86zjh1.png?width=1920&format=png&auto=webp&s=3854b830364fdee956bc45134f1044e4f1627d4c

Notes: 

  • Release Date: OLD
  • Balance history? Eh just the 8.2 global HP changes
  • Dispersion: 
    • Turret: 0.16
    • Movement: 0.28
  • Weight: 41 tons
  • Gun depression: 
    • Front: 9
    • Sides: progressive to 13
    • Rear: 4

Overview: 

  • A Fat cromwell? Here is the A33 heavy tank.

 

Pros: 

  • Pref MM
  • Tad above average VR
  • 2nd fastest heavy
  • Fastest turret traverse 
  • Great hull traverse 
  • 13 degrees of gun depression!
  • Strong front armor

Neutral: 

  • Average HP
  • Average camo

Cons: 

  • Lower damage
  • Lower DPM
  • BAD gun handling and accuracy
  • Poor standard pen as natural of a pref tank. 
    • Actually decent premium pen
  • Low shell velocity 
  • Low unhistorical ammo capacity. 
  • High fire chance
  • Front mounted ammo rack
  • 2nd lowest economic bonus.

 

Armor: 

  • Its not half bad for a tier 5 considering its mobility. 
  • Turret: 
    • Front: a simple flat 114mm. It can block some stand ammo at tier 5 but being flat means it cant be angled (don't bother angling the turret).
    • Side: a generally flat 92mm. With the turret being a flatter octagon, it has some angle but don't rely on it. It serves its purpose against lower tier tanks and HE.  
    • Rear: Also a flat 92mm. So about the same as the sides. 
    • Roof: have to save some weight somewhere, so this is only 25.4mm. Its not that visible so easy enough hide from normal engagements (outside long range durp shots or arty). 
    • Cupola: its very small and is a angled 92mm meaning they might as well shoot the front of the turret.

     

  • Hull: 
    • Flat front: a simple flat 114mm. Same comment as the turret front. Blocks standard ammo and some premium ammo from lower tiers. 
    • Angled front: The upper section is actually pretty decent at 68.9mm at 71 degrees making it a auto bounce and quite strong even if it has a bit less of a angle. Its at least as effective as the flat parts. The lower section is 63.5mm at 63.5 degrees… heh. Anyhow its about 143mm effective, or about 120 against AP
    • Sides: mmm a mix bag. The inner section is rather thin at 31.75, but does at least prevent overmatch. This is protected by the 20mm tracks and 25.4 side skirts. So it's a mixed bag as it's good against HE and the rare HEAT round but against normal ammo its generally weak (2x overmatch makes most guns a good deal more effective). 
    • Rear: quite mixed. We got the flat mid section that's 108 which is quite good. The lower section being a flat 63mm and the upper a simple 44 that while angled at 63 but still vulnerable to most AP ammo. Then we got the lowest section thats 88mm at 53 to block most shots. So yea mixed bag and you might get lucky and block stuff with the 108mm plate. 
    • Roof + Floor: eh not great but this is only tier 5 and UK is not known for thick roof armor. Anyhow the value is only 19mm which wont block much outside the 57mm guns which are still common enough.

 

Gameplay:

  • With 9 degrees of gun depression it works enough over most hills, but to really use the full 13 you have to pretty much aim directly over the sides. This is a tad awkward but you make due with what you have. 
  • As for what to do depends on if you are top tier or not as it has enough front armor to bully tier 4 and 5 tanks. 
  • If you're top tier you can play front line heavy tank, though there is enough tier 5 (not to mention all the TD’s) that have enough pen to go through your armor. At that point your best bet if to try to side scrape. 
  • Facing tier 6’s (or all tier 5) then your main gun will not be the best. Its pen is usable and you might have to load a decent amount of premium, but the main issue is how inaccurate it is. You shouldn't fire on the move as the dispersion and base accuracy is just too unusable. Anyhow you are best relegated to a support role or tracking or flaking as its mobile enough to able to do that on some maps. It just makes a decent support tank. 
  • Equipment: 
    • Vents
    • Optics
    • Turbo
    • Rammer / grousers

Counter Gameplay: 

  • Your best bet naturally is just to load gold and aim at the hull to also hit the ammo rack. If your premium pen is not enough or your wallet, then flanking is the best choice. Flanking however will be a bit harder due to the generally decent mobility this tank has compared to other heavies. If you do manage to get side shots then its armor is… so so. Best to try to hit the drive wheel to avoid the side skirts. 
  • The best counter is just to have decent armor as its gun is limited in not just pen but accuracy so even having weak spot is not necessarily an issue.

 

Cosmetics: 

https://preview.redd.it/76vht84a6zjh1.png?width=1920&format=png&auto=webp&s=53ea6bf7c95dd95cbe786f3419d3f6eb21add04c

  • Mmmm British box design. Ignoring the shape it is pretty detailed enough. Doesn't have any tanker gear, but basic supplies for tank operation. 
  • I do like the design of the side escape hatches as even the outer side skirts have doors. We don't get that on a lot of the later tank designs so its always nice to remember this period of history. 
  • Nothing too much else, got the basic details a tank should have. I suppose i could comment on the engine deck being somewhat unique in shape. 
  • Cosmetics: 
    • Emblem: one on each mid side of the turret
    • Inscription: one on each forward side of the turret. (would prefer to be moved to the side skirts) 
    • Flag: rear right side.

 

General Thoughts: 

  • This is a nice historic tank to have and does fit in with other mid tier UK tanks. 
  • Mmm this could probably use some help. 
    • First off would be to fix the couple inaccuracy in the tank. 
    • One would be the ammo capacity of 64 should be 80 which still be below average, but its something. 
    • The second would be to have the side armor to the correct values. Compared to the current 31mm, the front half would be 50.8 and the rear 38mm. This combined with the inch thick side skirt would prove quite a bit of protection and would warrant the the iffy gun handling. 
    • The fender of track cover armor could be added to the model as just 10mm would be quite useful. 
    • Depending on how effective the above armor buffs would be adjusting the dispersion a bit would certainly help. Id vote for turret as i can always stand still.

     

  • If they really want to feel cheeky they could do the above armor changes and have the pen match the gun found on the TT tanks so instead of 91/144 it be 120/165.  With actually good gun handling and terrain resistances could make it a normal tier 5 heavy probably call it A33/2 or use the shortly used “Commodore” destination. The name Excelsior may not have been used at time design? Eh its in the history article link. 
  • One thing i think should be changed is the economic bonuses of 40 silver and XP. of the tier 5 pref tanks this is the tied 2nd lowest. The average silver is about 49/50 and the XP about 45. So i could see it getting boosted considering its cousin the T14 has 62/45 so at least 45/45 (we dont need it boosted to the rather OP Churchill 3’s 58/78)

Buy?

  • At time of review its available in the Masters of Mayhem season pass so good amount of ya already got it. 
  • So first off its a tier 5 and thus darn cheap. Base value is 1.5k gold which is… yea dirt cheap compared to some of these other premium tanks. Of course still wait for some form of sale via free xp or silver or heck a trade in if you have a tier 6 you don't like. 
  • It is available in the premium tech tree so you can purchase this tank directly so that's nice. 
  • So anyhow as for the tank? Its decent enough though by the fact I mentioned several changes it could use, means it certainly could use some help. 
    • Not to mention the eco bonuses are not great.

 

External link: 

 

reddit.com
u/zorin234 — 3 days ago

Metal Fest tank review:

Iron Fist:

https://preview.redd.it/jrluqiqnumih1.png?width=3840&format=png&auto=webp&s=5ee3dcdcf2b56275f8d5184960081e3db423dc62

Notes: 

  • Release Date: August 4th 2026
  • Article: Link  
  • Dispersion: 
    • Turret: 0.07
    • Movement: 0.17
  • Weight: 68.9 (T28 is 59.5)
    • The Rockets weigh 5 tons

Overview: 

  • A T28 with a funky 105 and a gimmicky rocket barrage

Pros: 

  • High HP
  • Slightly better than average accuracy 
  • Good dispersion stats
  • Strong overall armor
  • Above average camo
  • Access to "mortar" rocket barrage

Neutral: 

  • Average VR
  • Average DPM 
  • Autoloader 
    • Low single shot damage
    • Meh interclip
    • Decent burst damage
    • Somewhat quick clip reload

 

Cons: 

  • Horrid overall mobility 
  • Tied Lowest Pen 
  • Low gun depression
  • High fire chance

Armor: 

https://preview.redd.it/n6davo7pumih1.png?width=1321&format=png&auto=webp&s=8630618dae2059feafae16d4686089de016d9f46

  • It's just a T28 with a bit of spaced armor on the front hull and the rocket racks on the back. 
    • Okay the spaced armor on the front is actually noticeable as it does provide visual protection along with enough spaced armor to make a difference against tier 10 standard ammo. Also due to the thickness it would stop even ATGM’s (so just ignore all heat ammo). 
    • As for the spaced armor on the back? It might block random arty HE i guess.

     

  • It's just a copy of another tank, and said tank is quite old. However, said tank did get a new fancy HD model in update 8.1 (April 2023) so i guess i can gloss over it I suppose. 
  • Upper Front: main section is a big block of 10 inches of RHA. its flat but still good for what it does. There are corners that are 8 inches at a compound angle to make them about 335 effective. Gun mantlet? Nope. 
  • Lower front: 127mm at 60 degrees. So pretty good 252 [221] which would be okay at tier 8, but with the bulky 25mm means its half decent against tier 10 standard ammo. There is a floor extension of 38mm that also protects against shots from below.  
  • Side: pretty thick at 101mm. Good enough to block HE and shrug off a good deal of flanking shots. The upper sides are only 63mm but at a 59 degree angle. So about the same effectiveness but can become a auto bounce angle at times.
  • Rear: eh it has to be weak somewhere. Flat 50mm that may block some HE with the upper section being only 38mm. True that 38 is at 72 degrees thus bouncing a lot of shots so… give or take. There are also rockets that can block some HE.
  • Cupola: of decent size and the main weak spot of the tank. They both are about 160 or so effective. At long range you don't have to worry as much, but anything below 200m expect them to be targeted.
  • Roof + Floor: 38mm on the roof is okay I guess. However due to the size it's an easy hit for Arty. The floor is a simple 25mm. This includes the sponson floor which is a niche weak spot.
  • Overall yea the T28 is pretty strong and with a big slap of metal on the front protecting the lower plate means the easy spot to pen is longer easy.

Gameplay:

  • First off this is slow so expect to be bored driving somewhere the first couple mins.
  • Main gun: 
    • The pen really limits what you can do. You can still snipe, but it really depends on the MM on if you can pen most things.
    • It also takes a bit to unload at 10 seconds, thankfully you have the armor to sit there for those 10 seconds.
    • I don't bother with HE as it's low pen and even with a quicker reload it takes to long to prepare. Also the ammo capacity isn't the best for 265 damage.
  • Rockets: 
    • First off, these are a gimmick. They are not great and do not expect great results when using these. 
    • They have a long travel time so you'll really have to predict your target. 
    • They are hard to aim as they have no yaw so you'll have to aim with your whole tank. They are also quite affected by the tilt of the tank in terms of the range and which direction they fire. Its something you'll quickly notice if you ever touch the tank. 
    • Due to the inaccuracy and somewhat low pen you generally want to aim for low armor tanks to be able to maximize your damage. So look for a paper TD or arty. 
    • With only 3 bursts you'll also have to be really picky with your shots.
  • Equipment: 
    • Vents
    • Turbo
    • Grousers
    • Concealment or optics

Counter Gameplay: 

  • It's a big block of steel so don't fight it from the front if you can. At closer range you can hit the cupolas, but you don't want to sit and try to aim.
  • Due to the low pen you can probably just ignore the above point if you are moderately armored. 
  • As for the modules? eh just the upper sides are where the ammo and fuel is stored. 
  • The rockets are simply treated as Arty, mostly the Equalizer. Due to the limited ammo they probably won't be fitting at targets that are armor (unless they are low HP).

 

Cosmetics: 

https://preview.redd.it/vbmnta2rumih1.png?width=1023&format=png&auto=webp&s=a41e9dd942dbf2c1c8a314b75c6bcba5367be140

  • Well of all the metal fest tanks this is one of the most tame outside the sabaton tanks. 
  • It's mostly a black color with some nice details of red. that's always a nice color scheme.
  • As for details? It's limited and from a afar it just looks like a nifty black tank. It's mostly just small red handprints and about 2 dozen skulls spread out. Thankfully said skulls are metal and not flesh color (dragula really turned me off due to that amount other things). 
  • I suppose I could mention that giant metal fist on the front of the tank. Eh it's okay I guess.
  • There 2 things outside the base color that I like the most. First is the tracks have metals claws on the edge. The second is of course the cool (and so so effective) missiles on the back.
  • Cosmetics: nope

General Thoughts: 

  • It's certainly unique. The rockets the self make the tank standout. The main gun i suppose is something different than a normal single shot and not too silly like a 3 shot 120mm.
  • I can't say if the rockets are good as they are quite inconsistent and with only 3 shits you have to be conservative. That even if they were easy to aim and didn't take so long to reach their target. I suppose you want to limit this as it's just a secondary weapon on a heavily armor tank. It is also close to how a arty performs and thus would quickly come under anger if it was good.
  • I feel like this could have gotten some more pen. The other couple TD’s can get away with it due to having a turret or having extra high DPM (the KTTS is more of a heavy tank and the Italian is… well it exist).

Buy?

  • Mmm first try to get the discount first. Should be able to at least get the stage 2 discount.
    • At that it be 8.9k which is only about average for a tier 8 i guess. the 4th tier which requires a good deal of work is 7.3k which is more attractive. if you really want this i recommend leaning to attempt to get that.
  • As for actually getting it? It's still a bit expensive even with the discounts. I really recommend looking at gameplay to see how the rockets are limited. I would only get this due to the rockets as otherwise I'd just go for something like the terrapin as that's arguably a better gun tank.
  • Personally ill probably pass on it. Rockets are fun but are not useable enough to carry the rest of the tank. Mostly i just dont like the low pen.

 

reddit.com
u/zorin234 — 9 days ago

Metal fest tank review: FFDP Knucklehead

Knucklehead

https://preview.redd.it/0m6zgyt41thh1.png?width=3840&format=png&auto=webp&s=645908ec797a59a66cf36e6831e732d470de79ae

Notes: 

  • Release Date: August 4th 2026
  • Article: Link  
  • Dispersion: 
    • Turret: 0.08
    • Movement: 0.18
  • Weight: 74 tons

Overview: 

  • A big chonky heavy with the closest thing we can get to a shotgun. 
  • Tank is based on the Czlog hull and M4 54 Turret

Pros: 

  • Strong turret armor
  • High damage potential 
  • Not half bad dispersion
  • Great theoretical DPM

Neutral: 

  • Shotgun as the weapon: 
    • (-) BAD accuracy 
    • (-) Poor aim time
    • (-) Low shell caliber of 50mm
    • (+) High pen
    • (-) High pen drop off
    • (+) High base damage
    • (+) Dangerous module damage
    • (-) Meh shell velocity 
    • (-) Poor against fast moving targets 
    • (+) fun
  • So so hull armor

Cons: 

  • Low HP
  • Very Low View range
  • Poor overall mobility 
  • Meh gun depression 
  • The Worst Camo
  • Poor radio range
  • Expensive ammo cost

Armor: 

https://preview.redd.it/3eba05l61thh1.png?width=3840&format=png&auto=webp&s=fdb39c19f670c5f8746a13b6e09aea725fce0f62

  • Its usable enough, but nowhere near strong like the recent Orca. 
  • Turret: 
    • Front: well its at thick 300mm. The low and mid section are only about 315 effective with the upper section closing in on 400. The 220/260mm sections… yea nope.  
    • Gun mantlet: this is the main weak spot as its only about 100+70mm from the front though gun can sometimes eat shots at random. 
    • Sides: well the front section is pretty strong with it being 220 raw. The majority of the sides are not that great at only 60-80mm. It does hold up even when angled up to 20 degrees (outside extra high pen heat). 
    • Rear: yea 40mm, even normal HE is starting to pen now. 
    • Cupola: well not sure how visible they are in the first place with how far back and tall this tank is. They both are 100mm at about 60 degrees. Not gonna be blocking anything outside weak guns. It can almost be completely hidden using the gun depression so that's a positive. 
    • Roof: 40/60mm isnt half bad, no arty to worry about but its something if someone is shooting a downwards angle. 
    • Lastly there is the… ornamentment. Its large and blocks some sightlines against the cupolas and I guess block some lobbed HEAT at ranges.

     

  • Hull: 
    • Upper front: 150mm at well 70+ degrees so no worries about that part. The main worry is the barbette. Well worry if they are shooting HEAT or if they are one of the few tanks with a strong enough standard. At 270mm thick with a rounded flat surface it can't really angle much. Just have to hide it via gun depression. 
    • Low + Mid front: mid front is a flat 250mm so not hard to think about. The lower section is 150mm at 49 degrees. So about 225 [205] effective. It not bad against the bottom and mid era tanks as its a 50/50 or so, but best to hide it. At least it's not vulnerable to HESH unless they are shooting up into it. 
    • Sides: upper sides are 120mm at 57 degrees so not half bad unless they get a really flat angle so its more of a bonus against flanking shots. The lower 80mm is the main weakness as it wont block much outside high angled shots or semi angled FV107 shots due to the thick 30mm tracks. So overall its okay i guess, its actually good against HEAT due to how thick the spaced armor is. Also pretty much immune to HE as well. 
    • Rear: actually not half bad at 100mm. Immune to all non HESH HE. Even against HESH there is a decent amount of spaced armor coverage. 
    • Roof + Floor: the roof is a meh 30mm for such a heavy tank. Bit vulnerable when face hugging and can get some HE splash from the turret. The floor is only 20mm so not great and for such a heavy tank also oddly low. Thankfully it won't be too much of a worry due to no arty and well you shouldn't be cresting hills too often.

     

  • So its more of a rush down face hugger or a decent enough hull down side scraper. Its weak spots are easy enough to see but not that hard to work around.

 

Gameplay:

  • The shot gun is certainly an interesting weapon to work with. Its very limited in range where its effective. I wouldn't be expecting reliability outside 100m. Inside that closer range this is a dangerous weapon even ignore the module damage. 1000 damage is nothing to scoff at. True most of the time you should expect only 600-800 from your shots. 
    • Of course I easily had games where I hit all five shots on a target 500m away. So generally try to aim at closer targets or get closer. Of course you miss all the shits you don't take.
    • Then I take only partially aimed shots at 50m and only pen 2 shots. It really is random.

     

  • Face hugging is a decent option to hide the lower plate and maybe pressure an enemy to miss a shot into the turret ring with premium. 
  • In terms of HE use its viable I suppose. It does have useable HE pen of 90 and the damage % isn't the worst
  • Equipment: 
    • Stabilizer 
    • Vents/rammer (id lean to vents for a smidge better accuracy) 
    • Turbo 
    • Optics to actually be able to see
    • Ammo swap is something to consider.

Counter Gameplay: 

  • The gun mantlet is really the only reliable place to shoot if you don't have a shot on the giant lower plate. Otherwise you'll have to load some premium. 
  • Take advantage of its long reload and slow mobility to track and circle. 
  • The gun doesn't handle faster moving targets at range due to the slow shell velocity and bad accuracy. Don't stay still and let it fully aim. 
    • I really think it has extra accuracy when fully aimed. I landed 5 shots perfectly on a jpz 4-5 at 550m.
  • If its face hugging ya shoot the hull roof as its a easy enough pen for anything with 91mm+ (unless your using APDS)

Cosmetics: 

https://preview.redd.it/bx7xy2r71thh1.png?width=3840&format=png&auto=webp&s=5db3bc36e9dc0bb68eedafaac3b45d25e6c82d0e

  • Errr yea not my cup of tea, but i can say its not the worst looking tank (footcruiser comes to mind). 
  • It's certainly metal looking. The base tank parts are not the coolest being very bulky. In terms of features the most prominent id say is the twin chainsaws on the sides of the tank. Sadly they don't help with ramming but do catch the occasional heat round. Next is the brass knuckles on the top of the tank and thus the reason for the name of the tank. It's… something for sure, I suppose it ranges from silly to “metal”. 
  • Otherwise there's some references to the band with quotes or song names that I didn't bother researching. 
  • As for being an actual tank it lacks almost any tanker tools outside a couple towing calves. The tank for such a size only has 4 total smoke launchers. The rear drum storage on the back of the turret lacks said drum of fuel (assumedly for the chainsaws and thus making them only cosmetic). 
  • Cosmetics customization: Nope, nada, N/A, Negative, Nah

General Thoughts: 

  • Probably one of the more unique weapon systems we have in game. I'm happy to see we are still getting new experimental weapons in this game. Is it good? Eh? It's not the most reliable, but it can be pretty strong for what it is.
    • The only other more interesting idea for a weapon I can think of is if they set up some weird long range, short burst, high velocity flamethrower. Like make it behave like some plasma blast… maybe would work for a Halo crossover.

     

  • The ammo name is so so. I would have called the HE frag ammo as opposed to HE buckshot. As for the buckshot that acts as the AP ammo i would have gone with flechette rounds as that's closer to how the tank performs. 
    • Speaking of the ammo its rather expensive. Where you expect from a big damage gun the total cost of firing would be around 1.5 to 2k maybe even 2.2 with this doing 1,000 damage. This cost 630x5 so 3,150, which is closer to a premium round. 
    • This of course is nothing new as ammo prices are very inconsistent.

     

  • I do suppose I could talk about the pen drop off which is rare as most tanks only lose like 10-30 at most. Sure there's a few premium rounds that can lose like 60mm of pen; but they tends to be rare and generally on older tanks (and counted by most only losing like 10mm). So this tank along with the GSOR 1008 are the only tanks I'd even consider getting the perk to lessen pen drop off. With the nature of CW being a bit longer range it would actually make a difference too. Not sure how useful it will be on this tank due to how funky the accuracy is, but when you'll only be hitting 3 shots or so you will want the extra 10-15mm of pen. 
  • I do worry they released a tank with such dangerous module damage, but then i look at the spaceman with 400 module damage with its HE and well i have to shrug. 
  • One thing I find funny is that this is the only tank with two radios. Well its still one radio but its in two places on the tank (iv checked every other Merc tank). So this is pretty neat. This is actually a bad thing as it means its more vulnerable but radios don't really matter anyhow. 
    • This is even more humorous when you realize it has rather bad radio range

https://preview.redd.it/dvp0mbd91thh1.png?width=784&format=png&auto=webp&s=aa6b7c0258432048b3327ae5516b7e640fff4c80

Buy?

  • Base sale price is 9,350k which is about right for a top era tank. Thankfully a discount is possible to earn. True it will take a bit of elbow grease, but you can get up to 30% which would drop it to 6.5k. Which is actually not that bad a price in the grand scheme i suppose. Still 30$ for the US store
  • I'm actually considering it myself as its pretty unique and well I can get it relatively cheap, though the cosmetics do turn me off a bit.
  • For others… its unique which is a positive unlike other premiums. The closest tank with a similarly unique weapon would be the Fraternité Char Mle. 75 with its burst auto loader (burst weapons in general are extremely rare now). So anyhow your actually getting something when you purchase this tank. 
  • Now is what you're getting good? I wouldn't say its easy mode everyone can use but its fun enough and that's what you're generally looking forward to in a premium yes?
reddit.com
u/zorin234 — 14 days ago

Masters of Mayhem Ultimate season pass review: Schwertwal

Masters of Mayhem ultimate pass review:

https://preview.redd.it/c7muhjimz6hh1.png?width=1920&format=png&auto=webp&s=aae57a2fc178ca709d7ebdd67fc90117d316d179

Points: 

  • It exist. 
  • also known as stage skips
  • Not as important as i doubt there will be too much distractions, but Metal fest may surprise us.

 

Commander: 

https://preview.redd.it/pyeo7d0oz6hh1.png?width=1920&format=png&auto=webp&s=f3e99ad44a2a2f09e3953049b7a0d741441c4ffa

  • Heinz "Volltreffer" Kraus
    • Actually, an impossible name to have as “” is not permitted.

     

  • No special VO
  • Pretty detailed and decently historical (at a glance) 
  • Can work in both WW2 and CW enough as the MG42/MG3 is used by both. Though the lugar is a bit off in CW but eh it fancy. 
  • In terms of special animations, not much.

 

Schwertwal

https://preview.redd.it/owoyvoerz6hh1.png?width=3840&format=png&auto=webp&s=1c50d8f6b5c275e5bab48c6ed064b33a2f4ffe13

Notes: 

  • Release Date: July 28th 2026

     

  • Dispersion: 
    • Turret: 0.13
    • Movement: 0.20
  • Weight: 90 tons
  • Rocket boost top speed: 
    • Normal: 35-> 45
    • With skill: 35 -> 53
    • w/ Turbo + Skill: 36.75 -> 55

Overview: 

  • The heaviest tank to enter CW, with a 15cm gun and rocket boosters to help it keep up in this higher speed game mode. Comes at the cost of half drunk gunner.

 

Pros: 

  • High damage
  • Large caliber for overmatch and module damage
  • THICK armor
  • High weight to shrug off most rams

Neutral: 

  • Average enough DPM
  • High duration rocket boosters. 
    • 20 sec duration for good long distance speed.
    • Bad use for close range use as it heavily limits mobility.
    • Weaker % increase for top speed
    • Limited amount of uses outside use of the rocket perk

 

Cons: 

  • Low HP for a heavy of its tier and weight. 
  • Poor VR
  • Weaker overall mobility outside rocket rams
  • Poor accuracy and dispersion stats (expected of a big gun)
  • BAD aim time
  • Lower pen compared to other heavies
  • Requires special crew due to being the only western tank with rocket boosters

 

Armor: 

https://preview.redd.it/eglf86usz6hh1.png?width=3840&format=png&auto=webp&s=61f97ed3901fe7953f910f17d9d9c78ef4b96196

  • The armor model is decently close to the version found on PC so outside the listed difference just below you can play with that model if you wish.
    • A small 190mm cupola exist
    • Upper front hull plate: 180 -> 160
    • Hull roof: 40 -> 30
    • Floor armor: 20 -> 25
  • Turret:
    • Front: Very strong and with a bit of a buff would be quite effective in era 2 (and thats before any gun depression)
      • The gun mantlet is just a big block of steel. The least effective area is the center area where there is no armor behind it. Of this least effective is the 330mm at a 35 degree angle so about 400 effective. It can be penned if the turret is angled, but you can shoot the sides of the turret at that point. 
      • The forward sides range from 400 to 700 in effective armor. At 10 degrees of turret angle the area near the mantlet does get weak enough that 340 HEAT can pen it but its so so.

       

    • Sides: pretty thick. Not as immune to most guns like the IS-4, but it can shrug off a good deal of flanking fire from weaker guns. At 35 degrees it ranges a good deal, from 200 to 260 against AP.  Even from a flat side angle it's at least 150-160mm effective. 
    • Cupola: actually exist unlike PC, not that it makes much difference as it's very small and pretty much on the rear end of the turret. 
    • Roof:  the forehead on visible from the front is 90mm at 79 degrees, so unless it's an arcing shot from the headless coachman it will be fine. The rest is 30/50mm. Its a tall tank so its not as much of an issue. Arty not existing also makes the somewhat thin 30mm not that much of an issue.

     

  • Hull: 
    • Its so so overall, but still pretty okay. 
    • Upper front: main section is 160mm at 65 degrees, so 375 [320). Outside of a 4005 aiming down or the highest heat pen it wont be too much of an issue. The main place where you're going to be penned is the two drivers hatches. 210mm at 37 degrees, thus 262 [247]. It will block the weaker guns, but top tier guns will be able to have an easy pen. Using the 8 degrees of depression does put it up to 300 [275] meaning you can feel more comfortable. 
    • Lower front: 130mm at 52 degrees, thus 215 [190]. So yea its not blocking normal ammo, however its strong enough that people cant just load HESH and know they will be pen it, meaning unless you're poking a hill they wont load it. 
    • Front Corner: this is a bit harder to talk about. Got a inward and outward curve ranging from 220 to 330. From the front the weakest point is 355mm, but most of it 375+. Even with a bit of sidescraping its good enough to resist most HEAT ammo. 
    • Sides: pretty darn good at 100/110 meaning it can shrug of the standard ammo of the Fv107 (depending on where the auto aim is it could still pen the upper sides at a good 65 degree arc). The lower sides are covered by the 30mm tracks and 20mm spaced armor so even the premium ammo will have some trouble at times. The tracks are also decently thick so HEAT ammo shot at the sides will eat a lot of shots outside of a pretty good flank angle.  
    • Rear: pretty weak at only 65mm at 24 degrees. Enough to block standard HE but any form of HESH will go through. 
    • Roof + Floor: its so so, the floor is the minimum for such at heavy tank at 25mm but should really be at 40mm to match other german heavies (or even the Reiter). The Roof only being 30mm should also be 40mm for the same reasons. When face hugging it's one of the main weak spots.

     

  • Overall it's a very thick tank. Extremely strong turret and a decent hull I suppose. Not as easy mode as the IS-4, but few tank can ever be. Its weak spots are obvious enough but still resist many guns. 
  • I will also point out the exist of a hull MG port that doesn't exist on the armor model (which isn't new at all). I kinda wish it was modeled (and actually on the radioman’s drivers port as opposed to oddly to the side?).

Gameplay:

  • It's a basic sluggish super heavy, but in the environment of era 1 you don't has as much competition, however you do have to worry about higher pen sometimes compared to WW2. 
  • Its main downside is the rather bad gun handling. Not as horrid as the spaceman, but you have to keep in mind you'll have to aim a good while to get a semi accurate shot (or just get in their face). 
  • The rocket boosts are very long duration at cost of a bit weaker top speed boost. Its main use is long distance travel as using it when you have to maneuver or aim at aim is bothersome. Its awkward when your trying to turn and aim at a tank you accidentally went pass and still have another 10 seconds of duration. The duration also makes it somewhat dubious to use a boost for a ram as its hard to back up and re-ram for another 100 damage, this with the reduced traverse speed means you have to be quite confident your going to hit, that or handbrake early enough. 
  • Due to how the armor is set up best to try to get hull down, if not at least using some gun depression to bump the upper hull weak spots to have a chance to block standard ammo. 
  • Equipment: 
    • Stabilizer naturally 
    • Turbo, you gonna need it
    • Vents or rammer are options. I could also see ammo swap.
    • Actually may consider gun laying drive due to how bad the aim time is. 
    • Optics for how bad the VR is, but at that point just charge forward with rockets to spot?
  • Crew perks:
    • Rocket booster perk (required) 
    • Standard set up for a heavy with poor dispersion 
    • Hull and turret traverse boost
    • Damage reduction due to low HP
    • Rocket booster perk (required)

 

Counter Gameplay: 

  • It's turning is horrid so it's an easier tank to flank and circle.
  • Nothing too special about it as its just a chonky heavy with a poor handling gun. It generally has to sit still for at least a couple seconds to have even a vaguely accurate shot so thats something to note. 
  • In terms of modules its basic. Engine and fuel in the back. Ammo is at the bottom of the hull below the turret and the rear of the turret.

 

Cosmetics: 

https://preview.redd.it/8ckhudbuz6hh1.png?width=3840&format=png&auto=webp&s=cc2b85b894867a66ad34762843f5a180e5cd5336

  • Its decent looking. Not sure how German it is with the extended drivers cutouts and more curved turret. Though from the description that's not too surprising. 
  • In terms of base decorations it doesn't have much as its got the paper / prototype deal with lack of any tanker gear or personalization. 
  • As for details, its got a decent amount. Got the basic tanker tools and the backside of the tank is well modeled. One notable thing is the night vision sight for the driver. True its a gimmick at best but its nice to see little hints of history with that. 
  • One thing I found odd is the rather lower amount of smoke launchers. Only 3 per side which is a rather small amount. 
  • Cosmetics: 
    • Emblem: one on each forward sides of the turret. 
    • Inscription: one on each side a bit behind the emblems. 
    • Flag: basic location
  • Skin: Waldgeist
    • This is a pretty good skin. The base color is a mixture of greens that lean to a grey. Its a darn good skin for summer and urban maps. 
    • In terms of features there's a decent amount.
      • There is a camo net that covers the sides and rear of the tank. Its seems to be of a decent enough size to actually cover the tank when its parked.  
      • There is a torn canvas tarp over the front and parts of the barrel. Helps give the tank some good character.
      • Additional tanker gear added with bags and boxes added to the outside of the tank. 
      • Plenty of additional tow straps and ropes along with a log on the rear of the tank. 
      • Finally a emblem of a 17 on the sides of the turret and tucked on the front of hull.

       

    • So yea overall its quite detailed, realistic and practical.

 

General Thoughts: 

  • I could try to learn how to pronounce the name correctly, or I could just call it Orca. They could have given it a cat name like other tanks instead of using the name of a midget submarine.
  • What's with its radio? FU 7s? Is this a typo on the FUG 7? Anyhow its funky. 
  • Its fun enough tank with ramming and decently punch gun. True it can be annoying with how durpy the gun is, but it gotta have some downside. 
  • A downside i dont really agree with is the lower HP as its at odds with how German heavies have always been with more HP and the fact this is a superheavy so it have the lowest HP is very odd. I would have 2,250 or 2,300. 
  • One minor oddity i found is the side of the turret, the 150mm section extends lower than what id expect it with it going to where id expect the 160mm section to cover. Yea this is just a minor point just something i noted down. 
  • Consider skill swapping with the spaceman if you own both tanks. Both have rockets and use a similar skill set up so its something to consider if you dont want to make another dedicated crew for this tank. Sure its annoying to skill swap between if you want to play each tank but its cheap enough if you only use one a tank for that weak or so.

 

Buy?

  • I'm certainly getting it as it has a German tank in it.
  • On a more serious note, its a cheaper base tank at only 9k, but doesn't take away from its value as it is a top ERA 1 tank. True ERA 1 isn't everyone cup a tea, but its unique enough environment  
  • As for the commander? He is nice enough, nothing too special but still pretty neat. 
  • If your interested in getting the tank by itself in the future? Sure id recommend it. Base value of 9k is on the more expensive end so probably try to get it at some discount.

 

reddit.com
u/zorin234 — 17 days ago

Pz.Kpfw. VII on track "review"

Pz.Kpfw. VII line review?

Eh got an on track going for it and its german so it has enough of my interest to write a quick overview i guess?

  • This may or may not just be a excuse to try to repost my old my reforge of the line from 4 years ago)

Balance history: 

Panzer 7 reforge: (March 29th 2022)

  • Panzer 7 got nothing (i was very angry) 
  • 45B: some reload buffs
  • 45A: some reload and turret armor buffs
  • Tiger P: reload and armor buffs
  • Mostly just some buffs to keep the line up to the E100’s that happened a month earlier.
  • My idea for the reforge at the time posted before full knowledge of the notes - Zorin's Panzer VII Reforge. (Large post)

 

Update 8.2 (June 6th 2023)

  • VK 30.01 P: global HP buff

Update 8.3 (August 1st 2023))

  • 45B: just some more gun buffs
  • 45A: more gun buffs

Update: 8.7: (March 26th 2024)

  • Panzer VII finally got some of the armor buffs i suggested 2 years earlier. 
  • 45B: got the damage changes for its stock guns
  • 45A: got the german gun damage changes 
  • Tiger P: same

Update 9.5 (July 29th 2025)

  • 45B: Some stock gun performance improvements, movement dispersion buffs, and a half fix to the gun depression. (very much didn't fix the gun depression issues) 
  • 45A: more gun and movement dispersion buffs

Update 9.6 (October 7, 2025)

  • Panzer VII (and VK72.01): forward gun depression (only took 3.5 years)

Update 9.7 (December 02 2025))

  • VK 72.01K: finally got the armor buffs the PZ got a in update 8.7.
  • PZ got some some changes for the track armor the sides.
  • Vk 30.01 P: general mobility and accuracy buffs

 

Tank overview:

First off to preface this line, i have a strong opinion they should be reworked a bit to have increased reverse speeds due to the special transmission they got due to Mr. Porsche. It at least be an interesting gimmick to the line (outside the PZ 7). The reverse speed would probably range from 20-30kph?

VK 30.01 P

  • A average enough medium with positives and negatives.
  • Its got a decently strong turret and punchy enough gun. Also has a strong top speed. 
  • Downsides included very low HP and not the best gun handling. 
  • Overall its an okay tank, though i would like to see the 8.8cm get the buff buff at the cost of DPM as that would be quite strong for a tier 6, though not unheard of as the 17pdr exist.

 

Tiger P 

  • On the slower end for a tier 7 heavy, but comes with the benefit of armor and gun. 
  • Its reliable enough with better accuracy and useable pen and shell velocity making it useable as a 2nd line tank in poor match ups. 
  • Downsides include the poor mobility, the annoying front shoulder weak spots. The turret is okay but doesn't hold up to direct fire. 
  • The mentioned reverse speed would be welcomed. In my origan reforge idea i did want more gun depression as it does use the same turret and gun as the tiger 1 yet has different values. 
  • Also remove the short 10.5cm durp as that has no use being on a tier 7.

VK 45.02a

  • This is generally always been the second hand tiger 2 as it lacked the longer 10.5cm gun. Also the worse HP and VR. true it can have more DPM with the short 10.5cm but i think most would prefer the pen. 
    • Also for a time it was stuck with the short 8.8cm as a stock gun which was not a happy time at tier 8. True it wasn't an issue with the package system but post that and before it was removed it was awful. 
    • It took until July 2025 to remove that gun. Yea they buffed it a few times but man. I think that was one of the worst stock grinds of any tier 8.

     

  • It one of the few tanks that it has option of top guns to use which is something, but that just means both guns have bad pen. Its not the worst as there are pref tanks, but even ignoring them there are only a few tanks worse. At least the DPM values are good. 
  • It sorta already has the better reverse speed at 16, but thats only a smidge better than most heavies and I could see this having like 25. 
  • As i mentioned in my reforge the pen on the 10.5cm L52 could be bumped to 216/260 and wouldn't be too crazy. Yea the Jpanther would need a bit of work but eh its not too crazy. 
  • Also random point, doesn't this have a rather low weight of only 57 tons when the Tiger 2 is around70?

VK 45.02b

  • This one also is so so when compared to the popular E75. yea its better at side scraping but lacks behind in general reliability and flexibility. Slower with a rear mounted gun that doesn't have as much gun depression. (though it does actually have a bit better reload and accuracy)
    • Seriously why does it not have as much gun depression?. It uses the “same” turret and the same guns. Currently all the guns have only -6 when the 45a, tiger 2 and E75 have -8?. It was worse before the 9.5 update. The stock turret which is about the same found on the 45a only had -4 or 5 on the guns. How does that make sense. Yea you could be talking about forward gun depression and id agree but what about the whole rest of the gun arc of the sides and rear?
  • Ignore that rant…. Its main strength is thick front armor that holds up quite well including the lower plate even after its yee old nerf. The turret is vulnerable to premium ammo, but thats nothing new for a german heavy. 
  • Overall its a useable enough heavy that wouldnt need too much done to it outside fixing the gun depression and a bump to the reverse speed to say 20/22?. I could also see argument for a better top engine.

 

Panzer VII

  • Yea i had a rather annoying fixation on this tank for awhile since it took forever to get the armor changes i wanted. Still think my idea of E100 sides skirts on it would have been cool. 
  • Anyhow after the armor buff it faintly works as a side scraper and does it well enough. The gun mantlet is still an issue but thats manageable enough. More so now that it can work a hill somewhat with its gun depression over the front. 
  • Should we get the PC buff to the pen? I wouldn't oppose it as that would make sense for this is one of the bigger guns on a tier 10 heavy. Though we do have to keep in mind that we have a better reload than PC (though we have a lot more DPM power creep so it dont think it be as much of an issue). Though id easily trade the better reload for that pen and accuracy. 
    • Though that all worthless as PC does have our armor buff so ours is still better, so go us.

     

  • In terms of gameplay it depends if you can get to a decent side scraping position, but otherwise you have to find a decent hull down spot or play weird dance wher you try to bait shots into your side from hitting your lower front plate.

 

So is this a line to go down? Mmm your better off going down the E 100 and maus line first as the tanks are easier to play. It at least doesn't have any stinkers to drown your experience. The 45A is the closest i suppose, but its workable at least (just tier 10 games may be frustrating, but that's normal for all tier 8s).

I do still think my reforge would be a better idea to give this line some life and make it stand out more. I just really like the gimmick of reverse speed. 

reddit.com
u/zorin234 — 26 days ago

Friday community stream Reddit Recap: July 24th

https://preview.redd.it/pv1b10i3tefh1.png?width=1920&format=png&auto=webp&s=215aac42028be170b0fbb9c108eb2bf1018d8301

Hey, here's the Reddit recap for the July 24th community stream.

Note:

  • This is a summary of the stream, and any points of interest that were said on stream should be watched if they wish to get the full context.
  • giveaway was a Ultimate pass and a Expansion pass

Host this week:

  • KB1504 (Community manager)
  • Bam1500 (Lead Game Designer)

This week:

  • Weekly news article: Link

New season: masters of mayhem 

  • Article: Link 
  • Free pass: IS-6
  • 2k pass: 
    • Lvl 25: Excelsior
    • Lvl 75: Skodia T40
    • Lvl 100: Stridsyxa + Fram skin at lvl 120
  • Ultimate Pass: 
    • Era 1 Western heavy: Schwertwal
      • Waldgeist skin
    • Heinz "Volltreffer" Kraus 3d commander
  • Iron maiden expansion Expansion pass: 5k
    • Article: Link 
    • Lvl 105: Eddie 3D Hero Commander
    • Lvl 115: Senjutsu TO-55
    • Lvl 124: AMOLAD
  • Map: Paris:
    • Tier 5+ and Era 1
    • PC port
    • Size: 800x800
    • Urban Camo
    • Increased duration will only be a single week this time.
  • Mini maps: 
    • Now have color
    • Sadly the map location names have been removed

https://preview.redd.it/zagbg0jdsefh1.png?width=1308&format=png&auto=webp&s=878704e650b4a4e3cebbed49b92e528a25286708

  • Elite leveling system. 
    • Continuing leveling elite tanks. From 1-999
    • Retroactive. 
    • only XP from multiplayer battles counts
    • Updated progression menu UI
    • No gameplay effect
    • Shows in the garage, upgrade menu and PBRS

https://preview.redd.it/21m9b6gutefh1.png?width=700&format=png&auto=webp&s=966de8a9624241d53e130ce1c0bd78b3a621bc7b

  • MOE PBRS tracker
    • There is now also MOE filters for the garage menu.

 

https://preview.redd.it/3ecw14lvtefh1.png?width=1332&format=png&auto=webp&s=b2014f5344289098bf5fefb5730ae146f19a79c0

https://preview.redd.it/uj267wbguefh1.png?width=441&format=png&auto=webp&s=c4de1f0c0c619ce946f7690686e7109f658a710b

  • New tank and commander audio: 
    • default commander VO is a bit more informative.
    • engine and gun sounds.
  • Rocket dispersion:
    • Rockets now have dispersion
    • Gravity now affects their firing arc.
  • ATGM dispersion: 
    • ATGMs still track
    • just the fly off a bit initially when firing from the move
  • More improvement to wheeled vehicles.

 

Next week’s news:  

  • Free Commander respec till september 8th
  • Regiments: 
    • more camos. 
    • M10 RBFM returns

Other Topics / news:

  • Metal Fest incoming. 
    • 2 headliners. first is August 4th. The other September 1st. 
    • Details closer to release.
  • Swiss tanks also coming vaguely soon

 

Giveaway: 

  • Boi do i have several stuff to giveaway in a short amount of time. 
    • A Lowe (please note if you have it)
    • A season pass
    • A war chest to 2 different peps
  • Giveaway based on #Orca 
    • New German tanks translate to that?
    • Not sure why PC went with the name a midget submarine for a tank name when they stuck with cats most of the time. Could have use Cougar, dont think that was used.
  • No new reddit accounts. 
  • Will need you to message me your GT and console if I contact you primarily via Reddit DM’s. 
  • Will be picking the winners mid Monday

 

reddit.com
u/zorin234 — 26 days ago

Tank review: HMH AMX Modèle 58

HMH AMX Modèle 58

https://preview.redd.it/otwvhovfv7fh1.png?width=1920&format=png&auto=webp&s=0fa42a5a7c16a62fdf240b3226789b54ec193988

Notes: 

  • Release Date: March 2019
  • Dispersion: 
    • Turret: 0.16
    • Movement: 0.20
  • Weight: 17.66 tons

Overview: 

  • AMX 13 105 at tier 8 with a very nerfed gun

Pros: 

  • High base damage 
  • Good damage potential 
  • Great standard shell velocity 
  • Tad above average camo

Neutral: 

  • Average top speeds
  • Average gun depression

 

Cons: 

  • Lower HP
  • Tad low below average VR
  • Below average PTW and terrain resistances
  • Worst turret and hull traverse 
  • Poor accuracy and dispersion 
  • Bad pen 
  • Bad HE pen and damage 
  • Low module damage 
  • 3rd lowest DPM
  • Low gun elevation as ordained by having a oscillating turret 
  • Poor armor as expected of a light 
  • Critically low engine HP of 105.

Armor: 

  • It's a light tank so don't expect much.
  • The front of the hull has some HE protection with a strip of 50mm and some spaced bits. Otherwise nothing really.
  • The hull sides are 20mm so easy pen. They are however protected by tracks and 6mm if spaced. The rear is also somewhat covered.
  • The turret has little protection. The front’s 30mm may block 75mm HE and that's it. 
  • So yea it's a light tank.

Gameplay:

  • Depends on if you go passive or active scout set up, but regardless this isn't a brawler or zoomy light. The mobility is not up to snuff for that kinda gameplay outside late game. It can do a drive by, but that it.
  • It's generally an okay possible scout. Active scouting is okay enough, but it has to be cautious. Mostly peek a boo. 
  • As mentioned it can do some decent drive by due to high burst damage, but isn't reliable due to bad gun handling and poor pen. So your stuck to being within like 30m before firing.
  • As for sniping? It's suited to get into position and remained unspotted. Got great shell velocity, but accuracy and pen really limited the targets it can fire at.
  • Don't bother with using HE. Its got the “wrong” pen of 38mm, and poor HE damage % of only 23. The long reload of 30 secs also make it hard to set up its use. Sure carry a loud for make sure to get a kill on Arty, but it have to depend on the Arty if you can even pen. (Be happy you can even have a option to carry it)
  • Equipment: 
    • Gun stabilizer to have a somewhat functional gun
    • Vents to help gun and VR
    • Concealment + optics
    • Camo + binos 
    • You could try turbo, but your best off improving your gun / scouting capabilities as you can only polish a turd so much.

Counter Gameplay: 

  • Shoot the front hull to try to hit the engine, as anything larger than a 75 can completely destroy it.
  • It's got a long reload, so have fun abusing that. 
  • It's got bad gun handling, so even a stationary target at 75mm can be missed so keep on the move, and try also don't let it sit still and aim.
  • Otherwise not too much else. It's a light tank.

Cosmetics: 

  • Mmm it's the basic AMX 13 with a longer gun so nothing special overall.
  • The main thing is the camo net dropped over most of the tank. It's pretty good coverage and color for a summer map. 
  • Otherwise there are a bit of built in decals on the fenders. 
  • Only transparent camo available 
  • Cosmetics: 
    • Emblem: only 1, back left of the turret 
    • Inscription: one, back right of the turret 
    • Flag: back left of the turret

General Thoughts: 

  • It really is just the tier 10 AMX 13 105 at tier 8. It has the same description. Yea it's engine and pen are reduced a good deal. Yet the top speed, terrain resistances and traverse speeds are the same. Not sure if that means this tank is quite good or the 10 sucks. I'm leaning to the latter.
    • Surprisingly it actually gets more capacity unlike most French lights. 33 -> 45. That's one of the biggest surprises when I went over this tank.
  • Why is it's module damage so low? Instead of the standard 150 it's only 115 (same as a 85mm). The HE pen is also only the level of a 76mm gun.
  • It's not the best tank. But it could be worse. The damage certainly is nice, but I'd really really want to fix the module damage as that quite annoys me. The engine module Hp should also be addressed as the tier 6 has at least 234. 
  • Wonder what's with the name of the tank. its just the AMX 13 105, but it doesn't really fit with the theme of a lot of the HMH tanks as it doesn't have a half a ton of sandbags thrown on thank. only a nice camo net.

Buy?

  • Errrr no? Your better off just playing the TT tank as it's free. True its arguably not that much better, but more reliable.
  • It is at least cheap if you really want it at base value of 7,150, but if your going for a French light, best go for ELC EVEN 90 which is even cheaper and a more unique tank.
  • If your still stuck on a tier 8 prem light and don't want the EVEN 90? 
    • The T92 is an amazing scout snippy sniper.
    • Erac 105 gives the big damage you want, but suffers the same DPM and bad gun handling 
    • The Sp PZ’s are probably the closest, but will probably never come back for sale.
reddit.com
u/zorin234 — 27 days ago

Banner tank Review: Brennos

Brennos

https://preview.redd.it/xyq7wqwzqbeh1.png?width=3840&format=png&auto=webp&s=00c8bf6dd465a07190c9a6b51e3fdced030541b6

Notes: 

  • Release Date: June 30th 2026
  • Dispersion: 
    • Turret: 0.08
    • Movement: 0.14
  • Weight: 65 tons

Overview: 

  • A lighter armor heavy with quite a strong gun.

 

Pros: 

  • Extreme DPM for a tier 8
  • High pen
  • Good accuracy 
  • Low dispersion values
  • High PTW
  • Great 18kph reverse speed
  • High gun depression
  • Higher shell velocity 
  • Quite cheap for a tier 8

Neutral: 

  • Average VR

Cons: 

  • Tad below average HP
  • Lower damage per shot
  • Weaker hull armor for a heavy, especially for the roof.

Armor: 

https://preview.redd.it/5x0kjtx0rbeh1.png?width=3840&format=png&auto=webp&s=2594d2e78bdd9d7da2103c94580e31d2cb0b5245

  • Armor at list angle [armor against AP with 5 degree of normalization] 
    • Armor is the same as on PC so you can play with it on tanks GG to get a more indepth opinion.

     

  • Its generally weak despite its weight. The turret holds up, but has a large cupola. 
  • Turret:
    • Front: Pretty thick with the turret face and chin being flat or a curved equivalent of 250mm. The gun mantlet is the same sort. The forward sides are 110mm angled about 70 degrees, so about 310 [255]. With gun depression it pushes it 360 or so. 
      • However due to it being just 70 degrees, the turret cheeks effectiveness drops sharply. At 10 degrees its only 200 [183~].
    • Sides: Ranges from 90 to 110mm with a bit of inward angling of 15 or so degrees. Anyhow its not blocking much outside HE. the forward part being angled in doesn't help. 
    • Cupola: 2 cupolas exist on top of this tank. 
      • The small one is a rounded hexagon that ranges from 160-170 [145-160]. Not blocking much but good enough for some lower tiers. 
      • The big one is the main concern as well its big. Front is 160/200 at 47/30 degrees. So its about 230/230 [220/213]. So good against tier 7’s and thats about it. With gun depression it does at least push it to [250/240] so good enough to block standard ammo and some premium.

       

    • Roof: Forward section is 45mm and well angled so not too much worry. Though can be penned by high pen HEAT. rear section is 30mm, so its okay and dont have to worry too much about arty as the cupolas will block most shots.

     

  • Hull: 
    • Upper front: errr not great. 105mm at 57 degrees so 190-200 [167-179]. And thats the best scenario as its piked nose and thus often weak enough that some tier 6’s have a chance to pen. The upper 95mm sections are about the same effective +/- 10mm.
    • Lower front: 80mm at about 63 degrees. So about 177 [150]. So about the same as the upper section just more reliable. 
    • Sides: 90mm flat is actually quite good. Not that useful as due to being able to side scrape, but its something. I suppose i should mention the 10mm spaced armor as well for heat ammo i suppose. (though i think many would trade 20mm of side armor to buff the front like 30mm.)
    • Roof and floor: Floor is okay i suppose at 20 even thought the tank weighs a lot. The roof only being 20mm is the main concern. This a easy pen even for the FV304. Im not sure how this passed the reality check for being so thin.

     

  • So overall its not great, it can work hull down, but thats about it. Maybe reverse side scrape.

Gameplay:

  • It's mostly a support heavy. It can fight hull down against equal tier meds and heavies if it's using all it's depression to make cupola decently effective (of course not immune). 
  • It gets around just fine due to the strong PTW, but not too fast as it still weighs a lot. It can ram decently with that weight, but due to the lack of a good bumper it can take a bit more damage than expected. 
  • Anyhow it's main strength is it's DPM, so best make use of that. It's not good at fighting close range at all unless it's a hull pokey poke (even then your cupola is too vulnerable). 
  • If you're feeling adventurous you can try to reverse side scrape. It's certainly better than the normal version. You do have a bit of rear hull that still shows, but again it's better than you whole weak front side.
  • Keep an eye for Arty targeting ya as you are quite vulnerable compared to other heavies.
  • Equipment: 
    • Stabs
    • Rammer
    • Turbo
    • Eh pick something.

 

Counter Gameplay: 

  • Standard counter hull down stuff, don't let them get set up and try to flank otherwise.
  • Outside of it bring hull down, try to focus it as it's generally a dangerous tank to leave alone due to the DPM and reliability of the gun.

Cosmetics: 

https://preview.redd.it/qtammtgdrbeh1.png?width=3840&format=png&auto=webp&s=910ffbfe192f6beaa8837c44fe7b59890a0f081e

  • Mmm it's certainly post war French heavy. Tiger 2 at home + poke nose from scare from the Russian. It's not a bad look, just this doesn't seem as sleek compared to the others. Perhaps it's just the bulky turret.
  • in terms of details, there isnt much outside some storage in the turret bustle. not sure what type of liquid is inside the case of bottles, so you can have a fun game of trying to guess whats inside.

General Thoughts: 

  • Why does it have absurd DPM? Yea it has weaker hull armor, but that should be offset a bit by the higher mobility. I can understand having say 2.1k as thats still higher than average but 2.4? Why? I blame the Caernarvon. 
  • True it's quite big, but I'm having some trouble imaging it weighing so much. I guess compared to the historical tiger 2 it makes sense. We really have a skewed perspective on how much things should weigh with so many paper tanks / over buffed armor. though i do say the front hull takes a lot of space, thus making the whole tank bigger.

Buy?

  • In the 2026 banner store it's pretty expensive for a tier 8 heavy for the flags. About 3x it's normal price so naturally iv iffy on recommending. 
  • It's not particularly unique outside it's higher DPM, but you could just get the TT Cearn and get a close enough gameplay just better. True it won't be as mobile but you have quite effective armor. 
  • If it does appear for gold in the future, it's something to consider I guess as it's base value isn't that high (8.5k). Though I don't it as event tank seem to be sticking to event stores.
reddit.com
u/zorin234 — 1 month ago

Banner tank review: H3 (175mm)

H3 (175)

https://preview.redd.it/ftlpl244qmdh1.png?width=3840&format=png&auto=webp&s=a3b8d6d9b7f958a7fc86271346e6b89a6454fdda

Notes: 

  • Release Date: June 30th 2026
  • Dispersion: 
    • Turret: 0.18
    • Movement: 0.27
  • Weight: 62.2

Overview: 

  • A radical concept tank from the 50 with a very LONG gun. More of a support heavy instead of a TD.

Pros: 

  • Large caliber for overmatch 
  • Good VR for a “heavy”

 

Neutral: 

  • Autoloader with a large burst potential offset by well the long dump time. 
  • Average enough accuracy for a era 2 “heavy” 
  • Average gun depression
  • Okay pen, its low, but its AP with high overmatch potential

 

Cons: 

  • BAD dispersion values
  • Poor mobility in general 
  • Low tank and module damage for caliber 
  • Low HE damage % of only 21.
  • Low DPM
  • Longer interclip for an autoloader
  • Somewhat useless premium ammo.
  • Poor gun elevation of only 12.
  • Front mounted transmission 
  • High engine fire chance of 20%

Armor: 

https://preview.redd.it/79kwivz5qmdh1.png?width=3840&format=png&auto=webp&s=4d9118e71aa4d24f0c2934e261df51aca0180bfb

  • Overall the armor is not great. Its good enough against most auto cannons, but the turret doesn't hold up. 
  • Turret:
    • Front: its not great. At most its about 300 or so effective. So against auto cannons. With the gun depression the upper parts can be pushed to may block a lower pen shot. 
    • Sides: actually not half bad. 209mm on the forward part and 146 on the rear. The forward section isn't gonna block normal cannons, but good against HESH and autocannons. The rear is about the same just the higher pen autos can actually pen it if its gets a flatter angle. The ammo bustle is a bit vulnerable as its a flat 138, but a bit harder to aim at. 
    • Cupola: decently large, but decently protected at 235mm on the front. So it can shrug off all the auto cannons and the sides are thick enough to brush off the low pen autos. 
    • Roof: 28/38mm. Its okay, no one cares about roof as there is no arty and well if a ATGM hits it will probably pen (just like the rest of the turret).
  • Hull: 
    • Upper Front: it exist, just so tiny that it really doesn't matter that much. At 78 degrees it's an auto bounce. Though even with such an angle ATGMs can still pen. 
    • Lower Front: 203mm at 55 degrees or so. Its not blocking most guns at its only about 340 effective against APFSDS. So yea its block lighter cannons and autos but thats it. 
    • Sides: a flat 63mm with some protection of 20mm tacks a smidge of 6mm spaced. Good enough for overmatch protection and the area where it can be shot with HE is small. Its not that great against the lower pen auto in that it still requires like a 40 degree angle to block them but its better than nothing. 
    • Rear: yea its not great. 38/12 means even auto cannon HE can pen it, so have to be quite cautious. 
    • Roof + Floor: 31mm on both so thats something. Some overmatch protection and some rare HE splash.

     

  • Overall its not great, but its from the 50’s and most of the weight i suspect comes from the main gun.

 

Gameplay:

  • This is a frustrating tank to play. Its gun handling is bad. Yea its aim time is okay at 2.3, but it takes forever to aim still and the base accuracy isn't great.
  • With it have such bad handling and the fact its an autoloader means you'll have to make sure your shots hit.
  • The gun depression over the front corners is a bit less, but it's only like 1.5?
  • It weighs a good deal so it's not a bad idea to ram targets if your stuck on a reload or to get enough damage to fully clip out a tank. 
  • Equipment: 
    • Vents to help with the bad gun handling
    • Turbo to get some better speed.
    • Spall liner or reinforced internals to protect the front ammo from ATGMs? 
    • Concealment is an okay option. It's not the most stealth nor a sniper, but decent for moving unnoticed I suppose.

Counter Gameplay: 

  • Move a bit to the left so the dispersion makes the tank miss. Its gun handling is really that bad. 
  • Aim at the right front hull to hit the ammo rack. Even then if you miss youll still hit the transmission as its the whole of the front. 
  • It's got a slow turret traverse, so just tracking it allows a lot of tanks to circle it.

 

Cosmetics: 

https://preview.redd.it/7e1urkl7qmdh1.png?width=3840&format=png&auto=webp&s=464a4783c04d033b348f6727d11791192776fa4e

  • It's… something. The hull shape is pretty unique, you don't often have a sloped downward section from the front. As for the turret… well it's something. Oscillating turrets often are weird looking so this is nothing new, though id say its one of the more unpleasant examples.  
  • Outside some basic tanker gear, the tank is pretty bare, but nothing new for a paper / prototype tank. 
  • Cosmetics: 
    • Emblem: one on each forward side of the turret.
    • Inscription: one on each mid side of the turret
    • Flag: mid left of the turret

General Thoughts: 

  • Has the longest barrel in game now so thats something.

 

https://preview.redd.it/yzhxoa8dqmdh1.png?width=1920&format=png&auto=webp&s=c7c2b7244e602f4c075dd4421618b47b8967a611

  • The module damage is quite low, if not outright wrong. At 210 it would be the same as a 155mm in WW2, but this is CW where stuff is pushed up. 120’s instead of 165 are pushed to 180/200 and 152’s are now 220. Heck the Era 3 140mm are 220. So this big fat 175mm not being close to the 180’s 244 is just quite weird. I probably would have put it at 235, as the Jagaroo’s 17cm has 228. 
  • Why is the gun handling so bad? Yea its a 175 and an autoloader, but this is trash. I would think the long interclip would be the main offset. 
  • I think they could have gotten away with having the APDS/HVAP as a standard ammo and having the AP as a higher damaging lower pen round. We don't have much AP ammo in Era 2+ so it would be a nifty gimmick to have. Regardless the current APCR outside some better speed really isn't worth using. 
    • The HE also isn't worth much either with its low pen and damage %. Heck it has less splash radius than it should have. The Jag’s 17cm has 4.45m, while this only has 4.2. It should have like 4.7 i wanna say? The 18cm has 5.05m.

Buy?

  • You don't get too. At least at time of review its locked behind the boxes from the Banner event. 
  • In the future if its available to be purchased for gold? Errrhhhh… no? Its unique, but the gun just sucks for what it is. For a gun that's larger than the jagdpanzer E100, its quite meh if not insulting. 
  • Its base value is 11k so its not that expensive so thats something, but i wouldn't even consider it unless outside 30% sale or more and even then it may need a buff in general.
  • If its available next years banner event for flags? Eerrr maybe? Ill have to make a mini overview review at the time.

 

reddit.com
u/zorin234 — 1 month ago

Banners of Valor 2026 Flag store: mini tank reviews: (2nd wave)

Banner mini reviews (wave 2):

Wave two is here, so a few more tanks to review. 
First though there is the previous batch to link to - Link 

Good choices: 

  • Defiance
    • Very cheap
    • Pref MM
    • Its decent choice, not gonna interest many, but it still works fine enough.

 

Iffy choices: 

  • Adler VK 45.03
    • Bit more on the expensive end of tier 7’s. 
    • Its an okay tank, but not the best. 
    • Have a review of it Link

     

  • Égalité AMX M4 mle. 49
    • On the expensive side for a tier 8. 
    • The HMH version is better. 
    • Quite a few downsides to the tank to maintain the pretty decent armor.

     

  • Brennos:
    • While I haven't fully gotten to this tank and plan to review it, im leaving it here due to the research iv done so far. 
    • First off this has an inflated price so its hard to recommend just from that. 
    • Its got a very strong gun, with good gun handling and (too) high DPM. Mobility is also pretty good. 
    • Downsides are well its large, its hull is bad and the good turret armor off set by a large cupola.

 

Don't reccomend

  • Vengeance T25
    • So so price for a tier 8 medium
    • Not really the best. For its low armor it doesn't really have much going for it.

 

So its not really a great 2nd wave as it lacks any CW tanks. Yea theres a lot few CW tanks, but there was only 3 originally to the 13 WW2. They could have at least put some of the more “meh” tanks so people have the option to get them here instead of a lootbox. 

Examples: 

  • AMX 13 SS-11 TCA - its french and well, not the best tank. 
  • FV214 Conqueror Mk 2- no ones gonna buy this otherwise.
  • Type 63HG ’90 - same as above
  • MLI-84M - recently nerfed and wasn't good before said nerf
  • M-636 Kondor - not great
  • T-72 Ural - eh a lot already have it but its not bad
  • Object 272M - this is actually decent i just want it.

Edit: seems my opinion on the T25 is mixed, eh I suppose it's good for training

reddit.com
u/zorin234 — 1 month ago

Winged Devils season tank: CS-67 Szakal

CS-67 Szakal

https://preview.redd.it/d1agl09609ch1.png?width=1920&format=png&auto=webp&s=c794df606eb1f4a3a63f4cd37c5f555d3a36609e

Notes: 

  • Release Date: June 2nd 2026

     

  • Dispersion: 
    • Turret: 0.14
    • Movement: 0.13
  • Weight: 38
  • Turbo mode: 
    • Engine power 900 -> 1260
    • PTW: 23.68 -> 33.15
    • Top speed: 70.4/26.7 -> 85.4/31.6

Overview: 

  • It's the tier 11 from PC but now at mid era 2. Its a mobile flanker with decent armor and an okay enough gun.

 

Pros: 

  • Turbo mode with high top speed even in normal mode. 
  • Quite good turret armor
  • Has battle flaps for heat protection.

 

Neutral: 

  • Average enough VR
  • Average gun depression of 8
  • Average camo

Cons: 

  • Low HP even for a mid era tank
  • Bad dispersion values and meh accuracy 
  • Very low DPM, one of the lowest compared to the whole top era tanks
  • Low pen in general
  • Bad shell velocity for APFSDS
  • High engine fire chance
  • Front mounted fuel tanks.

Armor: 

https://preview.redd.it/cslvj0i909ch1.png?width=3840&format=png&auto=webp&s=65c2f397d23a0f22d8988d3477bfe048f865fdde

  • Armor effectiveness will be against 2 degree of normalization as thats the norm for era 2. 
  • Turret:
    • Front: bit complicated as its more of a eastern style with lots of layers and angles. 
      • The very front is not great but okay at 360mm flat. Its not blocking any main guns, but lighter stuff is okay as this is just only a medium and is a small area. 
      • The main turret front is covered by 30mm spaced armor with occasional bits of 20mm. This is good enough to provide decent heat protection. As for ATGM’s? Its thick enough to block low pen atgms before the spaced armor, though im iffy on if it will block the higher pen stuff with over 600 pen, but with gun depression i think it can. 
      • Against APFSDS ammo, ill just have to list a single plate section and give an example as i dont want to spend that much time going over this. 
      • Left side 290mm plate is at 46 degrees, thus its about 400 effective 
      • Inner right side 280mm triangle is at 52 degrees, thus about 435. 
      • Upper right triangle is 260 at 60 so 490.
    • Front Overall: so yea its alot stronger than the PC WW2 version as it actually blocks shots. The turret front when its pointed at the direction of fire should block most shots as the raw thickness of the turret is good enough before the 30mm spaced armor or even some gun depression.
    • Sides: 100mm at 20-40 degrees or so. Also covered by 10mm storage boxes. Good enough to ignore low pen auto cannons and resist the middle pen autos at times. 
    • Rear: the rear is pretty weak, but at that point they could probably just shoot the rear hull. 60/30mm is going to get penned easily by almost all auto cannons. 
    • Cupola: pretty small and decently bit back on the turret. Still good at 100mm so don't have to worry about the low pen auto cannons. Using gun depression easily hides them so thats something. 
    • Roof:  the forehead above the gun is 310mm, so we can just ignore that outside awkward angles you somehow gotten yourself into or the highest of pen ATGM and even then it might still block it. Anyhow the rest of the roof is only 30mm. Not the best, but this is a lighter medium tank.

     

  • Hull: 
    • Upper front: got some simi pike nose set up going on here. 150mm at 50 degrees is a tiger 2 front so you can see how thats not working for ERA 2. The side parts of 105 at 60 isn't better. At best this is good against most auto cannons and sometimes a random bounce for a lower pen cannon (but wouldn't count on it), this is only a medium tank. 
    • Lower front: 90mm angled at 63 degrees is pretty good. Its protected by a 25mm loincloth so its good against almost all auto cannons and maybe even a random heat shell at a bad angle. 
    • Sides: 50mm flat with 15/25mm extended side armor, combined with the 20mm tracks its enough to shrug off some of the lower pen auto cannons at non flat angles. It has complete coverage so dont have to worry about HE as much. The gill armor is pretty far out so its not half bad when its comes to ATGM protection. 
    • Rear: its pretty thin at 50/60 but protected by a decent amount of spaced armor so don't have to worry too much about HE, just auto cannons will eat through it. Eh its a 38 ton medium what do you want?
    • Roof + Floor: 30mm on the roof is pretty okay as it aboard some HE splash and prevents some overmatch. 25mm for the floor is… well its servers its purpose and again this is only a 38 ton medium.

 

Gameplay:

  • Well its armor is what it is, so the main advantage is going vroom vroom like one of those chumped up light tanks. So this pretty much just a fast flanker. It can snipe like other mediums, but the only okay “fast” shell velocity, okay pen and meh accuracy means its not the best. 
  • Its best to stick to flanking fire or going hull down as its hull is pretty weak. 
  • Despite its speed dont trying ramming most things as tis only 38 tons. Only try to go after the super light stuff like the scorpion 90 or something. 
  • Equipment: 
    • TURBO TO GO FASTER! You must paint your tank blue. Gotta go fast.

 

https://preview.redd.it/02zy8vtn09ch1.png?width=846&format=png&auto=webp&s=80ff2ab5b6d1928b90a16c6f174ef94677d5c9bd

  • Stabilizer so your gun sorta works… still isn't great. 
  • Vents to help since well your gun still sucks. 
  • Reinforced internals is a decent option as it does have front mounted fuel tanks.

 

Counter Gameplay: 

  • Its light enough weight that the heavier heavies can ram it to deal a good amount of damage if you can actually catch it. 
  • Front mounted fuel tanks are a easy counter if they didn't prepare (and they should). You may even hit the ammo racks about that are right behind them.
  • If your at mid range moving a decent amount will annoy at as well it has bad turret dispersion so there's a decent chance it will miss. 
  • Be cautious with your ATGM’s are the gill armor is quite effective at flanking shots.

 

Cosmetics: 

https://preview.redd.it/9laqrkgi09ch1.png?width=3840&format=png&auto=webp&s=a14ed6c6a9d69188e012f18d6f15f17a45acfed6

  • I love the look for the “gill” armor flaps. I know they are not the most effective IRL, but i just think they are neat. 
  • I wonder if it has the same ejection system as the T-62 as it has similar hatch on the back of the turret. It could just be a simple resupply hatch. 
  • I love the amount of storage boxes on this tank. Not sure if the upper hull sides are storage or not. I dont think so. 
  • Interesting that there is twin hull mounted MGs in the hull sides. Reminds me of the IS-7’s.
  • Overall this is just a nice looking tank with enough details that it looks real enough. 
  • Cosmetics: 
    • Emblem: one on each of the turret cheeks. 
    • Inscription: slot 1 is on the hatch for the rear right storage box. Slot 2 is tucked away on the upper left hull side. 
    • Flag: rear left of the turret.

     

  • Skin: White Eagle: 
    • Base color changes to a pale green thats covered in small blobs of a darker green / brown camo. 
    • In terms of additions its not as much just minor bits. 
      • Some camo wrapping on the main gun tube. 
      • Additional personal gear and packs stored on the turret sides and rear. 
      • An tarp and large canister stored on the rear of the tank.

       

    • Overall its a very basic skin. The extra small details of packs and stuff is nice and makes the tank feel more real. The actual camo is pretty decent for summer and urban camo slot. Though the tank has plenty of good summer camos such as “forest green camo” and “cracked pattern”. At least its arguably better than the one green urban camo (most often enough urban maps have a lot of green.)

 

https://preview.redd.it/tl8pm4dk09ch1.png?width=1920&format=png&auto=webp&s=217a1c673496f9049e358fb58f0a1c03b02dfbca

General Thoughts: 

  • Szakal means jackal which helps you remember how to pronounce the name in the first place. zas-kal or something like that. 
  • Why does this weigh less than the PC version? On PC its weighs 45 tons which would make more sense if they were spawned since our armor is a good bit thicker. Even at 45 tons the PTW would be 20 which is okay with how low the terrain resistances are. Our turbo mode is even stronger with a engine power of 1260 compared to PC “fancy” boosted 1168. 
  • Now we come to the topic of this being a tier 11 from PC. was this of the good ones to take? Id say so as it fits CW just fine and shouldn't be in WW2 as well its using the T-62 gun. This is a CW tank through and through. 
  • As for performance?
    • Why is its APFSDS shell velocity so poor? Yea i understand they just took it from PC where its nerfed to fit in WW2, but its the 115mm from the T-62 it should at least be going 1,600m/s. 
    • Why is the turret dispersion garbage? Why? It's not that bad on PC, and CW is known for generally better gun handling. The movement is okay I guess but arguably poor for CW. cant even argue its due to being a large caliber, 115mm guns are not scary. 
    • The HEAT pen is also quite low but thats nothing new with how wacky the 115mm guns are treated. The heat pen could at least be 470 to match the T-64.

 

Buy?

  • Well you can get the season pass just fine. 
  • As for getting the tank by itself? Well its base price is 11k so on the more expensive end. The tank is unique, but it has enough draw backs that make it less attractive (though they can easily be fixed with a later update).

 

reddit.com
u/zorin234 — 1 month ago