
Super ZSNES v0.300 release
Hi r/emulation!
Here's a new update of SUPER ZSNES v0.300. You can get it at https://www.zsnes.com/
iOS port is finally out as well: https://apps.apple.com/us/app/super-zsnes/id6786741278
Here's what's new:
- Zelda: Link to the Past now enhanced (Thanks fatbrowne for the saves state help!)
- Chrono Trigger audio enhancement by tssf! Thanks tssf!
- UI Improvements:
- Added disable drive fetching option & disable UI move
- User defined GUI color schemes
- New Water & Fire effects
- Different mouse cursor sizes
- Enhancement Engine Improvements:
- New Shadow/Highlights, allowing for more diverse details and should help with the washed out look once we start using this more.
- Added normal maps to fixed color layer
- Mirrored mode for wide screen on some enhanced games, added to Megaman X
- Emulation Improvements:
- SPC700 timing improvements
- SuperFX fixes
- Mid-screen sprite update fixes
- Multiple timing & open bus bug fixes
- Various other emulation fixes
- New chip emulation:
- SA-1 emulation
- Cx4 emulation
- SuperFX3 emulation (Special thanks to Randy Linden!)
- Per game overclock settings
- SNES Mouse & SuperScope (Enable this on the per game config) with joypad override
- Multi-button/key press combo assignment for Input
- New 3D layers mode, lets you view each SNES layer in 3D perspective (under options/graphics mode)
- New input shortcut for exit
- Use double space in loading dialog to select a random game
- Improved frequency of saving game and zsnes save data
- Mobile controls view is more transparent for less obstruction
- Many different performance optimizations done on various areas in emulation
Next main release will focus on: Starfox enhancement (already making good progress), Retroachievements, and starting to get the enhancement editor opened to the public.