AI-Generated 3D Models Are Getting Seriously High-Res: 2048³ Voxels
Hi3D V3.0 is out, and probably the most interesting part of the release is the jump to 2048³ voxel-level reconstruction.
Hi3D claims this is the first commercially available AI 3D model to reach this resolution. Previous Hi3D models topped out at 1536³, so the main improvement here isn't just higher-poly output, but preserving much smaller details directly in the geometry: engravings, wrinkles, thin parts, sharp edges and small mechanical forms.
They've also upgraded a few other areas that matter quite a bit for image-to-3D:
• 2048³ geometry reconstruction
• Better handling of hidden/back-side geometry and complex structures
• Up to 8K textures
• Improved UV completion
• PBR materials
• More focus on print-ready geometry and complex thin structures
I've been looking at some of the comparison examples against Meshy, Rodin and Tripo, and the geometry detail is probably the part I'm most interested in testing properly.
At this point AI 3D generators are already pretty good at making something that looks convincing from a distance. I'm much more interested in whether these higher-resolution models actually preserve details when you remove the textures, zoom into the raw mesh, and try to use the result for printing or further 3D work.
I'll probably run some identical inputs through V3.0 and a few other generators to see how much of the 2048³ advantage actually survives into the final mesh.