


Looking for info on the 3DS Top Display protocol/format
Hey everyone,
I'm working on a project involving the 3DS top display and I'm trying to get a clearer picture of the exact communication format/protocol it uses.
I think it’s using LVDS (or possibly MIPI DSI, though I'm leaning towards LVDS), running with 2 data lanes and 1 clock lane.
The clock seems to run at 67MHz when sitting in the Luma3DS menu.
I’ve attached some pictures from my oscilloscope probing one of the data lanes.
Does anyone have deeper technical documentation, datasheets, or personal experience reverse-engineering the 3DS display protocol? I'm specifically looking for details on the exact packet/data format it uses to talk to the screen.
Any insight, links, or advice would be greatly appreciated!