What are all of you Crusaders doing for 11th edition now?
We were in the middle of a crusade and want to transition to 11th edition but it does not mix well with Armageddon. What are rest of you all doing?
We were in the middle of a crusade and want to transition to 11th edition but it does not mix well with Armageddon. What are rest of you all doing?
This month I embarked on one mission. To paint a ton of terminators.
Anybody tried 4 people crusade? Every one of the official crusades is for 3 alliances :C
Think I’m happy and I’ll leave it there for my new 1st Company Chaplain!
Any critiques or suggestions more than happy to take on board! Just want to finalise before he gets undercoated!
Update: question has been answered, all players with completed agendas get to draw relic card(s) at the end of each phase. Thanks to everyone who replied 🙏
Original post:
While preparing a Dominatus campaign for my group, I'm left with some questions regarding rules. Hoping someone can help clarify these:
Question 1: Who acquires relics at the end of campaign phase 1 and phase 2, and how many?
The rulebook states the following:
During end of campaign phase:
- Determine Ascendancy; the alliance with the most Agenda Achieved cards is in ascendancy. This will help determine the narrative outcome of that phase.
- Acquire Relics: At the end of the campaign phases 1 and 2, each player takes their Alliance's Relic card deck and randomly draws a number of cards equal to the number of Agenda Achieved cards that player has. That player selects 1 of those Relic cards to keep and returns the others to the deck.
This implies that each player taking part in the campaign gets a relic card.
The text on the warhammer-community website in the Dominatus article states the following:
- Then, whichever alliance holds the most Agenda Achieved cards is in ascendancy*, and gets one of their alliance’s powerful Relic cards.*
This implies that only the Alliance in Ascendancy gets a single Relic to be handed out to a single player within that alliance.
So do all players in the campaign get a relic (rulebook) or does the alliance in ascendancy get a single relic (article)? I would say the second option is more thematic and true to the fact that relics are the most powerful upgrades.
Question 2: How is the winning alliance determined at the end of the campaign? Is it simply the alliance with the most Narrative Points? This is also not clarified in the Dominatus rulebook.
Hello everyone, i was wondering how people find this mode for solo play, and what would be the best 2nd army to build while playing this way, i am torn between tyranids, necrons and orks
Preparing for my first crusade and trying to come up with a 500 point list. I am curious if this is coherent and viable. I could solve it by removing the Apothecary but I really like them and think the ability to bring a non character back is cool. That said I’m leaving points on the table and can’t seem to find anything to fill it. Any advice is appreciated.
Hello, I'm new and I'm switching from the Eternal Watch to the Eternal Crusade. I'm looking for a 1000p list to get started. I have both Combat Patrols and every character. I also have one Repulsor (Executioner), two Ballistus, one Redemptor, and some standard infantry.
Ich habe diese Liste gebaut und würde gerne eure Meinungen hören.
Die 20 crusader sind toll aber ich glaube ich habe zu wenig Einheiten für ein 1000p Spiel, oder was meint ihr?
(990 points)
Space Marines
Black Templars
Incursion (1000 points)
Marshal's Household and The Living Miracle (2 Detachment Points)
Force Dispositions: Priority Assets, Purge the Foe
Attached Units
Attached Unit 1
Emperor’s Champion (115 points)
• Attached as: Leader (Character)
• Warlord
• 1x Black Sword
1x Bolt Pistol
• Enhancement: Guiding Omens
Castellan (70 points)
• Attached as: Support (Character)
• 1x Combi-weapon
1x Master-crafted power weapon
Crusader Squad (290 points)
• Attached as: Bodyguard (Battleline)
• 1x Sword Brother
• 1x Master-crafted power weapon
1x Pyre pistol
• 11x Initiate
• 7x Astartes chainsword
11x Bolt pistol
11x Close combat weapon
11x Heavy bolt pistol
4x Power fist
• 8x Neophyte
• 8x Astartes chainsword
8x Bolt pistol
Attached Unit 2
Marshal (80 points)
• Attached as: Leader (Character)
• 1x Master-crafted power weapon
1x Plasma pistol
Crusade Ancient (45 points)
• Attached as: Support (Character)
• 1x Bolt pistol
1x Master-crafted power weapon
Sword Brethren Squad (140 points)
• Attached as: Bodyguard
• 5x Sword Brother
• 1x Heavy bolt pistol
3x Master-crafted power weapon
1x Plasma pistol
2x Pyre pistol
1x Thunder hammer
1x Twin lightning claws
• Enhancement: Fervent Exemplars (Upgrade)
BATTLELINE
Intercessor Squad (80 points)
• 1x Intercessor Sergeant
• 1x Bolt pistol
1x Bolt rifle
1x Close combat weapon
• 4x Intercessor
• 4x Bolt pistol
4x Bolt rifle
4x Close combat weapon
OTHER DATASHEETS
Repulsor (170 points)
• 1x Armoured hull
1x Hunter-slayer missile
1x Las-talon
1x Multi-melta
1x Repulsor defensive array
1x Twin lascannon
Exported with App Version: v2.0.5 (128), Data Version: v886
I actually run a narrative crusade, with almost 30 players.
Every players have 1 battle per crusade round, and while i did try to do a round every 2 weeks, in fact, it is more 1 per month.
It does slow the crusade quite a bit, but some players have less time and i don't want them to have less battle than others.
But with summer holidays, it will be even harder to plan battle, and we fear a 2 month pause might kill the motivation of some.
So i would like to offer a way to resolve battle for those who can't find a common day to play.
Here's some of the thing i had in mind :
- Auto resolve battle, based on the list, narrative, and opinion of others
- Delegate battle to an ally, let him play your list
- Standby stance : The player will have 2 battles on the next round, might add unfavorable modifiers
- Forfeit battle : might be forced when one of the players is obviously trying to avoid the match, or is the one with no availability. It's a narrative campaign, some battle have bad matchup or missions, and some players don't want to play a losing battle (Player rp is "purge the daemons" so he rush to the hq of 3 chaos players by himself, then complain he got a a 3v1 battle)
What is your optimal battle flow ?
How do you enforce it without penalize casual player ?
What do you think of playing with such game mechanics ?
After a coup overthrew the sub-sector governor, the coalition fled to the shrine world of Saint’s Sorrow to request an audience with the Sisters of Battle garrisoned on planet. The Adepta Sororitas agreed on the condition the coalition proved their faith in the Emperor and sparred against them in the training arena that was once a bustling city, now reduced to ruin after xenos invaded nearly a century ago. Although the coalition failed to uproot the more defensive sisters, they nevertheless proved themselves worthy of their services through displays of zeal and fervor. Soon, they will march on Aethelgard to liberate the capital planet and rescue the previous governor.
Hello everyone,
I come here to share with you all the Crusade rules I´ve made for 11th edition for our lovely Daemons.
Daemon Crusade Rules 11th. V1.0
I was tired of playing with 9th rules which were outdated and just added more things. More battle traits and relics that glue well with this edition and some lore descriptions.
Most of the base for this Crusade codex is from one guy that created the base structure and thanks to his work (hope he doesn´t mind that I borrowed it) i changed some things. In the end most of the base structure is the same I just only added interesting things so our daemons hit a bit harder.
Hope you like it and hope there aren´t much mistakes.
Any advices are welcome.