
r/AIDungeon

How to get Ai to play the truly evil people?
No model i tried could make wolfenstein or ww2 like scenarios work. They all refuse to output nazis.
Like I just wanna roleplay as a resistance fighter but the ai is like "nah bro thats to far"
But demons eating children alive is somehow fine (never asked for that. Randomly happened in otome isekai)
#EDIT: THE APP GIVES THE WARNING ITS NOT AN AI HALLUCINATION
What do you mean!? Even for my own private adventures? It's not even a scenario
Okay, I get that scenarios cannot have the slightest glimpse of skin because minors or whatever the reason is. But in the adventures too?
Come on, no one can see, they are private, there's not even a publishing system for the adventures anymore, so what's the point? The image is already there in my account and generated in the app by the available models, it's not like it's some NSFW stuff that is even blocked from being generated, not even the prompt had anything sexual.
Best AI for story card generation?
I'm currently making a scenario based on a game, despite how many times I put in the story card commands to generate the story card based on the in game information and title name, it struggles with it. I don't know whether it is the AI model or my commands.
📜❗Quest Director: Help, I Don't Know How to Move Forward 🥲
Hey everyone! 👋
I'm making this post because I've spent the last few days trying to develop a script for the community and for my own scenarios, but since I'm still pretty new to programming, I just can't seem to get it working. I'm also having a really hard time figuring out what's going wrong and how to fix it.
I think I'm going to give up on the project, but since I always intended it to be open-source anyway, I've decided to make everything I've worked on so far available on my GitHub.
Maybe someone with more programming experience will find it useful as inspiration, or perhaps someone will want to pick it up, modify it, or build something better out of it!
My only request is that if anyone manages to finish this project (or create something similar), please let me know! I'd also really appreciate it if you could release it under the MIT license or something similar, since my original goal was to make a free, open-source script that anyone could use in their own scenarios, including published ones.
👇 Below are some more details about the original idea and a link to the GitHub repository.
📜 What was Quest Director supposed to do?
Quest Director was originally meant to be a dynamic, optional quest system for AI Dungeon.
The idea was to give players a little direction whenever they felt stuck in a scenario, allowing the AI to introduce new objectives that actually made sense within the story by drawing from existing History Cards and world lore.
More importantly, I wanted it to be a way to make interesting things happen naturally during gameplay.
One thing I've noticed is that the AI tends to ignore Story Cards unless they're specifically triggered. This can make it pretty difficult for a story to develop organically.
For example, you could have tons of cards describing dangerous characters, rival organizations, ongoing conflicts, and other threats, but unless you explicitly mention those things in Plot Essentials or trigger the relevant cards yourself, the AI might never actually introduce any of them into the story.
So even when there's plenty of interesting lore in your scenario, the world can end up feeling strangely static.
Quest Director was supposed to help solve that problem by occasionally using the world's existing lore to introduce optional quests, conflicts, and opportunities for the player.
⚙️ How was it supposed to work?
The basic idea was something like this:
🎮 Player continues playing normally
│
▼
❓ Is this a good moment to introduce a quest?
│
┌──────┴──────┐
│ │
NO YES
│ │
▼ ▼
Continue playing 🎲 Roll for a quest
▲ │
│ ┌──────┴──────┐
│ │ │
│ FAIL SUCCESS
│ │ │
│ ▼ ▼
└──── Continue 📚 Quest Director
playing checks world lore
and History Cards
│
▼
🧠 Generate a quest
based on existing lore
│
┌──────┴──────┐
│ │
NO SUITABLE VALID QUEST
QUEST │
│ ▼
│ 📜 Add quest to
│ active quests
│ │
│ ▼
│ 🎮 Player continues
│ the adventure
│ │
│ ▼
│ ❓ Has the player
│ completed it?
│ │
│ ┌──────┴──────┐
│ │ │
│ NO YES
│ │ │
│ ▼ ▼
│ Keep quest ✅ Mark quest
│ active as completed
│ │ │
└───────┴─────────────┘
│
▼
🔄 Continue playing
Of course, the actual system was supposed to be a bit more sophisticated, with configurable quest probabilities, cooldowns, a limit on active quests, quest tracking, and a Story Card displaying the player's current objectives.
The important part was that quests would be optional and wouldn't constantly interrupt the adventure. They'd simply provide opportunities for the story to move forward, using characters, factions, locations, and conflicts that already exist in the scenario.
And if the system decided it wasn't a good time for a quest, or couldn't find anything suitable in the lore, it would just leave the player alone and let the story continue normally.
Unfortunately, while I managed to get some parts of the script working, I never got the whole system to function reliably. 🥲
💻 GitHub Repository
🔗 https://github.com/Nynaleath555/Quest-Director
Everything I've worked on so far is available there for anyone who wants to take a look, experiment with it, or use it as a starting point.
Anyway, I hope this abandoned project ends up being useful to someone, even if it's just as inspiration for something better. 🥲
I guess that's what happens when you have way more ideas than programming skills LOL 😅
Thanks for reading! ❤️
Can Voyage create nsfw content?
I know most AI dungeon models are capable of creating nsfw content with very little restriction, but I've been using the free demo for Voyage and it seems to be incapable of producing even slightly violent or sexual content. Are the models available with paid subscription better, or do they have the same restrictions?
Dynamic GLM
I wanted to make this post and say that I am loving the new Dynamic GLM, its has a few issues with remembering where people are in scenes, but its descriptive capabilities and dialogue have been amazing!