
r/AliensFireteamElite

First look at the class and weapon customization and also we can change our side arm!
The Specialist Class was there Where is the unlocked Recon Class?
They cut the Recon Class? I have seen the First gameplay, was too many ammo boxes in mission, i hope guessing wrong of it
Aliens: Fireteam Elite 2 – Specialist Class Overview | IGN First
youtube.comAliens fireteam elite 2 ideas
Hello👋 i have very much ideas; if you guys wanna hear what i have my mind. someone is my own idea and others is the inspirstions; like movies and others video games, what you guys can using that game in future.
1 Possible amputation of body parts of Xenomorphs; possibility to amputate head, torso, arms, legs, tail and also possibility of spinal tubes,
That is, some xenomorphs can still move without legs or arms and their behavior can also change accordingly if they lose some body part from their bodies;
This logic is seen in the ALIEN VS PREDATOR 2010 story mode, where the mobility of xenomorphs changes when they lose their legs.
2 The original classic M41A pulse rifle with a built-in grenade launcher and also the M41A/2 pulse rifle, which has a built-in grenade launcher and a detachable magazine of 99 rounds.
3 Xenomorph behavior; the possibility to capture a player and eliminate the player around the corner or take him to the vent, where the player is automatically out of the game,
there is a certain percentage chance that you can also save the player from the front of the upcoming map or from behind the map or from a certain secret room, where players can save this player and you will see this player to be saved marked on your screen or on your map
and players have a certain time limit to save the player, because the facehugger will then eliminate the player permanently if this is not saved within a certain time
and some xenomorphs can possibly dodge weapon fire, such as flamethrower, psitool and pulse rifle fire. This logic is seen in ALIEN DARK DESCENT 2023 and also ALIEN VS PREDATOR 2010
4 new xenomorph character ideas
xenomorph that can grow stronger and evolve bigger through rage, the xenomorph's name could be berserker or hunter
Flying xenomorph, can spit acid and lunge at the player, even lift the player into the air and damage the player in the air with its tail
Crawling xenomorph that can go underground if necessary and attack the player from underground, but also attacks like other xenomorphs when not threatened
Diving xenomorph that can swim more effectively in water than other xenomorphs. Can also fight on land, but less effectively than other xenomorphs, but can withstand a little better hit from fire than the running xenomorph
And then the basic chestbuster, which works a bit like a pathogen popper, but without exploding when hitting the player. This basic chestbuster bites the player to keep them down or jumps in their face like an angry cat
5 first person mode could be a nice change and motion detection for manuals in first person mode would be cool if possible.
(MOST IMPORTANT ADDITIONS)
1 amputating body parts.
2 classic M41A pulse rifle and M41A/2 pulse rifle which appears in the alien vs predator 2010 video game.
3 xenomorph behavior.
(LESS IMPORTANT)
4 new xenomorphs
xenomorph that becomes bigger and stronger when enraged.
xenomorph that can crawl underground.
xenomorph that can fly.
xenomorph that can swim in water and underwater quickly, if there is a chance to be in any contact with water, that is, briefly in some playable missions.
The inspiration would come from the alien resurrection movie, where the survivors go diving underwater to get to the other side and encounter clone xenomorphs underwater, where the survivors decide to fight them briefly; shooting weapons underwater.
Basic chesbuster, a bit like facehugger as a resistance, but would work like pathogen popper/xenoixodida and with the same health points, but without the fact that they would explode to death like the more annoying pathogen spiders, But they also die quite easily.
5 first person mods and manual motion sensor
AFEnhanced Final Mod Release (1.5)
Hi all - with AFE2 fast approaching, I’ve put out my final version of the Aliens Fireteam Enhanced mod, with this latest version introducing 6 new weapons bringing the total of modded weapons up to 8:
- A chargeable Railgun that can be tap-fired for runner headshotting, or charged for exceptional DPS and runner one-bodyshots (if built right)
- A burst-fire shotgun-DMR that can pick off runners at range or hip-fired in a pinch, bridging the gap between CQWs and Rifles if you can control the recoil.
- An individual reload Sniper Rifle that can be tap-fired for superior DPS, or charged for greater damage per shot and easier one-headshot thresholds on runners.
- A fully automatic Smart SMG with smart-aim functionality and a ramping firerate.
- A fully automatic laser carbine with infinite ammo, overheat mechanics and ramping firerate
- A tube-fed slug shotgun with superior accuracy and performance at range compared with other shotguns, but requires greater marksmanship due to the single projectile.
- A handheld incendiary grenade launcher that fires projectiles that disperse into 4 incendiary cluster explosions, with an emphasis on medium range AOE and DoT vs direct damage.
- A high capacity, high-spread heavy shotgun that increases in accuracy with sustained fire.
If you haven’t tried it already, the biggest difference is in build variety, with all sorts of perks, ability and attachment rebalances and reworks for a lot more interesting choices alongside the existing meta, which you can put to the test in some seriously difficult challenge cards, including:
- an enemy replacer that introduces much more special and elite variety into levels
- new boss enemies to put your team coordination to the test
- timer spawned killteams for each of enemy races to hound you throughout missions
- juiced-up versions of We Pissed Them Off triggering at 25 kills instead of 50, and spawning boss enemies as well.
- a card that replaces all Xenos with lower HP but deadly Warriors for that true LV246 experience
- a Xeno Queen that you can kite through 5-3 to fight the Pathogen Queen.
- and more!
I've also fixed a bunch of bugs from the original game, including malfunctioning star perks on guns like the EVA Laser and the U1 Grenade Launcher and attachments like Quick Charge Armature (which was increasing recoil rather than reducing it, oops)
If y’all are interested, you can check it out here: https://www.nexusmods.com/aliensfireteamelite/mods/109 for PC users only sadly.
Full patch notes detailing all the changes and fixes here: https://docs.google.com/document/d/1lcRI6Xzfx8ozbkn5FQpA9-lUlnM2DrZ1rqI-Lkfalfk/edit?usp=sharing
Peak playing time?
What time is best to get a full fireteam in the UK? trying to play now but i’ve been waiting for 20 mins and absolutely nothing is going on.
TQ Cold Iron
Seriously this has been happening way too much recently.
Thank you Cold Iron, truly.
Love,
5VQQYU
I wish Cold Iron could partner with Xbox or Playstation to promote AFE2
A lot of people dont even know that there is a sequel announced and thanks to gamepass I got 5 friends into this game and the Alien franchise but since all the information of the game is being covered by IGN none of them knew about the sequel until I told them about it :/
Im not talking about any kind of exclusivity but I really want to see AFE2 succeed and since a lot of people played this game via gamepass/ps+ I think that Cold Iron should try to aproach any of this companies to promote the game specially with summer events ahead
After allowing a recent Community Post to amass enough Comments, here's a list of the most anticipated features by YOU! Enjoy! Link below the picture, as always.
Hoping the M41A kicks ass in Fireteam Elite 2
It's likely what I'll be using 90% of the time when I get the game, so I hope it absolutely kicks ass to do it justice to the movies and to make up for its absence from the first game.
A Question about Medic
So, I have seen many people complaining that the medic can only refuel its medical station when getting medkits.
However, when I was playing with my friends yesterday, when they picked the health packs, my medical station recovered by the same amount it does when I pick it myself.
Did they changed it after some time? Me and my friends started this month, and all content I see online is kinda old, so I'm kinda lost on the updates.
How do I turn on aim assist?
Everywhere online it says the game has a ‘aim snap’ toggle in the controls menu but mine has no such thing. did they get rid of it or am i being stupid?
Why this game never goes on sale?
On PS5 in US region.
i think it goes on sale in EU every single month, but in US it wasn’t on sale for the whole year.
is it still selling very well in us? did devs just forgot to put the game on sale?
i already played through entire game somewhere before, maybe gamepass. now i want to buy it again for ps5, but because i already played through it, i do not want to pay full price.