r/AndroidEmulation

▲ 6 r/AndroidEmulation+2 crossposts

Pc emulator on android

Im thinking of doing pc emulation on my phone. I want to play far cry 3&4, Prince of Persia, older Assassin's creed title, metal gear solid , Batman Arkham series and resident evil titles

My phone specs are mediatek dimensity 8400 max with 2m+ antutu score, 8gb ram, 256gb storage.

Can I get playable fps on these games with these specs. What emulator should I try winlator, gamehub or WinNative.

reddit.com
u/Just-Return-6918 — 16 hours ago
▲ 17 r/AndroidEmulation+3 crossposts

Winlator 11.1 Final ,ARMSX2 Refresh ,DraStic Rev 260701 , Twin Brave Demo English translation | Emulation this week

Several interesting updates have landed this week for Android emulation and fan translation fans. The latest roundup covers Winlator 11.1 Final, ARMSX2 Refresh v29, DraStic Rev 260701, and the new English translation project for the Tales of Heroes: Twin Brave Demo.

Emulation on Android this week:

https://youtu.be/pVqW9zyFnw0?si=LDFlfvmAFou4EWNn

u/Klonoa18 — 18 hours ago
▲ 8 r/AndroidEmulation+1 crossposts

Is OG xbox emulation already possible on android? Is it worth doing so? And how is the performance For Mali and Adreno? (Appreciate some answers in the comments)

Really wanna know since there are some OG xbox games that i wanna play

reddit.com
u/heygurlupforballs — 1 day ago
▲ 17 r/AndroidEmulation+4 crossposts

The latest DraStic Rev 260701 update is now available

The latest DraStic Rev 260701 update is now available.

It brings another batch of quality-of-life improvements, controller enhancements, performance optimizations, and bug fixes that continue to refine the Nintendo DS emulation experience on Android.

Drastic Rev 260701 Breakdown:

https://youtu.be/odnvpmHbV5s?si=HfzLwMziG1ZTeyNv

u/Klonoa18 — 3 days ago
▲ 7 r/AndroidEmulation+3 crossposts

Overlord Raising Hell GameNative 1.1.0 Proton 11 Arm64EC 1440x900 Med Settings 8 Gen 2

Testing out Overlord: Raising Hell on the brand new GameNative 1.1.0 framework using the Proton 11 Arm64EC backend. Performance is absolutely incredible, staying locked above 60FPS even at a crisp desktop resolution of 1440x900 on Medium settings!

🎮 MY DEVICE & EMULATION SPECS:
• Chipset: Snapdragon 8 Gen 2
• Resolution: 1440x900 (Medium Settings)
• Emulator Frontend: GameNative 1.1.0
• Container Architecture: Arm64EC (FEXCore Backend)
• Compatibility Layer: Proton 11
• Graphics Driver: Turnip (DXVK 2.4.1)
• Mode: Local PC Emulation without Streaming

https://youtu.be/Lm4e_wCpa2A

u/Electrical-Base-9665 — 3 days ago

I cannot for the life of me fix this

This is from eden legacy. I tried eden optimized and got the same result. I changed drivers 10 times, still the same issue. I tried sudachi, which fixed these flickering artifacts, but then introduced terrible culling bugs. I tried citron, and had the culling bug as well as getting 10 fps. Ive tried to tinker with every relevant setting imaginable. I have an s23 ultra, 12gb ram

u/Kingslayer_1234567 — 4 days ago
▲ 19 r/AndroidEmulation+2 crossposts

[Project Release] Dolphin 2018 TDEV - Patched to run the GameCube "Metroid Prime 3: Corruption" 2006 Prototype on Android

Hello All,

This is the first time in a long time I have released any type of software and the first time I have forked a project. Today I present a fork of a really old version of Dolphin that can run the Metroid Prime 3 (2006) GameCube Prototype.

This version of the game is strange because the prototype is technically a GameCube game, even though the final release shifted to the Wii. It requires 48MB of RAM to run, and even though newer versions of Dolphin allow you to set the memory up to 64MB, this prototype build still will not run on them. My project is based on an old version of Dolphin that Hakairyu at dolphin-emu.org used to make a working desktop build.

However, my issue was that I really wanted to play this on my Pixel 10 Pro Fold and my Odin 2 Mini. I didn't see any Android builds out there, so I decided to Thanos "fine, I will do it myself."

The catch is, I am an IT System Analyst, not a C++ developer. I built this project by using Google Gemini to help me navigate, debug, and patch the legacy C++ codebase, as well as set up the build environment (which required manual installation of outdated and deprecated packages that had to be tracked down). I have a very elementary understanding of coding—the last time I made anything significant was a tic-tac-toe app for Android 1.5 back in Eclipse! However, I was responsible for the hardware testing, ADB deployment, and final verification.

The GitHub link is below for code verification and for the apk download.

This will only work with the G2MEAB Debug, Mar 02, 2006 version that is found on Archive.org

GitHub Link

reddit.com
u/linkmaster6 — 4 days ago
▲ 59 r/AndroidEmulation+1 crossposts

Gta 5 ench. Gamehub White graphics flash

( It's actually Legacy version...) Pls someone help me it's really annoying its very very annoying 😭 Just wanted to finish GTA 5's story before 6 but for some reason my game keeps making this stupid white flickering white flashin graphic issue no matter what i do. Yesterday i was changing settings a bit in gamehub and actually was able to play 2 hours normally so i though maybe the issiue fixed but no after some rain this glitch came back don't know why (maybe because of night? I really don't know why this is happening) my phone is Xiaomi 17 pro max snapdragon elite gen 5 anyone know why this keeps happening over and over?? It's literally unplayable

u/Efsaneci3 — 5 days ago

Running Elden Ring on Snapdragon 8 gen 3

hello, im kinda curious if my phone (snapdragon 8 gen 3) can run elden ring,ive searched thru youtube and i only saw 8 elite and 8 elite gen 5

If anyone have ever tried it can I know if its runnable?If yes can i get your settings ? Thanks

reddit.com
u/Alex_donut_lover — 4 days ago
▲ 7 r/AndroidEmulation+1 crossposts

Console Emulation on Snapdragon 888

Found my old S21+ in a drawer of mine. It still works fine, but ever since I got the S25+, it's just been gathering dust. It is the 256gb variant. Thinking of turning it into a diy retro handheld. I have a Gamesir X5 Lite controller and a compatible fx5 cooler which I intend to use with it.

Can the Snapdragon 888 still handle decent emulation in 2026? What consoles should I aim for? Curious if this old guy's got one more life in him as a portable gaming device.

Appreciate any thoughts!

reddit.com
u/Usayed_shahid — 6 days ago
▲ 19 r/AndroidEmulation+7 crossposts

The Tales of the Heroes Twin Brave Innocence R Demo English Translation

The Tales of the Heroes: Twin Brave – Innocence R Demo has received a complete English fan translation, making this previously Japan-exclusive PSP demo much more accessible to English-speaking fans.

This release is an important milestone and the first major step toward translating the full version of Tales of the Heroes: Twin Brave.

I put together a short video covering the release, the history behind this exclusive demo, and how you can try the English patch yourself.

Tales of the Heroes: Twin Brave English gameplay:

https://youtu.be/GBUtlZHEp28?si=QshB6FjH6DQu6OAP

u/Klonoa18 — 6 days ago
▲ 154 r/AndroidEmulation+2 crossposts

It’s actually happening: PS4 Emulation on Android is booting Bloodborne via the official shadPS4 port

I know it sounds insane considering where we are with PS3 emulation right now, but the timeline has officially been accelerated. We just did a full deep dive over at Pocketgaming into the current state of the shadPS4 Android build, and the progress is mind-blowing.

A recent showcase by TRC GAMES proved this is way past the "conceptual pipe dream" phase. The Android build already has a fully functional UI, touch controls, Frame Generation, and CPU/GPU overlays.

The craziest part? It is actually booting Bloodborne and Sekiro on mobile hardware.

Right now, it gets through the initial loading, processes the main menus, and reaches character creation before freezing/crashing at the 3D render phase. It’s early days, but seeing the code execute natively on a phone is surreal.

A few technical takeaways from our breakdown:

  • The Hardware Requirement: To get to the boot screens, you currently need serious horsepower—at least a Snapdragon 8 Gen 1 with 8GB of RAM, Vulkan 1.3 support, and custom Turnip drivers.
  • The Budget Wildcard: Someone on this very sub actually managed to test it on a budget Helio G99 with 4GB of RAM. Against all odds, it didn't instantly force-close; it successfully booted the game code and output audio (just no video rendering). The raw structural efficiency of the shadPS4 codebase is incredible.
  • Why so fast? Unlike the PS3's nightmare Cell architecture, the PS4 uses standard x86, making the translation to modern ARM64 chips slightly less agonising for the dev team.

Update on the APK: We know downloading experimental builds from random YouTube comments or Discord servers can be sketchy. We have hosted the actual APK directly on our site for you guys to test. We’ve thoroughly tested the file ourselves: it’s 100% real, works as described, and we ran it through VirusTotal to confirm it is completely clean (VirusTotal Scan Results).

Huge shoutout to developers like Tersonous, edeegg, and the core shadPS4 team for making this a reality. We are months (if not years) away from playable 30FPS, but the foundation is officially laid.

You can check out our full breakdown, grab the verified APK, and see the video footage here: The Future is Now: PlayStation 4 Emulation Arrives on Android with shadPS4

Are you guys making room on your phones for 50GB PKG files yet, or waiting until it actually renders 3D?

reddit.com
u/the14given2 — 14 days ago