
4TRK-DS a new homebrew for making beats!
Hi all! I just released 4TRK-DS
check it out :)

Hi all! I just released 4TRK-DS
check it out :)
Im thinking of doing pc emulation on my phone. I want to play far cry 3&4, Prince of Persia, older Assassin's creed title, metal gear solid , Batman Arkham series and resident evil titles
My phone specs are mediatek dimensity 8400 max with 2m+ antutu score, 8gb ram, 256gb storage.
Can I get playable fps on these games with these specs. What emulator should I try winlator, gamehub or WinNative.
Several interesting updates have landed this week for Android emulation and fan translation fans. The latest roundup covers Winlator 11.1 Final, ARMSX2 Refresh v29, DraStic Rev 260701, and the new English translation project for the Tales of Heroes: Twin Brave Demo.
Emulation on Android this week:
Really wanna know since there are some OG xbox games that i wanna play
The latest DraStic Rev 260701 update is now available.
It brings another batch of quality-of-life improvements, controller enhancements, performance optimizations, and bug fixes that continue to refine the Nintendo DS emulation experience on Android.
Drastic Rev 260701 Breakdown:
Testing out Overlord: Raising Hell on the brand new GameNative 1.1.0 framework using the Proton 11 Arm64EC backend. Performance is absolutely incredible, staying locked above 60FPS even at a crisp desktop resolution of 1440x900 on Medium settings!
🎮 MY DEVICE & EMULATION SPECS:
• Chipset: Snapdragon 8 Gen 2
• Resolution: 1440x900 (Medium Settings)
• Emulator Frontend: GameNative 1.1.0
• Container Architecture: Arm64EC (FEXCore Backend)
• Compatibility Layer: Proton 11
• Graphics Driver: Turnip (DXVK 2.4.1)
• Mode: Local PC Emulation without Streaming
This is from eden legacy. I tried eden optimized and got the same result. I changed drivers 10 times, still the same issue. I tried sudachi, which fixed these flickering artifacts, but then introduced terrible culling bugs. I tried citron, and had the culling bug as well as getting 10 fps. Ive tried to tinker with every relevant setting imaginable. I have an s23 ultra, 12gb ram
Hello All,
This is the first time in a long time I have released any type of software and the first time I have forked a project. Today I present a fork of a really old version of Dolphin that can run the Metroid Prime 3 (2006) GameCube Prototype.
This version of the game is strange because the prototype is technically a GameCube game, even though the final release shifted to the Wii. It requires 48MB of RAM to run, and even though newer versions of Dolphin allow you to set the memory up to 64MB, this prototype build still will not run on them. My project is based on an old version of Dolphin that Hakairyu at dolphin-emu.org used to make a working desktop build.
However, my issue was that I really wanted to play this on my Pixel 10 Pro Fold and my Odin 2 Mini. I didn't see any Android builds out there, so I decided to Thanos "fine, I will do it myself."
The catch is, I am an IT System Analyst, not a C++ developer. I built this project by using Google Gemini to help me navigate, debug, and patch the legacy C++ codebase, as well as set up the build environment (which required manual installation of outdated and deprecated packages that had to be tracked down). I have a very elementary understanding of coding—the last time I made anything significant was a tic-tac-toe app for Android 1.5 back in Eclipse! However, I was responsible for the hardware testing, ADB deployment, and final verification.
The GitHub link is below for code verification and for the apk download.
This will only work with the G2MEAB Debug, Mar 02, 2006 version that is found on Archive.org
( It's actually Legacy version...) Pls someone help me it's really annoying its very very annoying 😭 Just wanted to finish GTA 5's story before 6 but for some reason my game keeps making this stupid white flickering white flashin graphic issue no matter what i do. Yesterday i was changing settings a bit in gamehub and actually was able to play 2 hours normally so i though maybe the issiue fixed but no after some rain this glitch came back don't know why (maybe because of night? I really don't know why this is happening) my phone is Xiaomi 17 pro max snapdragon elite gen 5 anyone know why this keeps happening over and over?? It's literally unplayable
hello, im kinda curious if my phone (snapdragon 8 gen 3) can run elden ring,ive searched thru youtube and i only saw 8 elite and 8 elite gen 5
If anyone have ever tried it can I know if its runnable?If yes can i get your settings ? Thanks
Tested on different graphic and resolution settings are here
Found my old S21+ in a drawer of mine. It still works fine, but ever since I got the S25+, it's just been gathering dust. It is the 256gb variant. Thinking of turning it into a diy retro handheld. I have a Gamesir X5 Lite controller and a compatible fx5 cooler which I intend to use with it.
Can the Snapdragon 888 still handle decent emulation in 2026? What consoles should I aim for? Curious if this old guy's got one more life in him as a portable gaming device.
Appreciate any thoughts!
The Tales of the Heroes: Twin Brave – Innocence R Demo has received a complete English fan translation, making this previously Japan-exclusive PSP demo much more accessible to English-speaking fans.
This release is an important milestone and the first major step toward translating the full version of Tales of the Heroes: Twin Brave.
I put together a short video covering the release, the history behind this exclusive demo, and how you can try the English patch yourself.
Tales of the Heroes: Twin Brave English gameplay:
I know it sounds insane considering where we are with PS3 emulation right now, but the timeline has officially been accelerated. We just did a full deep dive over at Pocketgaming into the current state of the shadPS4 Android build, and the progress is mind-blowing.
A recent showcase by TRC GAMES proved this is way past the "conceptual pipe dream" phase. The Android build already has a fully functional UI, touch controls, Frame Generation, and CPU/GPU overlays.
The craziest part? It is actually booting Bloodborne and Sekiro on mobile hardware.
Right now, it gets through the initial loading, processes the main menus, and reaches character creation before freezing/crashing at the 3D render phase. It’s early days, but seeing the code execute natively on a phone is surreal.
A few technical takeaways from our breakdown:
Update on the APK: We know downloading experimental builds from random YouTube comments or Discord servers can be sketchy. We have hosted the actual APK directly on our site for you guys to test. We’ve thoroughly tested the file ourselves: it’s 100% real, works as described, and we ran it through VirusTotal to confirm it is completely clean (VirusTotal Scan Results).
Huge shoutout to developers like Tersonous, edeegg, and the core shadPS4 team for making this a reality. We are months (if not years) away from playable 30FPS, but the foundation is officially laid.
You can check out our full breakdown, grab the verified APK, and see the video footage here: The Future is Now: PlayStation 4 Emulation Arrives on Android with shadPS4
Are you guys making room on your phones for 50GB PKG files yet, or waiting until it actually renders 3D?