r/Armbian

▲ 9 r/Armbian+3 crossposts

Orange Pi 5 Plus (RK3588) as a fully open-source daily driver — mainline Ubuntu 26.04, EDK2 UEFI, dual 4K HDR10+, HW decode for AV1/H.264/H.265/VP9, Vulkan 1.4 + Zink + OpenCL on Mali, NPU — all off a 64 GB SD card

Orange Pi 5 Plus (RK3588) as a fully open-source daily driver — mainline Ubuntu 26.04, EDK2 UEFI, dual 4K HDR10+, HW decode for AV1/H.264/H.265/VP9, Vulkan 1.4 + Zink + OpenCL on Mali, NPU — all off a 64 GB SD card

TL;DR: No vendor BSP, no 5.10/6.1 legacy kernel, no MPP blobs, no libmali. A mainline-first RK3588 build that boots through real UEFI, drives two 4K HDR10+ displays, hardware-decodes all four major codecs (including VP9, which mainline still doesn't ship — solved out-of-tree + DKMS), plays HW video in a browser, runs conformant Vulkan 1.4, OpenCL 3.0, and Zink on the Mali-G610 — and Zink turns out to be 2× faster than native GL on the heaviest glmark2 scene. Every number below comes from original logs run on this exact box. Long post — grab a coffee.

Why this build is interesting (30-second explainer)

Rockchip boards traditionally get their video/GPU powers from the vendor BSP: an old kernel, the MPP userspace, /dev/mpp_service, and the closed libmali blob. It works, but you're frozen in time. The mainline way is different: V4L2 stateless decoding (kernel programs decoder registers, userspace parses bitstreams — GStreamer/browsers plug straight in), Panfrost/PanVK for graphics, and everything upstream, auditable and upgradeable. This build is 100% on that path. The one big missing piece on mainline was VP9 decode — that's the centerpiece of this post.

Hardware & boot chain

  • Board: Orange Pi 5 Plus — RK3588 (4× Cortex-A76 + 4× Cortex-A55), 16 GB LPDDR4X
  • Storage: 64 GB SD card. The entire OS runs off it. (Yes. Really. It's fine.)
  • Boot: EDK2 UEFI in SPI NOR → GRUB → mainline kernel. The board behaves like a normal UEFI PC — boot menu, update-grub, standard workflows. No U-Boot scripting.
  • Displays: both HDMI 2.1 ports driving 4K HDR10+ (daily pairing: one at 144 Hz, second up to 144 Hz depending on monitor; 144+144 and 144+30 both validated)
  • Connectivity: Wi-Fi 7 (320 MHz, 2×2) + Bluetooth 5.4 — Qualcomm WCN7850 on the M.2 slot (ath12k)
  • Extra silicon in use: HDMI input (Synopsys hdmirx as a V4L2 capture device), RGA 2D engine, NPU

Software stack

Layer What
OS Ubuntu 26.04 LTS ARM, KDE Plasma on Wayland
Kernel Custom 7.0.0-rk3588-hdr+ — Collabora-based mainline tree + HDMI/HDR patches + merged OC device tree, self-packaged .debs
GPU (GL) Panfrost, OpenGL ES 3.1 — Mesa 26.2.0-devel (git-c4a1d9583c)
GPU (Vulkan) PanVK, Vulkan 1.4.352, conformanceVersion 1.4.1.2 (yes, conformant open-source Vulkan on Mali)
GL-on-Vulkan Zink (and it has a surprise below)
OpenCL rusticl, OpenCL 3.0 on the Mali-G610
NPU Mainline rocket Gallium driver + Teflon TFLite delegate (built into my Mesa)
Video decode Mainline V4L2 stateless + GStreamer v4l2codecs
VP9 decode Out-of-tree VDPU381 backend packaged as DKMS (below)
Browser ungoogled-chromium 147 custom build with V4L2 stateless HW decode

The "default OC" I daily-drive — and why exactly these values

CPU little (4× A55): 2.2 GHz @ 1.15 V
CPU big   (4× A76): 2.6 GHz @ 1.20 V
GPU (Mali-G610):    1.2 GHz @ 1.15 V
RAM (LPDDR4X):      2750–3200 MHz, stock voltage & timings

My rule: an overclock only counts if the whole stack stays clean under it. Every benchmark and every decode test in this post ran at these clocks with zero decoder timeouts and zero GPU faults — with one deliberate exception I'm keeping in the post because it's instructive: the glmark2 [terrain] scene, which exposes a native-GL driver edge at these clocks (full story in the Zink section — it's worth it). Pushing clocks further is possible for suicide runs; these are the daily values.

(Heads-up for GPU clock chasers: on Mesa/firmware combos newer than ~2026-04-20 there are reports of panthor MCU fatal panics around 1.19 GHz. My Mesa build is stable at 1.2 GHz; if you ever see that line under GPU load, drop the GPU OC first.)

[FILL IN: cooling / temps under load / power draw]

Proof: all four codecs decoded in hardware (output from this box)

$ v4l2-ctl --list-devices  +  --list-formats-out (per device)

rkvdec (VDPU381):   [0] 'S265' HEVC · [1] 'S264' H.264 · [2] 'VP9F' VP9   ← VP9 = the DKMS module
AV1 decoder:        [0] 'AV1F' AV1
hantro (G1):        [0] 'S264' H.264 · [1] 'MG2S' MPEG-2 · [2] 'VP8F' VP8
VEPU121 (encoder):  raw NV12/YUV in → H.264 out
rockchip-rga:       2D blit / colorspace conversion
snps_hdmirx:        HDMI capture input (V4L2)

$ gst-inspect-1.0 | grep v4l2sl
v4l2slav1dec · v4l2slh264dec · v4l2slh265dec · v4l2slvp9dec

Three independent decode engines, all plain V4L2 stateless devices, all driven by the same GStreamer plugin family. (Tip: /dev/videoN numbers shuffle between module reloads — match devices by driver name, never hardcode.)

The VP9 story (the part mainline doesn't give you)

Mainline kernel 7.0 ships H.264 + HEVC for the RK3588's VDPU381 decoder (Collabora's work). VP9 is not upstream yet. The working backend exists out-of-tree — written by D.V.A.B. Sarma on Collabora/Rockchip groundwork, integrated in the beryllium-org 7.0.y tree, adapted to mainline by the dongioia/rock5bplus project.

My integration: full rkvdec driver directory (VP9 wired in), built out-of-tree against my installed kernel headers, packaged as DKMS. Why DKMS matters: the module lands in /updates/dkms/, which depmod prioritizes — the stock kernel module stays untouched (revert = one command), and every future kernel (re)install rebuilds VP9 automatically. Verified across reboots and kernel reinstalls.

Measured decode performance (GStreamer fpsdisplaysink → fakesink, decode-only):

Test Result
VP9 Profile 0, 1080p30 392 fps, 0 dropped (~13× realtime)
VP9 Profile 0, 4K30 ~94 fps avg, 0 dropped (~3× realtime)
VP9 Profile 3 (4:4:4 12-bit — not in silicon) ~10 fps with clean per-frame timeouts, no oops — graceful failure (negative test)
dmesg across all runs clean

Honest limits: Profile 0 (8-bit SDR) only — Profile 2 (10-bit HDR) isn't reported by this backend yet; HDR streams should use AV1 (HW-decoded anyway). And VP9 encode does not exist in RK3588 silicon, period — the encoder block does H.264/H.265/VP8/MJPEG. For scale: my 4× A76 encode the same 4K clip at ~20 fps that the VDPU381 decodes at 94.

GPU deep-dive: Panfrost, PanVK, Zink, OpenCL — all numbers from original logs

Vulkan identity (vulkaninfo)

deviceName         = Mali-G610 MC4
driverName         = panvk
apiVersion         = 1.4.352
driverInfo         = Mesa 26.2.0-devel (git-c4a1d9583c)
conformanceVersion = 1.4.1.2

A conformant Vulkan 1.4 implementation on a Mali GPU, fully open source. Two years ago this sentence didn't exist.

⭐ glmark2 — full suite, native Panfrost vs Zink, scene by scene

Same box, same clocks, same Mesa — two driver paths. Native = Panfrost OpenGL ES 3.1. Zink = OpenGL running on top of PanVK Vulkan 1.4. Full runs, every scene.

Native overall scores: glmark2-es2 = 4200 · glmark2-es2-wayland = 4000 (two separate benchmarks). Table below uses the es2-wayland run against the matching Zink es2-wayland run:

Scene Native (FPS) Zink (FPS) Zink vs native
build (vbo) 5808 3456 −40%
texture (linear) 6920 3485 −50%
shading (phong) 4075 3227 −21%
bump (normals) 6953 3480 −50%
effect2d (blur 5×5) 2804 2283 −19%
pulsar 6583 3380 −49%
desktop (blur) 842 1331 +58%
desktop (shadow) 3357 2365 −30%
buffer (map) 566 642 +13%
buffer (subdata) 546 951 +74%
buffer (interleave) 696 843 +21%
ideas 2278 1974 −13%
jellyfish 3977 2681 −33%
terrain ~120 † 182–187 ≈ +52%
shadow 2770 2683 −3%
refract 334 514 +54%
conditionals (avg of 3) ~5720 ~3448 −40%
glmark2 Score 4200 2716

† terrain: my full-suite native runs trip a Mesa-devel batch-submit edge on this one scene at my OC (it logs a degraded ~88 fps while recovering), so I'm citing my typical isolated native result (~120 fps) here instead — a clean isolated log to lock the exact number is pending. Zink completed terrain cleanly in every run (182 fps ES2 context / 187 fps desktop-GL context; scores 2716 / 2711 — fully consistent). The ~+52% Zink advantage lines up with its wins on refract (+54%) and desktop-blur (+58%), so it's the representative figure. Native scores: glmark2-es2 → 4200, glmark2-es2-wayland → 4000 (two separate benchmarks, not two runs of one).

The pattern is the story: native GLES wins every light scene on raw throughput — but Zink wins every heavy one: buffer-subdata +74%, desktop-blur +58%, refract +54%, terrain ≈ +52%, buffer-interleave +21%. Wherever the workload gets complex (heavy geometry, blur passes, buffer streaming, refraction), the Vulkan-backed path is both faster and more robust. On modern Mali in 2026, GL-on-Vulkan is not a compatibility fallback — for complex workloads it's the fast path. Same silicon, same clocks, same Mesa; different driver architecture, different outcome.

vkmark — PanVK native Vulkan

Score: 5467 (runs: 5408 / 5467). Highlights:

Scene FPS
cube 7577
clear 7302
desktop 5936
vertex (device-local) 5888
texture (aniso 16×) 5882
shading (phong) 4471

OpenCL on Mali — clinfo + clpeak (yes, really)

clinfo: platform rusticl, device Mali-G610 MC4 (Panfrost), OpenCL 3.0, 4 CUs, 11.09 GiB visible global memory (unified with system RAM). GL/Vulkan come from my custom Mesa 26.2-devel build; the OpenCL ICD is Ubuntu's Mesa rusticl package. (clinfo reports the 800 MHz base OPP; devfreq scales under load.)

clpeak:

Metric Result
Global memory bandwidth 31.8 GB/s (float)
Single-precision compute 572 GFLOPS (float4)
Half-precision compute 1057 GFLOPS (half4) — >1 TFLOPS FP16 on an open-source stack
Integer compute 148 GIOPS
Transfer (write / read) 10.3 / 1.6 GB/s
Kernel launch latency 109.6 µs

The Mesa build behind all of this

Mesa 26.2.0-devel (git-c4a1d9583c), built from source, tuned for this exact CPU:

meson setup build \
  -Dprefix=/usr/local \
  -Dbuildtype=release \
  -Dgallium-drivers=panfrost,zink,rocket \
  -Dvulkan-drivers=panfrost \
  -Dplatforms=x11,wayland \
  -Dteflon=true \
  -Dglx=dri -Dopengl=true -Dgles1=enabled -Dgles2=enabled \
  -Degl=enabled -Dgbm=enabled \
  -Dllvm=enabled -Dshared-llvm=enabled \
  -Dvideo-codecs=all \
  -Doptimization=3 -Db_ndebug=true -Dshader-cache=enabled \
  -Dc_args='-O3 -mcpu=cortex-a76.cortex-a55 -mtune=cortex-a76.cortex-a55' \
  -Dcpp_args='-O3 -mcpu=cortex-a76.cortex-a55 -mtune=cortex-a76.cortex-a55' \
  -Dc_link_args='-Wl,-O1' -Dcpp_link_args='-Wl,-O1'

Note rocket in gallium-drivers and teflon=true — that's the mainline NPU path: Mesa's rocket driver for the Rockchip NPU with the Teflon TensorFlow Lite delegate. [FILL IN: NPU inference benchmark]

Hardware video in the browser

Stock Chromium/Firefox on ARM Linux won't touch the V4L2 stateless path (Firefox is VA-API-only → on Rockchip that means the BSP/MPP stack → dead end on mainline). The working route is a custom ungoogled-chromium 147 build (dongioia) with V4L2 stateless decode patched in.

Verified on this box (chrome://gpu + chrome://media-internals):

  • Video Decode: Hardware accelerated
  • kVideoDecoderName: V4L2VideoDecoder · kIsPlatformVideoDecoder: true
  • Enumerated HW profiles: h264, hevc main/main10, vp9 profile0, vp8

[SCREENSHOTS: chrome://gpu + media-internals — incoming]

Two board-specific traps, both solved and documented so you don't repeat them:

  1. Mali Valhall Skia YUV shader bug — Chromium's Ganesh-GL NV12 two-plane (R8/RG8) shader miscompiles on Panfrost → tile garbage on VP9. Fix: the build's CHROMIUM_RK3588_FORCE_LIBYUV=1 env (CPU NV12→RGBA conversion). Clean picture, at a CPU cost.
  2. Never enable Vulkan in the browser here. Chromium tells you itself: '--ozone-platform=wayland' is not compatible with Vulkan. PanVK is for vkmark and games; the browser stays on ANGLE/GLES. (Ironic given the Zink story above? Welcome to 2026.)

Real-world playback at my clocks: 1080p60 & 1440p60 smooth · 4K30 smooth · 4K60 drops (the LibYUV CPU conversion is the ceiling — the decoder itself does 4K at 94 fps). For 4K60 I use gst-play/Clapper on the pure HW path. Also tested an experimental "zero-copy" 148 build: no measurable gain on my box, so 147 stays production.

CHROMIUM_RK3588_FORCE_LIBYUV=1 chromium \
  --ozone-platform=wayland \
  --enable-features=AcceleratedVideoDecodeLinuxV4L2,AcceleratedVideoDecodeLinuxZeroCopyGL,WaylandWindowDecorations \
  --disable-features=UseChromeOSDirectVideoDecoder \
  --use-gl=angle --use-angle=gles

What does NOT work (so you don't waste a weekend)

  • VP9 encode — not in the silicon. Use HW H.265 encode or libvpx on CPU.
  • VP9 Profile 2 (10-bit HDR) decode — not in this backend yet (watch chewitt/LibreELEC & Collabora).
  • 4K60 video inside the browser — CPU-bound by the LibYUV workaround; use a GStreamer player.
  • Vulkan compositing in Chromium on Wayland — incompatible; GLES only.
  • glmark2 [terrain] on native Panfrost GL — trips a Mesa-devel batch-submit edge at my clocks (see the asterisk in the comparison table). Zink runs the same scene clean at 182–187 fps — the recommended path for that class of workload anyway.
  • MPP / /dev/mpp_service — BSP-only by design; this build is mainline V4L2 instead.
  • rkvdec second core — mainline ignores it for now ("missing multi-core support"); one core is already this fast.
  • Widevine DRM in the ungoogled build — Netflix & co. need a stock browser.

Reproducibility — the fresh-install kit

The point of the whole project: everything lands on a fresh Ubuntu 26.04 ARM from a small kit, in stages:

deps → kernel (.deb ×4) → GRUB + OC DTB → VP9 (DKMS) → cold boot
     → Mesa → NPU env → browser → verification

Kit: 4 kernel .debs · OC + stock device trees · staged master setup script · enable-vp9-opi5plus.sh (DKMS install/status/remove, dynamic device discovery) · install-browser-hw-opi5plus.sh (sha256-verified, validated flags baked in) · the Mesa build above · diagnostics script.

Credits — this stands on a lot of shoulders

  • D.V.A.B. Sarma — a special, personal, huge thank-you. 🙏 The VP9 VDPU381 backend at the heart of this post is his code, and he personally encouraged me to run his VP9 driver on top of my Collabora-based stack. Every VP9 number above exists because of him.
  • Collabora (Detlev Casanova, Benjamin Gaignard & team) — mainline VDPU381 H.264/HEVC, the dw_hdmi_qp HDMI/HDR display work, and the rockchip-3588 kernel tree this build stands on.
  • dongioia / rock5bplus-rkvdec2 — the mainline VP9 adaptation, the Chromium V4L2 builds, and the best public analysis of the RK3588 browser video pipeline.
  • beryllium-org — the 7.0.y integration tree.
  • Mesa Panfrost / PanVK / Zink / rusticl / rocket developers and GStreamer v4l2codecs developers — the reason "conformant open-source Vulkan on Mali" and "OpenCL on Mali without blobs" are sentences now.

How this was built — pair-engineering with AI (full transparency)

I started learning programming only a few months ago. This entire project was built in pair-engineering sessions with Anthropic's Claude — Claude Opus 4.8 (via Claude Code, doing the agentic heavy lifting) and Claude Fable 5 (chat), on the Max plan. Claude did the research across kernel trees and mailing lists, made the integration calls (which VP9 tree, why DKMS over a raw module, MMAP vs DMABUF), wrote the install scripts, and debugged everything from a stale-object kernel crash to a Mali shader bug inside Chromium — while I did all the hardware-side work: flashing, building, testing, breaking things and un-breaking them, and validating every number on real silicon. The upstream developers above wrote the actual driver code — but turning it into this system was a human+AI job, and honestly, most of the integration-engineering credit goes to Claude. Take that as you will — the logs are original and the dmesg is clean.

Appendix — reproduce my numbers

# VP9 present on the decoder?
v4l2-ctl -d /dev/videoN --list-formats-out          # expect 'VP9F' next to S264/S265

# VP9 decode benchmark (no display):
gst-launch-1.0 filesrc location=clip.webm ! matroskademux ! vp9parse ! \
  v4l2slvp9dec ! fpsdisplaysink video-sink=fakesink text-overlay=false sync=false

# make a Profile-0 test clip:
ffmpeg -f lavfi -i testsrc2=size=3840x2160:rate=30 -t 10 -c:v libvpx-vp9 \
  -pix_fmt yuv420p -b:v 12M -deadline realtime -cpu-used 8 -row-mt 1 4k-vp9-p0.webm

# watch with HW decode:
gst-play-1.0 4k-vp9-p0.webm        # or: clapper

# GPU / compute:
glmark2-es2-wayland                                       # native Panfrost
MESA_LOADER_DRIVER_OVERRIDE=zink glmark2-es2-wayland      # the Zink run
vkmark
vulkaninfo | grep -E 'deviceName|apiVersion|conformance'
clinfo | head -40
clpeak

# browser check: chrome://media-internals → kVideoDecoderName: V4L2VideoDecoder
# health check after any test:
sudo dmesg | grep -iE 'rkvdec|timeout|panthor'      # should be empty

Questions welcome — happy to share scripts, logs, or run more benchmarks in the comments.

reddit.com
u/That_Direction3907 — 2 days ago
▲ 140 r/Armbian+2 crossposts

R36S clone running Armbian (Mixxx, SunVox, mpv, cmus)

Yesterday I spent some time playing with my R36S clone, and I finally managed to install the Armbian Linux distribution on it. I ran a series of tests and was able to use programs such as mpv, Mixxx, and SunVox without any issues (screenshots attached). To connect to the internet, I use my phone through an OTG cable, which is also how I downloaded the programs.

While testing Mixxx, I noticed that because the screen is so small, I had to install the following skin:

https://github.com/timewasternl/Pioneered

To make it run smoothly, you need to zoom out the waveforms in the settings; otherwise, it starts to lag. After doing that, I was able to play two tracks simultaneously without any performance issues. In the future, I'd like to connect a Pioneer controller to see how well it works, although I don't have one available at the moment. It would also be interesting to test timecode with it.

With SunVox, I found that it works properly for lightweight tasks. So far, I haven't opened or created any complex projects.

Finally, mpv plays videos at a medium resolution without any problems, with performance similar to Kodi on dArkOSRE. I also copied over my music library and can play music perfectly using cmus.

The only issue I found with Armbian is that the built-in speaker doesn't work. I have to connect USB-C headphones, and then the audio works correctly. Also, since mine is a clone rather than an original console, I had to replace the files in the BOOT partition with the ones provided in this guide:

https://www.youtube.com/watch?v=QhI3Ew9rBto

In the future, I also plan to test how well it works as a DLNA server using MiniDLNA, as well as an SMB server that I can use to access my PlayStation 2 games through OPL.

u/pepinoporcelana — 9 days ago
▲ 11 r/Armbian

Got Armbian running fully on the RK3518 "R69" TV box - a ~$35 full kit

With Pi prices skyrocketing, cheap TV boxes are about the only affordable option left for running a small home service. And these days AI makes bringing up full functionality on Armbian surprisingly doable - I basically hooked up a serial console and let Claude iterate over it until everything worked.

The result: ethernet, WiFi, Bluetooth, sleep, HDMI, and USB all work out of the box on this RK3518 R69 box. It's a genuinely cheap full kit too - board, case, PSU, remote, and HDMI cable for ~$35.

One gotcha I found: it's sold as 2GB RAM but it's a binned Samsung module - only ~1.5GB is actually usable, with stock Android faking the full 2GB. The eMMC is decent though (~300MB/s reads).

Setup is dead simple: grab the stock Radxa Rock 2F image, run the patch script, flash to SD, done - no custom image to build.

Since the IR remote works perfectly under Linux, I'm planning to use this as a host for CNCjs and repurpose the remote as a control pendant (jog control). Cheap, silent, low-power, and it already comes with the remote - pretty ideal for it.

Repo with setup notes: github.com/sormy/rk3518-r69-armbian

https://preview.redd.it/4xx0t2ar0v9h1.png?width=1476&format=png&auto=webp&s=4bcdd9a1c3e8b29a13807ce911f99895c719bb53

https://preview.redd.it/zfca6dbp0v9h1.jpg?width=1024&format=pjpg&auto=webp&s=97a98afd557e71950f057c87f75c73cc43c115b8

reddit.com
u/ArtSormy — 9 days ago