I haven’t played since AC2. I was at NG++ by the time I realized quick boost was a thing.
FUCK.
I play controller too so left click plus square is just not a thing I’m going to do.
It’s making my run as a slow ass tetrapod quite hard.
FUCK.
I play controller too so left click plus square is just not a thing I’m going to do.
It’s making my run as a slow ass tetrapod quite hard.
Here’s a few I been working on gimme your thoughts or ideas to improve
A HUGE project comes to a close! I took the extra time to make color renders so that in addition to looking prettier, they can be imported into multicolor slicers like Orca, Prusa, and Bambu for those that want to print in FULL COLOR FDM!!! (If you'd like a tutorial on how to do this, I can make a video).
Fully compatible with all of Bandai's official 30mm kits.
Files now available on Patreon
patreon.com/casuallycrafted3d
Always thought this guy was awesome because of his unconventional appearance.
Was playing around in the Image Editor after finishing Fire of Raven after Liberator of Rubicon. And made this. I haven't uploaded it bur figured it give a laugg to some
Beginner here, literally just got the game 2 days ago
What’s a good build that can emulate the performance mobile suit from IBO? It has to be fast, can jump far but can also carry heavy physical weaponry. So far I’ve been enjoying using pistols, SMGs, plasma swords and the pile bunker, but I can’t get my mech to be efficient enough with them, I’m too slow and underequipped to fight
Update: I’ve made something decent enough for pve, I’m using a Gatling gun, grenade rifle and the pilebunker, really good even against PCA enemies