r/Astroneer

Can't Launch the Game

Can't Launch the Game

https://preview.redd.it/95rnmifw29kh1.png?width=406&format=png&auto=webp&s=85b6099f9411cc2d2a06e97b900ae3af0874ef1d

I've been getting this error whenever I launch the game. Does anyone know how to fix it? I emailed the tech support, but no solutions have been successful so far.

I've done the following:

- Uninstalled and reinstalled the game

- Deleted the save data folder

- Checked integrity of the files using Steam

- Fully Updated the game

reddit.com
u/Bat9000 — 1 day ago
▲ 165 r/Astroneer

These things are essentially useless? Anybody find a use for them?

Other than fulfilling the missions on Glacio and Calidor, I don't have much use for these things. If you join them together, you get free lighting.

u/garyvdh — 3 days ago

Extractors aren't detecting resourses

Hi I was set-uping my extractors again after discovering resource costs of Megatech, but when i placed them, the green bar wasn't showing, after some time, I went to check on the old extractors, their bars were lit up, but when i picked them up and place them again, they stopped detecting as well.
Anyone with same issue who can help?

u/CurrencyNecessary988 — 2 days ago

Nausea and addiction

Last Christmas, I bought astroneer for my kids on Xbox as a fun thing for us to do. We played for a couple hours together. They were somewhat interested. The first night I ended up playing alone until 4am. I was hooked on the resource collection and building.

I played everyday for a week. It was no longer something I did with my kids. I was up every night late into the night, sometimes pulling all nighters.

Then came the nausea.

After several hours of playing one night i became so sick. I ran to the toilet and violently barfed. Figured it was just food poisoning. Then the next day it happened again. And again. And again. I tried to control it. I tried to take breaks. I couldn’t. I was so hooked on the game but with it came nausea if I played more than an hour.

After some research, I discovered i was not alone. Others reported the same symptoms. Turns out it was from the third person camera?

Anyway eventually I got all the crystals on the satellite or whatever it’s called. I reached completion and was able to stop. Fun game though.

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u/nvsnell — 4 days ago

Weird...and useless?

I'm on Atrox (obviously), about to activate the last gateway chamber, when I drag my shuttle up to the ridge (hate the terrain on EVERY PLANET except Sylva btw) where the chamber is, and spot part of the pictured behemoth poking out of the terrain. against my better judgement I dig it out, figuring I might get some cool-ish mats out of it, but all it has in it is a methane and a helium.

By this point I have gas production facilities on every planet, so unlike other natural resources, these do not interest me. As far as I can tell, this isn't one of the wrecks where the solar panel is actually useful - and at this point it is utterly useless as this is the last chamber I need to activate on Atrox - and after digging around it I can confidently say there is no other way into the wreck, so aside from the gas nodes, is this only good for scrap?

u/Allyraya — 4 days ago

Wanderer's Way Achievement glitch

I was doing the Wanderer's Way achievement during a co-op game, and since I figured the Wanderer wouldn't appear until the last probe was scanned, my co-op partner was off doing the rail quest-line on Sylva. But when I was on Vesania and put the probe in, the Wanderer appeared.

Luckily I had the camera with me, and was able to get the achievement, but my partner did not. I immediately had him join me for Novus/Glacio/Atrox, and had him put the probe scanners in the final 3 probes, but the rift did not fully reopen, and he failed to get the achievement.

Google suggests revisiting the probes, but can anyone confirm if that works, since from what I saw, the hologram of the probe scanner disappeared, which I think means it will not accept another probe? Thanks for assistance.

reddit.com
u/Allyraya — 3 days ago

State Of The Game Question

Hello fellow Astroneers! I have a important question for you all. I have played through the game several times at this point, including alpha and beta. I always have a blast with friends. My recent save file started in 2021 where we have built tons, explored everything, and set up automations/trains. I decided to jump back in last night with my buddy, but his game ended up crashing after a bit...

My question is, is the game in a more stable state on a fresh save these days!? Is there anything about the updates the game has had and starting new, or would we hit the same wall with how the game runs once you have so much built/running?

I would love to play the game without the crashes for guests, issues with invisible geometry, automations not working... to name a few.

reddit.com
u/LilQuestions — 3 days ago

I decided to climb a mountain peek that was almost vertical. Rolled a few times but that did not stop me lol

u/DestructiveBurn — 5 days ago

These things are essentially useless? Anybody find a use for them?

Other than fulfilling the missions on Glacio and Calidor, I don't have much use for these things. If you join them together, you get free lighting.

i.redd.it
u/garyvdh — 3 days ago

Auto-Extractor not detecting resource veins

Im currently playing on an Astroneer dedicated server on PS5 and ive been trying to gather the resources for the DLS. When trying to set up an auto-extractor for malachite it just doesn't seem to detect the resource vein. I have tried 4 different malachite veins and a compound vein, each time checking to see that the vein isn't just surface level after the auto-extractor failed to detect it.

All the veins seemed deep and large enough to be detected and mined but the auto-extractor doesn't seem to be working.

I have also tried restarting the server but that doesn't seem to do anything.

How do i fix this?

reddit.com
u/Longjumping-Limit849 — 4 days ago

I need a different set of eyes to help me figure this out

So I’m making an auto sorting factory I want to have it so the arm on the canisters pick up anything that it has in its specific slot to take lile organic if organic is going by I want to to pick up the organic but what’s happening it’s like a 50/50 of it picking it up and I set a delay respecter and a button repeater to slow down the line of items coming down that didn’t change anything but if I space them out more they won’t all reach each to grab the specific item, what would you do? In game vids or pics or drawings would help me so much I’m just so confused on what to do

u/Aggressive-Customer4 — 5 days ago

If I can get the reward from thin air, I will do just that

And now, I have some additional power generation after finishing the quest!

u/Least_Calligrapher91 — 5 days ago

I can no longer flatten out the ground around and under the vehical port after the last update.

After the last update, the vehicle port now gets highlighted, and a pop-up says VEHICLE PORT RECLAIM and spits out data circuits. All I wanna do is level out the ground around it so I can set up my new base. The flatten tool no longer shows when I point it at the vehicle port. So I can't flatten the ground under the main body and the angle of the ramps.

I really hate this update. Can't use the ports anymore for a base, the cursor is a micro dot on the screen, and I have seen portals float in the air.

u/DestructiveBurn — 6 days ago

Progress wiped

I played this game all of last night and hour tonight. I love this game my previous saves I've played to the point of automating nanocarbon alloy. But today I played (started the session missing a little progress from last night (but hey no biggie right this kinda thing happens). I redo that, get a little further and out of nowhere the game starts loading up again like I just entered my save. All of the stuff I did is just gone. Now I just don't wanna play. How am I supposed to enjoy myself redoing literally everything? The icing on the cake... I just used my Xbox points to get the mega tech dlc. I was so excited to play it and now I just can't imagine getting back on. Mind you I love this game, own it on PC Xbox and PlayStation but now I just feel like I completely wasted my time and money. Has anyone else dealt with this kinda thing before?

reddit.com
u/brandon_fernandes47 — 5 days ago
▲ 140 r/Astroneer

Patch 1.43.2 is out!

Hi folks! We wanted to try sharing Patch Notes here on Reddit again, it will be another way to help us gather your feedback. :)

https://blog.astroneer.space/patch-notes/patch-43/

-----------------------------------------------------------------------------------------

We're following the trend of lengthy Patch Notes with another chunky one today. Aside from the list of bug fixes and improvements at the end, we want to give a bit of a deep dive into one particular improvement going into this update and go into some extra detail on others. 

A lot of the Patch Notes this week are provided by the dev team, so they may be a bit more technical than usual. We are hoping that the additional context is helpful in understanding these subtle, but broad reaching changes. 

 

CHANGES TO POI SPAWNING

  • Fixed a legacy issue where certain Mission items, like the Vehicle Data Recorder that spawns on Desolo, could sometimes fail to spawn.

 

In this update, we fixed the above-mentioned legacy bug. It ended up being quite the technical undertaking, so here are some details about the issue itself, and how our fix could impact your game. 

In ASTRONEER, we use a world generation system to procedurally generate new planets when you create a new save. During this process, the game determines the locations where specific objects should spawn, like the Vehicle Data Recorder (different items have different location requirements).  

In very rare circumstances, the game would generate a planet without a viable location for certain items to spawn. If that happened, the options were to fail to place the items, or to keep loading indefinitely. Both of these situations are bad, but failing to place an item is better than sitting on the loading screen forever.   

Affected POIs 

The following is a list of the affected items, also known as POIs, or Points OInterest: 

  • Wanderer Probes 
  • Vehicle Data Recorder 
  • Material Analysis Transmitters (MAT’s) 
  • Mission Data Caches 
  • Satellite Wrecks 
  • Vehicle Ports (previously Parkade Pad, where you find Data Circuits) 
  • Space Ports 
  • Mega-X Platforms (previously Installed Platform, where you find the Extra Large Resource Canister) 
  • Storm Spawn Locations 
    • Note: Storms will now spawn in new locations. In the base game, storms can be disabled in the Settings menu. Go to the Options tab and under General you can check the “Storms Disabled” checkbox.

 

To fix this issue, when the game fails to find a spawn location, we lower the POI’s spawn requirements. The game then continues retrying and lowering requirements until a spawn location is found. A trade-off to fixing a bug in a core system like world generation is that we have to apply it across the whole game, including existing save files.  

Most players won’t notice any changes, but some of you may find the affected POIs in new locations. We've taken steps to prevent them from spawning on top of your existing items in-game. New POI’s are only spawned when a save has less of them than it was meant to!

 

MUSEUM DONATIONS PERK REPLACEMENT

  • Removed the Increased Backpack Capacity Perk and replaced it with a new Perk which increases Galastropod and EVA buff durations.

 

We're swapping the Museum Donation Perk for reaching the final Power donation milestone, which used to grant increased Backpack power capacity. There were issues that were making this Perk not work as intended, and we also saw the feedback that it wasn't an impactful enough Perk. 

Because of this, we've swapped it out for a new Perk that grants up to 30% increased buff duration from any of the Galastropods or EVA. As a reminder, each active Perk consumes 5 u/s, and the Perk will decrease in effectiveness proportionally if the Museum is underpowered.

 

BUG FIXES

Megastructures 

Intermodal Terminal (IMT): 

  • Fixed an issue which caused the load mode on the IMT Rail Station C to revert after saving. 
  • Fixed an issue which caused players to get stuck in their seat after being loaded onto and launched in an automated Shuttle. 
  • Fixed an issue which caused settings made to the IMT Rail Station B & C to save without confirming. 
  • Fixed an issue which forced players to manually relaunch empty Shuttles that are set to automatic launch, whilst on an IMT Landing Pad, on reloading a save file. 
  • Fixed an issue for multiplayer clients where ‘Launch into Orbit’ would be displayed erroneously on a Shuttle’s tooltip while occupying a Shuttle placed on an IMT Landing Pad.

 

DLS: 

  • Fixed an issue in multiplayer that could sometimes prevent client players from launching an Orbital Platform package on the DLS.

 

Orbital Platform: 

  • Fixed an issue in multiplayer which caused the Orbital Platform’s MEGA-Mini Asteroid to disappear after being changed by the host. 
  • Fixed an issue in multiplayer where client players could become stuck on the Orbital Platform launch cutscene if they rejoined the game. 
  • Fixed an issue in multiplayer which caused the Orbital Platform’s Mega-Terrain Platforms to be invisible when viewed from a planet. 
  • Fixed an issue where the Orbital Platform’s Mega-Terrain Platforms can become visually skewed when viewed from a planet.

 

Biodome: 

  • Fixed an issue which caused a small visual error on the interior of the Biodome.

 

Miscellaneous

  • Fixed an issue on the Xbox and Xbox for PC App that prevented loading or saving saved games that were larger than 16MB in size. 
    • Dev Note*: We’ve been investigating this bug for quite a while, and we know it’s been a real pain to deal with for anyone affected by it. The way Xbox handles save file limits is pretty tricky, but we think this update should address it. We thank you for your patience, and if you continue to experience issues, please let us know:* support@systemera.net

      

  • Fixed an issue that was preventing Solid Fuel Thrusters from being properly consumed and turned into Used Solid-Fuel Thrusters. 
  • Fixed an issue which caused all Control Panels to be cut off and partially unviewable if FOV was set to -20. 
  • Fixed an issue where Vehicle Port tooltips could appear as Mega-X Platform in saves created before Update 42. 
  • Fixed an issue preventing the green light on top of the XL Resource Canister from lighting fully. 
  • Fixed an issue where some seed resource levels could be hard to see inside Resource Canisters. 
  • Fixed an issue which caused Wheezeweed and Spinelily plants to not drop Research Samples when dug up. 
  • Fixed an issue in Creative Mode which caused the Simulated Aquarium to appear in the Medium Printer Plinth when it should only appear in Small Printer Plinths. 
  • Fixed an issue which caused the leaves on the Robo Bonsai to become invisible if the player would set it to Growth Mode and then saved and reloaded the game. 
  • Fixed an issue which caused some of the audio in the final Galastropod Mission cutscene to cut out. 
  • Fixed an issue on PS5 which removed controller vibration feedback on the VTOL if a player rode a Hoverboard first.

 

 

IMPROVEMENTS

  • Added audio sound effects for turning on/off the Tether Dropper.

 

 

KNOWN ISSUES

The following issues were identified following the release of the previous patch. Most of those were already addressed in this patch; these will follow in an upcoming update. Check the Bug Tracker for more information.

  • #2245 – Shuttles that are placed on the IMT will not have a prompt to launch even when removed from the IMT. You can resolve this by packaging and then unpackaging the Shuttle. 
  • #2122 – On the IMT (specifically Pad B), if the player removes a storage unit from a Shuttle while the IMT is in Loading mode, the items on the storage unit will incorrectly transfer over to the Shuttle instead of moving off with the storage.

 

Upcoming Changes to Data Circuits 

In our previous update, we implemented a change to Data Circuits so that they would all be unscrappable and instead become destroyable with Dynamite. This was done as part of a set of fixes for instances where Mission-required Data Circuits could be lost and lock you out of completing those Missions, so we made the Data Circuits reclaimable at the POIs (Points of Interest) that generate them. 

Since Data Circuits were scrappable, we worried it might be exploitable as an infinite source of free Scrap, so we also chose to make them unscrappable. This change was not intended to also affect the Data Circuits you get from LTEs, which can be pretty plentiful, but it did. Plenty of you rightly pointed out this inconvenience as well as a few other issues, so in our next update we're making the following changes to address this: 

  • All Data Circuits will be made scrappable again. 
  • All Data Circuits will no longer be destructible with Dynamite. 
  • Reclaimed Data Circuits are limited to 1 per POI that generated them. 
    • This means that only 1 reclaimed Data Circuit can exist at any given time per POI that generated them, not that you can only use the Reclaim action once per POI. Also, when you generate a new reclaimed Data Circuit, it will delete the previously reclaimed one. This measure is primarily to help with performance.

 

 

We look forward to hearing your feedback on the latest changes! Keep an eye on our Live Bug Tracker to check the status on other bugs present in the game, and if you run into an issue that isn’t listed or you have more information to share, please send us a bug report.  

– Honourael

u/Honourael — 8 days ago