r/Auroreatcg

[Unpaid] Play testing my website tutorial
▲ 7 r/Auroreatcg+6 crossposts

[Unpaid] Play testing my website tutorial

Hello u/everyone the game is nearing completed, and ive been spending ALOT of time working on the website and creating a tutorial for people to learn the game with in a very short story mode. In order to do this, you must first create a deck in the deck forge and then go to the games section and click story mode. Then you can proceed with 1 duel against a computer. You can find the website here https://auroria-tcg.com

Here is a list of all cards i have completed coding.

Leaders

Destrian, The Bandit King

Izen, Burning Valley Leader

Kiandra

Spider Queen

Energy

Red Energy Rune

Blue Energy Rune

Green Energy Rune

Silver Energy Rune

Red Energy Crystal

Blue Energy Crystal

Burning Valley / Red

Burning Valley Commander

Burning Valley Recruit

Burning Valley Loyalist

Burning Valley Assassin

Burning Valley Martyr

Burning Valley Marauder

Burning Valley Necromancer

Nostro, Burning Valley General

Desert Gladiator

Izen, Creature version

Desert Spear

Water of the Desert

Fireball

Eternal Sun

Infernal Storm

Kindeling

Razed by Fire

Orb of Incineration

Melted Steel

Red Order

Red Order Trainee / Trainer

Red Order Guard

Red Order Initiate

Cier, the Red Order Inferno

Infernal Cobra

Izen, Messenger of Kintion

Kyndyl, the Red Order Inferno

Blue / Storm Born

Lightning Fairy

Lightning Vial

Pacify

Lightning Storm

Iron Cast Cannon

Lilyanna, Careful Lookout

Captain Jim

Cloud Dweller

Xexle, Ship Hand

Alan the Watchful

Static Charge

Ancient Knowledge

ZAP!

White / Bandit

Tailwind, Owl Companion

Oliver, Eager Recruit

Grigz, Bandit Captain

Traveling Merchant

Destrian’s Greatswords

Discovery! Gun Powder

Issac, Korah Inventor

Sandstone Fortress

Green / Spider / Plant

Spiderling

Blight Wolf

Angry Tree Guardian

Venomous Arachnid

Carnivorous Rose

Bright Bug

Zombie Hornet

Finn, Spirit of the Forest

Spider Queen

Passage of Deception

Elven Assistance

Notes for playtesters

Bloom is currently keyword-only.

It does not have its full Bloom/Planted mechanic yet.

Planted, Counters, on-discard effects, tokens, delayed triggers, dynamic cost reduction, and full counter/battle-reaction cards are not ready yet.

This will help me figure out whats working and whats not. I appricate any help anyone can give me. If you encounter a problem with a card please use this prompt.

Card:

Situation:

Expected:

Actual:

Player or AI:

Phase:

Screenshot/log:

The UI is a little messy at the moment, but its a working progress.

u/Immediate-Lunch1744 — 1 day ago
▲ 11 r/Auroreatcg+2 crossposts

Live play testing

Ended up changing some combat tactics, this is the 5th live playtest. The game is feeling very good, very interactive it feels very unique but also familiar.

There around still around 12 cards that need the final artwork but I believe the game is complete in its current form. I’ll be doing play tests on Tts if anyone sis interested pm me.

u/DoorWeak9402 — 6 days ago