r/BeastofReincarnation

Loved it. Just finished first playthrough

Pretty mixed opinions but I do like playing it and think it's quite good. Combat is so much fun, still have to continue but apparently even more so on NG+

What made a huge change for me in enjoyment is I started using Clair Obscur's OST on spotify, like halfway through. Cutscenes needed the music and will hit, especially the end and exploring felt more enjoyable. Played on xbox series

For combat I switch to the Battle music playlist from Clair Obscur. Done easily on my phone.

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u/Liukath — 1 day ago

The elevator before the Administrator post game

I just noticed this after finishing NG+… so the Kunai you killed wasn’t the same one that was helping you. That makes me feel better about her random betrayal lol.

Nice little secret here.

u/Phoenix_shade1 — 23 hours ago

I feel like she got op right around getting 2 stages from the capital

Fun game but she definitely turns into a god ...after you master most and parry she's unstoppable even on hard. She arua farms nushi. They could've made if could've made it souls difficult tbh

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u/Bumbu_Kidd23 — 22 hours ago

I have games legitimate access to Sagami abandoned mine

I will say this here like I do in every post, I am on console, I am not using mods, I'm not using third party tools, I'm not using save edits, location teleports, nothing like that this is 100% legitimately possible in the normal game as of comment patch.

If you want to gain access to this zone as well follow this video but go left instead of right, going left would also get you to The zone in the past, Ogouchi Colony, there are quite some strong and heavy barriers all around this zone in the normal playable accessible area, when you get to the zone looking at the map itself follow the outer perimeter of the map and then head North East, it might take you a while to get your bearings on the location, but that's the best I can do for now

How to gain legitimate access to the zone until I make a video showing you how, you only really be able to access the front and the backside of the sagami abandoned mine and not the Colony or the actual zone you managing stuff in, this is the method how to do it From the front entrance go all the way to the door and then go left you are able to run and jump to the outer perimeter and run around halfway you should see a destroyed pillar sticking out the ground climb up it to the top you then we'll see a beam going to the right walk across it steadily until you are about to fall off jump back up and then use your hair to branch across to get to the other side

u/Drakaina- — 1 day ago

Fuji Frontier Nue Malifact encounter bugged?

When leaving the bridge control room: approach camp you can see the Nue Malifact waiting on you. Seems like it should certainly be a fight but the moment I get into combat range he turns and flees. Thought it was scripted until I realized I had new abilities that were never announced. Upon googling said abilities I realized that yes, that was certainly supposed to be a fight that the game just decided to skip. This is also right after having the headless swordsman bug.

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Day 4 of still not being able to progress :(

As the title says, I’m still a very sad dude. Night and day pass in real life and the game, the wall remains and I don’t even know if the wall is in the game… or in my life….

Yours truly,
Okay Meal

u/Okay-meal — 1 day ago

My Final Endgame "Lightning" Build

FULL BUILD BREAKDOWN:

Playstyle & Philosophy:

This build is designed for a high-speed, hit-and-run sniper caster playstyle. It completely throws away stationary defense or parrying to rely on pure mobility, spacing, and long-range tactical nukes. It is highly optimized to completely streamline player inputs - eliminating clunky weapon-swapping or filler skills so you can focus 100% of your attention on the flow of the battle.

Build Highlights:

• 100% Guaranteed Critical Fields: Bypasses basic stat chances to force continuous critical strikes.

• The Infinite Fuel Loop: Constantly and automatically refills Emma's entanglemnet gauge and Koo's FP to maximum mid-fight.

• The Double-Stagger Trap: Forces bosses into inescapable, back-to-back stun animation loops.

• The Automatic Crossbow Turret: Nearly removes reloading animations for rapid-fire ranged annihilation.

• The 142% Team Crit Harmony: With both Emma and Koo sitting at a matching 71% crit rate, your raw team physical output is 142%. Even when skills are on cooldown, normal physical pokes are mathematically guaranteed to land as massive critical strikes (you don't need crit rates this high, as long as the combination is 100% or over, it's good).

Core Arsenal & Synergy:

• Main Weapon: Winterwake +3: Your ultimate endgame weapon. Every single sword slash triggers the Vermillion passive, calling down an automated thunderstorm of fierce, dark-red crimson lightning bolts onto all surrounding enemies. It deals massive base physical damage while building up the enemy's elemental shock meter at hyper-speed.

• Armor: Amber Breastplate (6 Slots): Provides huge physical armor ratings and a massive 90 Acid/Corrosion Resistance to completely trivialize late-game environmental status hazards.

• Ranged Weaponry (Pure Lightning Sniper): Bow Damage, Draw Time, Lightning Enhancement and Expand Quiver are all completely maxed out. You carry exclusively Lightning Arrows and Lightning Bolts. All standard ammunition is permanently un-equipped to prevent mid-fight menu fumbling.

The 6-Slot Stone Setup:

  1. Transcendent Bloom: Multiplies Koo's skill casting speed to an insane level whenever Emma activates her Overdrive.

  2. Entanglement Stone Lv. 2: Starts the match with +2 Gauge segments.

  3. Entanglement Increase Lv. 3: Heavily extends the duration of your Overdrive state.

  4. Fluorescent Recovery Lv. 2 (Triple Stacked): The core battery of the build. One-time burst of health and energy whenever an element triggers. Triple-stacking these ensures your bars fill to maximum instantly.

KOO'S SYSTEM (ACTIVE ATTACKS & PASSIVES):

Koo's active bar has been meticulously "cleansed" down to only three active attacks. This completely prevents Koo's Al from wasting time or focus points (FP) on useless moves, forcing him to strictly cycle through your essential lightning loops.

• The 3 Active Attacks:

  1. Sakura: Javelin (Level 5): Slotted with the Shocking Vigor mod. Your rapid-fire, low-cost poker used for instant lightning and shock buildup across the room.

  2. Sakura: Javelin 2 (Level 5): Slotted with the Full Bloom Crit mod. When Koo's FP bar fills to maximum and he enters his glowing "Full Bloom" state, throwing this Javelin forces every single arcing lightning bolt on the ground to hit as a 100% guaranteed critical strike.

  3. Higanbana: Roots (Level 5 Maxed): Slotted with the Vital Eye mod. Deployed as your primary crowd-control trap. It pins enemy legs flat to the floor for an extended duration while automatically lighting up glowing, structural weak spots on their bodies.

• Koo's Background Passives:

  1. Frailty Fang: Automatically deletes the enemy's physical armor and defense ratings on impact.

  2. Shocking Fang: Adds active lightning and shock buildup to Koo's basic bite attacks.

  3. Bolt Shard: Automatically fires passive electrical projectiles in the background for continuous shock meter scaling.

  4. Recovery Tonic (M): Your ultimate safety net. Paired with Emma's Lvl.3 Tonic Speed Boost, now drinking a potion happens instantly.

  5. Bottle of Water (New Synergy): Koo automatically splashes and drenches nearby enemies in water. This applies the Wet status effect. Because lightning arcs deal multiplied damage and faster status buildup to wet targets, this passive acts as a massive amplifier for your entire build!

  6. Life Censer (New Safety Padding): Temporarily boosts Emma's Maximum HP by 20% while adding a passive, slow health-regeneration aura. Combined with 200+ Defense, you are now a walking tank who automatically recovers from stray chip damage.

SKILL & TREE PRIORITIES:

To keep this build running at peak performance, certain skill trees are completely prioritized while traps are aggressively avoided:

• Emma's Blade Art: Shakuyaku Lv. 5 (MAX RANGE): Kept equipped for the entire game. Because it deals pure physical impact damage, it acts as a blank slate that perfectly inherits Winterwake's crimson lightning attributes without ever diluting your elemental pool. Maxing out its Range Upgrade widens your sword swipes to clip massive crowds, triggering massive domino streams of automated crimson lightning arcs.

• Maxed Auto-Load Passive: Nearly eliminates crossbow reload animations. This converts Emma's crossbow into a rapid-fire machine gun turret.

• Entangled Thunder & Gauge Maxing: Prioritized to maximize the automatic lightning bolts dropped during Overdrive.

• THE SKILLS YOU SKIP (THE TRAPS): You completely leave Blade Arts Kiku, Dokuzeri, Botan and other endgame skills locked. These introduce Fire, Poison, and Wood elements which actively cleanse or override your active lightning shock fields, shutting down your battery. You also completely skip Healing Bouquet and Healing Garden on Koo's tree because they force you to stand still inside a small circle, which completely breaks your high-mobility playstyle.

u/Kidd__Video — 1 day ago

Cut Content - Abandoned Mining Zone - New Gameplay Mechanic

Hi there !

I followed the guide to gain access to the Abandoned Mining Zone and had the opportunity to discover the new area. The Abandoned Mining Zone looks beautiful and feels polished. Enemies, chests, items...

To my understanding, the area was planned to be played between the Ancient Civilization Zone (zone 2) and the Great Wall Terraces (zone 3). I believe the devs had to rush in order to release the game and this is why there is such a cut content.

So, you can see in the pictures I discover what it seems to be a new mechanic, mining is my guess. There is an icon never seen before with a pickaxe.

The area contains many things, but I was not able (yet ?) to really get in. Invisible walls are everywhere. Graphically it's great with new assets, a mix of a mountain river and old mining stuff. The size of the area is similar to the Ancient Civilization Zone.

To conclude, please let us go freely in that area in a future update. 😍

u/Brave_Lettuce4005 — 1 day ago

I have found maybe two new cut zones

Whatever these places were they were cut very early on you can find them in the Sagami abandoned mind zone, it may not be a new cut zone at all it may still be related to Sagami abandoned mine, but for the sake of convenience, abandoned highway and destroyed City, is what I'm going to be calling them, at the ferry end of the highway lead you to the destroyed city and just beyond that there's an elevator it does nothing

u/Drakaina- — 1 day ago

Blighted Spirit Stone

Is the withered beast in the creater even dropping all blighted spirit stone vatiants. I cant seem to get "critical mind" and "critical damage increase".
They just wont drop.

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u/Vinclum — 1 day ago

It is finished.

Also, it took me until my second playthrough to realize that JP-dub Emma is voiced by Yui Ishikawa, the same VA who voices the JP-dub for Yangyang, my most favorite character in Wuthering Waves.

If you want to know which Achievement took me the longest to do, it was "Happy Camper". I spent several hours Friday night, and several more hours Saturday morning searching every single map inch by inch to find the last missing campfires. The Great Tree is both my most hated map, and the one that contained the final missing campfire.

The most annoying achievement was maxing the skill trees for Koo and Emma. It takes over 3000SP to do each character. Luckily I was able to save scum to get the achievement on both without needing to collect over 6000SP.

u/Worldly_Chocolate369 — 2 days ago

Rolled credits. Some thoughts:

Played on Hard difficulty from the get go. Managed to defeat most bosses in one try including the final bosses and even the first Kunai fight.

Combat had a lot to choose from in the skill tree but at the end of they day it was helm split on most regular and elites repeatedly until you win and during all bosses it was a matter of dumping all your bolts and arrows before going anywhere near the Nushi. The second Kunai fight at the end I barely broke a sweat…even in Hard mode.

Music was OK but there was not enough variety. It got tiresome hearing the same track over and over again.

Can’t swim in a game developed in 2026? Why?

Hair traversal was fun and a cool unique idea.

Some people said there wasn’t enough enemy variety…. This is false. There was plenty of different enemy types. Bosses on the other hand were mostly fought at least twice and many had very similar movesets.

Too many skills to chose from and equip. Less would have been more. It was a bit overwhelming.

I maxed out the Cleanse walker abilities pretty quickly which made collecting skulls essentially a waste of time for most of the game.

Cooking mechanic was neat but they went overboard with the number of options lol.

Too many weapons and armor choices were too similar. At least give us the special attributes from the get go and not only after parrying… would have made the game much funner.

Armor sets should have given costume changes. The only costume changes that were offered were lame. Ooooh “No hat Emma!” For a game that pulled so much from Stellar Blade this was a swing and a miss.

Maps were surprisingly large and not boring to explore honestly.

The game was way longer than I expected which was a bonus but the pacing was brutal at times.

Kagura was annoying and most of her cutscenes were pointless and added nothing to the story.

I grew irritated at how slowly Emma, Kagura and Brad spoke.

Kunai up and turning her back on you out of nowhere felt cheap and a cop out.

Not getting a final level in Shambala was very disappointing. Did they explain why looking at it resulted in death?

The Administrator was very lame as the Antagonist. You don’t even get to fight him.

The story overall felt creative and picked up the pace near the end but much of the game was repetitive. “Oh neat I had to find 30 keepers that all answer one similar question and then peace out.”

Graphics felt good and they did some neat stuff with the Blight early on but then sort of didn’t try much with it after the first couple levels.

Fish were way too sparse. Was there even anything else you could put in the incubator except for chickens?

Fast travel was generous but got ridiculous near the end with a campsite every 5 seconds lol.

They kind of tried to puzzle it up with the oil jars but ultimately they fell well short of the mark with exploration puzzles. There was a lot of wasted potential with exploration. For example the apartment buildings were impressive in size and scope but were mostly empty.

The economy in the game was meh. The merchant was a poor man’s Resident Evil 4 clone and the stuff you could buy or sell was meh.

I still have NG+ to do so I can platinum but even with the so called increased difficulty I expect to steamroll it easily.

Overall a decent game but fell well short of expectations and honestly a good try from the Pokemon company for a new IP but it’s not going to win any awards. One of the most disappointing games I’ve played this year right next to The Adventures of Elliot and a step below Crimson Desert. I felt it was a bit overpriced for what it was but I’m not mad about it.

Light 7/10.

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u/Phoenix_shade1 — 2 days ago

Beast of Reincarnation completing, what's next please ?

I just finished BEAST OF REINCARNATION. I actually liked it pretty well despite the average reviews on Steam. Sure, it's not the best game in the world, but it's enjoyable to play. I'm not making this post to write my personal review since I'm not great at that and I quickly get lost in my thoughts.

I will put in BOLD all the games since I haven't listed them one by one, so you can just read the game titles without getting lost in my text!

I'd like to know if anyone has recommendations for similar games (Soulslikes, I suppose). Naturally, I've played the FROM SOFTWARE titles, as well as LIES OF P and NIOH 1 & 2. I also started but quickly dropped the Chinese game that had a controversy because bosses had names they shouldn't have (sorry if that info is distorted, but I think you'll know which game I'm referring to). Among the Souls games, I've never played DARK SOULS, as I'm afraid I won't get used to the older graphics even though I know they're very, very good games... I've also done BLACK MYTH: WUKONG. EXPEDITIONS 33 (I don't know if it's a Soulslike, but I'll list it anyway)...

Even though I know you'll probably suggest typical titles like DEMON'S SOULS, MORTAL SHELL, etc., I really want to know if there are games that stand out and are MUST-PLAYS?

I'm not looking for a difficulty level that will break my hands, but if necessary, I'll push through.

Thanks in advance!

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u/KeiizerM — 2 days ago

How to gain access to the abandoned mining zone

For any developers If you see this video please do not patch this method please leave it in the game as intended as it's such a obscure method to having to get into the zone that is might as well be left in there's no way someone can do this unintentionally, I highly request you to leave this in the game or at least put the removed story content back in the game with the story progression so we can play officially

(Update) I managed to find how to get back in to the map itself and it is in the cave section to the left hand side when you drop down into next to the bridge there should be a bunch of vines and you can slide through it

Important note first

Dont do this if you're still playing through the story, I don't have the means to test it fully, but there's a high possibility that it will break your story progression, if you do or interact with certain things, I highly recommend you make a save before doing this

The video is sped up Reddit size limitation, in the video when you see me drop below the map for the first time and then branch across to the other side with the hair you will see the boss arena has been loaded it shouldn't be loaded normally, all you need to do is branch to the other side of where You see me drop down and get the boss arena to load, from there just follow me as normal, I will have to apologise I don't have the clip showing me how to get inside inside the abandoned mining zone as it was just by chance I managed to slip through one of the barriers and I don't remember where it was, the only thing I can say is I think I did it near the cave section when you drop down into that new zone, if you follow the walls on the outside all the way around to the end of the boss you'll be able to get into the fourth cut zone

u/Drakaina- — 2 days ago

Why am I not receiving any amber for killing the withered beast in the crater?

I was really hoping this would help me earn the ridiculous amount I need to upgrade all the bolts etc. I’m in NG+ and nowhere near finished after being extremely thorough and getting all collectibles in the first run. I’ve killed the withered beast 15 times now and got no amber. Help please!

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u/doofusdonut123 — 2 days ago

I think my Koo is broken

I don't know how he ended up like this but I looked to see where he was and this is what greeted me lol

u/yosefff5ohh — 2 days ago