r/BlackOps7Zombies

Black ops 6 zombies maps port

With the recent update pushed to black ops 6, do you think there's a chance the black ops 6 zombies maps could eventually be ported to bo7? Which maps do you think would work best in cursed?

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u/DranDile13 — 10 hours ago

Stuffed elephant

Just wondering if it’s a glitch or if anyone’s having issues getting the stuffed elephant relic?

I went to round 40 without buying a perk. Found a Mr Peeks early on but didn’t pick up any mystery perks, did TEDD tasks and didn’t pick up or drop the mystery perk cans. Only thing is during one of my trials it temporarily gave me PHD. I got to round 41 and the portal didn’t show up, is it because of the temporary PHD? Thank you

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u/FarDay5841 — 23 hours ago

Totenreich

Just beat the totenreich easter egg solo after 3 tries. Have to say its the most fun boss and map we have had in a long time 10/10 map for me

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u/Johnvanjop — 1 day ago

Need help getting last two sinister relics

I will be using the relics that are highlighted only requirement is that you must know how to unlock them having a mic will help but not required

u/AccordingPack8836 — 2 days ago
▲ 40 r/BlackOps7Zombies+1 crossposts

Complete BO7 Cursed Relics Solo Guide No BS

Hi everyone! After receiving several requests on my initial BO7 Cursed Relics Tips and Tricks Solo Guide, I have developed a newly improved BO7 Cursed Relics Solo Guide with updates for Totenreich. This is a no BS guide that will outline the trial/relic with a difficulty rating, if it's possible to save and quit during the relic progress (based on my experience), trial and relic synopsis, augments, and ways to help you. However, the guide now includes the relic effect, relic requirements and trial portal location.

TL/DR:

  • Ashes Of The Damned = AOTD, Astra Malorum = AM, Paradox Junction = PJ, Totenreich = TR
  • The hardest grim, sinister and wicked relics are the seed relic, spider fang relic, and a tie between dragon relic/music box (music box only for solo) by requirements. The easiest grim, sinister and wicked relics are the dragon wings relic, matryoshka doll relic, and a tie between bus relic/golden spork by requirements.
  • The hardest grim, sinister and wicked relics are the rocket relic, summoning key relic, and mangler helmet relic by trial. Honestly, the sinister relic trials (except stuffed elephant relic) are equal in difficulty. The easiest grim, sinister and wicked relics are the power switch relic, stuffed elephant relic, and blood vials relic by trial.
  • The descriptions of the trial waves are what I experienced personally; games can differ and HVT waves are NOT set in stone.
  • The Wrestling Belt Relic (TR) still has NOT been found, no info available :(

GRIM RELICS: TIER 0 Game of Cursed Minimum

Lawyer's Pen (AOTD)

  • Relic Effect: Fills the map with mimic props that look like drops but spawn mimics when approached.
  • Relic Requirements:
    • Reach Round 20, use Napalm or Ammo Mods to light 3 candles around the map.
    • Candle Locations: (May Be Shot In Any Order)
      • Vandorn Farm: On the second floor of the farmhouse, next to the bed on the nightstand.
      • Lost Cabins: In the lone, destroyed cabin in the fog between Ashwood and Blackwater Lake, resting on a table.
      • Ashwood: On a shelf to the right of the Juggernog machine.

       

    • Trial Portal Location: South Side of Barnhouse, Left of Door.
  • Trial: Survive 4 waves where the enemies are shock mimics.
    • Waves 1&3: Kill enemies to move up progress bar.
    • Waves 2&4: Kill HVTs (1x HVT Mimic wave 2, 2x HVT mimic wave 4). Doppleghasts can also spawn.
  • Difficulty: Easy
  • Save and Quit Possible? No! Ensure you do not save and quit after lighting the three candles.
  • Augments For Relic: Any
  • Helpful Tips for Relic:
    • Molotovs and Napalm Burst Ammo Mod can both be used to light the candles.
  • Augments for Trial: Any
  • Helpful Tips for Trial/Trial Prep:
    • Do not throw any equipment around mimics, their shock burst gets rid of it.
    • Mimics are weak to brainrot ammo mod!

Dragon Wings (AOTD) * Easiest Grim Relic By Requirements *

  • Relic Effect: Disables normal power-up spawns (ex. Max Ammos on Special Rounds).
  • Relic Requirements:
    • Reach Round 20, use bullet weapon to shoot three purple targets in succession while in the air using the jump pad from Vandorn Farm to Janus Towers.
    • Trial Portal Location: Northwest side of Farmhouse.
  • Trial: Power Ups cause damage when touched!
    • Waves 1&3: Kill enemies to move up progress bar.
    • Waves 2&4: Kill HVTs (1x Mimic wave 2, 2x mimic wave 4). Doppleghasts can also spawn.
  • Difficulty: Easy
  • Save and Quit Possible? No! Ensure you do not save and quit after hitting the three targets.
  • Augments For Relic: Any
  • Helpful Tips for Relic:
    • Increase horizontal and vertical sensitivity.
    • Use a bullet weapon with high weapon movement.
  • Augments for Trial: Any
  • Helpful Tips for Trial/Trial Prep:
    • Just don't touch the power ups, that's it.

Teddy Bear (AOTD)

  • Relic Effect: Reduces the time between rounds (round start delay is reduced by 75%).
  • Relic Requirements:
    • Reach Round 20, use bullet weapon to shoot 10 Mr. Peeks bears around the map.
    • Teddy Bear Locations: Shoot in Any Order (Credit GIZMO at relichunting.com)
      • Janus Tower Plaza: Top left of the archway/gate leading to Blackwater Lake.
      • Vandorn Farm: On the middle of the silo next to the barn when you are facing southeast.
      • Blackwater Lake Cabin: In the toilet upstairs, Visible through the window. It is in the same room as speed cola.
      • Ashwood Church: Looking from the garage northeast, in the rafters of the church where the broken wall is.
      • Rabbit Alley (Ashwood): on the ceiling of a burning room in the house at the southwest corner, opposite the jump pad near exfil machine.
      • Zarya Cosmodrome: Facing northeast on top of an electricity pole near the entrance to the flame trench.
      • Zarya Cosmodrome: Near crafting table, look for an open wall with an electrical box (facing north).
      • Grounded Ship: On a toppled barrel near an orange lit unreachable staircase (facing northeast).
      • Lost Cabins: On the roof of the log storage shelter (smallest house, leave Blackwater Lake south gate) sitting at the edge (facing northeast).
      • Exit 115: Go to diner rooftop and look east and up at the highway gantry. Can only be shot at round 20+.
    • Trial Portal Location: Vandorn Farm, south wall of mystery box building.
  • Trial: Every weapon shot costs 100 essence.
    • Waves 1&3: Kill enemies to move up progress bar.
    • Waves 2&4: Kill HVTs (1x Mimic wave 2, 2x mimic wave 4).
  • Difficulty: Easy
  • Save and Quit Possible? No! Ensure you do not save and quit after starting the Mr.Peeks collection process!
  • Augments For Relic: Any
  • Helpful Tips for Relic:
    • Use Power Keg gobblegum to immediately recharge field upgrade to get teddy bear collection done faster.
  • Augments for Trial: Any
  • Helpful Tips for Trial/Trial Prep:
    • Use PAP I or II necrofluid gauntlet.
    • Use sawblade trap.

Gong (AM)

  • Relic Effect: Disables your Field Upgrade from charging passively. Field upgrade starts charged, can only be refilled with “Full Power”.
  • Relic Requirements:
    • Reach Round 20, kill three zombies total with a rod sticking out of them such that killing one rod zombie in each of the three locations charges a lightbulb. See “Helpful Tips For Relic” and “Augments For Relic” to learn the EXACT process of how this is done.
    • Lightbulb Locations (Always Above A Doorway):
      • Location 1: Pack-a-Punch room (towards the teleporter/portal).
      • Location 2: Luminarium / Juggernog room.
      • Location 3: Machina Astralis / Library (outside the Mars portal/Stamina-Up)
    • Trial Portal Location: Outside of pack a punch room to the left of the gobblegum machine.
  • Trial: Zombies can only be damaged with electric damage.
    • Waves 1&3: Kill enemies to move up progress bar.
    • Waves 2&4: Kill HVTs (6x Klaus wave 2, 1x Uber Klaus wave 4)
  • Difficulty: Easy
  • Save and Quit Possible? Yes! You may save and quit, but the rod zombies will have to be dealt with again.
  •  Augments for Relic:
    • Dead Wire
      • Light Strike (Major Augment), strikes lightning down onto group of zombies.
      • Haste (Minor Augment), faster ammo mod trigger.
    • Tesla Storm
      • No Major Augment
      • Lithium Charged (Minor Augment), increased tesla storm duration.
      • Amped (Minor Augment), stun and damage radius increase.
  • Helpful Tips for Relic:
    • Start a fresh round in spawn, and shadow teleport to the observatory dome. Kill as fast as you can, the rod zombie will NOT respawn.
    • Ping the rod zombie if you need to.
    • Ensure the zombie is just barely in front of the light.
  • Augments for Trial:
    • PHD Flopper: Environmentalist (Minor Augment), avoids projectile damage while sliding.
  • Helpful Tips for Trial/Trial Prep: Not Needed

Seed (AM) * Hardest grim relic due to requirements *

  • Relic Effect: Disables Mystery Box.
  • Relic Requirements:
    • Reach Round 20, kill EXACTLY the same amount of zombies as the round you picked up the grey pistol on. If picked up on round 20, kill 20 zombies.
    • You CANNOT go above or below this number.
    • Pistol Locations:
      • The Observatory Dome: Against the wall near 2 boxes or on the lower level near the telescope.
      • Luminarium: On a dirt pile next to the arsenal machine or On the floor near the ammo cash heading towards Juggernog.
      • Machina Astralis: Behind the counter/bar area.
      • Archives of Orbis: In front of a bookshelf.
    • Trial Portal Location: Left Side Near the Ammo Cache in Observatory Dome.
  • Trial: Survive with a PAP I Pistol
    • Waves 1&3: Kill enemies to move up progress bar.
    • Waves 2&4: Kill HVTs (2x Klaus and 1x mimic wave 2, 1x Uber Klaus wave 4)
  • Difficulty: Easy
  • Save and Quit Possible? No! Ensure you do not save and quit as the pistol will likely de-spawn after round 20.
  • Augments For Relic: Any
  • Helpful Tips for Relic:
    • Try not to have elemental pop or wisp tea on yet when doing this.
    • Upgrade rarity on pistol, insta kill works. Some say you can pack-a-punch, my game glitched when I did it. Use Weapon Stats menu option to track kills.
    • Do NOT use pistol again once the kill amount is reached. Use any other weapon to finish the round, wait until AFTER the round is over and the portal spawns in.
  • Augments for Trial: Any
  • Helpful Tips for Trial/Trial Prep: Not Needed

Rocket Relic (PJ) * This is the hardest grim relic trial, be prepared *

  • Relic Effect: Disables Scorestreaks.
  • Relic Requirements:
    • Relic Requirement #1: On any dog round before round 20, pet a dog. Do this in past Nuketown, or Non-Destroyed. See “Helpful Tips For Relic” for more.
    • Relic Requirement #1: At round 20, pet a D.A.W.G scorestreak. Do this in future Nuketown, or Destroyed. See “Helpful Tips For Relic” for more.
    • Trial Portal Location: Past Nuketown, upstairs Green House looking south.
  • Trial: Enemies can only be damaged by their elemental weakness.
    • Waves 1&3: Kill enemies to move up progress bar.
    • Waves 2&4: Kill HVTs (1x Doppleghast and 1x Rad Hound wave 2, 1x mimic, 1x Doppleghast and 1x Rad Hound wave 4)
  • Difficulty: Medium
  • Save and Quit Possible? No! Ensure you do not save and quit as dog petting progress will be lost.
  • Augments For Relic: Any
  • Helpful Tips for Relic:
    • Psych Grenades are more reliable to turn the dog. Use this when the last two rad hounds have spawned and turn them both, pet one of them.
    • Spawn D.A.W.G on round 20 and save a zombie. Put D.A.W.G in sentry mode, then pet it the instant you kill the last zombie. Look at the D.A.W.G straight on when petting.
  • Augments for Trial:
    • Quick Revive: Dying Wish (Major Augment), on 1hp be given three self-revive chances.
    • Elemental Pop:
      • Citrus Focus (Major Augment), continuously applies the same ammo mod as what is on the gun in your hand
      • Vulnera Bean and Chill Berry (Minor Augments), faster cooldown on ammo mod, further elemental weakness.
  • Helpful Tips for Trial/Trial Prep:
    • Shadow Rift = Toxic Zombies
    • Light Mend = Doppleghasts
    • Brainrot = Mimics
    • Golden armor, self-revive kit, 3 guns (w elemental ammo mods as noted) and aether shroud recommended.
    • If this trial is a struggle, get quick revive as an eternal perk (see augments).

Power Switch (TR) * Easiest Relic By Trial In The Game *

  • Relic Effect: Randomizes tactical and lethal equipment each round.
  • Relic Requirements:
    • Reach Round 20, then use the deer head altars located around the map to input a code using the combat axe on bear pelts.
    • Note: The bear pelt CLOSEST to a given altar corresponds to the number of heads of that altar. If “Burial Grounds” altar has 1 head, hit the bear belt closest to the “Burial Grounds” altar first, and so on until all 4 bear pelts are struck with the combat axe.
    • Deer Head Altar Locations: (Credit to Games GG)
      • Eidskallen Landing: Stand opposite the Rampage Inducer near the barbed wire barrier. The altar sits on the shoreline to the southwest.
      • Core Foundry/Dry Dock: Stand in the Dry Dock just before the door to the War Factory and look up at the cliff to the west.
      • Tyr’s Foot: Stand with your back to Tyr's Foot (the teleport point) and look northwest toward the mountain.
      • Burial Grounds: From Skallen Market, head northeast and look up at the cliff edge above the Burial Grounds.
    • Trial Portal Location: South wall bear pelt inside Blodheim Hall.
  • Trial: Zombies can only be killed with traps
    • Waves 1-3: Kill zombies with traps
    • It really is that easy!
  • Difficulty: Very Easy
  • Save and Quit Possible? Yes! You may save and quit on any round.
  • Augments for Relic: Any
  • Helpful Tips for Relic:
    • Brute force all 24 possibilities if you can’t see deer statues.
  • Augments for Trial: Any
  • Helpful Tips for Trial/Trial Prep: Not Needed

Wrestler’s Belt Relic (TR): N/A

SINISTER RELICS: TIER 1 Game of Cursed Minimum

Vril Sphere (AOTD)

  • Relic Effect: Limit of 4 perks. Can be bypassed with perkaholic and TEDD Tasks.
  • Relic Requirements:
    • Reach Round 40, then find a doppleghast. Damage the doppleghast, but DON’T kill it. Lure it to ANY jump pad, then jump with the doppleghast and on landing it should die.
    • Trial Portal Location: Zarya Cosmodrome in middle high point of road looking east.
  • Trial: All Purchased Are Disabled
    • Waves 1, 3, 4: Kill enemies to move up progress bar.
    • Waves 2&5: Kill HVTs (2x mimics wave 2, 1x mimic and 2x doppleghasts wave 5)
  • Difficulty: Easy
  • Save and Quit Possible? Yes! Save and quit anytime before round 40.
  • Augments For Relic: Any
  • Helpful Tips for Relic:
    • Craft Scorestreaks, Equipment and Purchase Doors before trial (Cosmodrome has useful bottom area to train).
  • Augments for Trial: Any
  • Helpful Tips for Trial/Trial Prep:
    • Use Necrofluid Gauntlet PAP III for entire trial

Samantha's Drawing (AOTD)

  • Relic Effect: Swaps gun every round with similar rarity and PAP level.
  • Relic Requirements:
    • Relic Requirement #1: Before round 40, sacrifice every rarity of gun from grey to legendary rarity in a chompy bin. On round 40+, place a wonder weapon in the chompy bin.
    • Trial Portal Location: Zarya Cosmodrome, on the way to Yuri’s Lab.
  • Trial: Ammo Caches and Max Ammo Powerups are disabled
    • Waves 1, 3, 4: Kill enemies to move up progress bar.
    • Waves 2&5: Kill HVTs (2x doppleghasts wave 2, 3x doppleghasts wave 5). Mimics can spawn as well.
  • Difficulty: Easy
  • Save and Quit Possible? No! Ensure you do NOT save and quit as your chompy weapon progress will be lost.
  • Augments For Relic: Any
  • Helpful Tips for Relic:
    • Place grey rarity pistol in chompy bin immediately!
    • The chompy bin will always make a sound if Chompy is there.
  • Augments for Trial:
    • Mule Kick: Pack Mule (Major Augment), carry more stock ammo.
  • Helpful Tips for Trial/Trial Prep:
    • Use Necrofluid Gauntlet PAP III for entire trial

Focusing Stone (AOTD)

  • Relic Effect: No self-revive kits.
  • Relic Requirements:
    • Relic Requirement #1: Get to round 40, then kill a Zursa with the last hit being a knife. Pick up wine bottle.
    • Relic Requirement #2: Complete a TEDD Task to legendary rarity, pick up wine bottle. Bring to Blackwater Lake wine bar, then shoot the bottles in the order they explode in (happens immediately once wine bottles are set, explode, then respawn ready to shoot).
    • Trial Portal Location: Zarya Cosmodrome underneath the rocket facing west.
  • Trial: Forfeit All Essence
    • Waves 1, 3, 4: Kill enemies to move up progress bar.
    • Waves 2&5: Kill HVTs (2x doppleghasts wave 2, 3x doppleghasts wave 5). Mimics can spawn as well.
  • Difficulty: Easy
  • Save and Quit Possible? Yes! Save and quit anytime before round 40.
  • Augments For Relic: Any
  • Helpful Tips for Relic:
    • The 2nd wine bottle can spawn near the TEDD task, it won't necessarily be right at the box.
    • Pay immediate attention once you set the bottles down in the cabin.
  • Augments for Trial: Any
  • Helpful Tips for Trial/Trial Prep:
    • Use Necrofluid Gauntlet PAP III for entire trial

Spider Fang (AM) * Hardest Sinister Relic By Requirements *

  • Relic Effect: Perks prices never decrease.
  • Relic Requirements:
    • Kill OSCAR where the last hit is a melee whilst the wisp tea is active and on OSCAR. Really important, see “Helpful Tips For Relic” and “Augments For Relic”.
    • Trial Portal Location: Archive of Orbis, opposite the Stamin Up Machine.
  • Trial: All perks are removed.
    • Waves 1, 3, 4: Kill enemies to move up progress bar.
    • Waves 2&5: Kill HVTs (1x Uber Klaus wave 2, 1x Oscar wave 5).
  • Difficulty: Easy, But Hard as it is Absolutely Infuriating
  • Save and Quit Possible? No! Ensure you do not save and quit as you will lose the health reduction that has occurred on OSCAR.
  • Augments For Relic:
    • Wisp Tea:
      • Mask of Salvation (Major Augment), will not attack zombies.
      • Extension & Haste (Minor Augments), extends wisp duration, trigger wisp quicker.
  • Helpful Tips for Relic:
    • This is an extremely finicky relic, try to be patient.
    • Do NOT do ANY of the Easter Egg steps.
    • Pop a perkaholic immediately on round 1. Do as many TEDD tasks as possible to make perks permanent.
    • Pack III Legendary Knife is a MUST!
    • Collect 2 nukes to damage the original OSCAR. If trying again after round 50, 3 nukes.
    • If trying after round 55, you can brute force OSCAR health with PAP III Ray Gun MKI with 3 magazines. Then proceed with the knifing.
    • Gobblegums I would recommend are idle eyes, insta kill and possibly time out.
  • Augments for Trial: Any
  • Helpful Tips for Trial/Trial Prep:
    • Use Apogee Annihilator to help lower HVT health
    • War Machines huge for HVTs, especially OSCAR.

Matryoshka Doll (AM) * Easiest Sinister Relic By Requirements *

  • Relic Effect: Halves the salvage rate drop.
  • Relic Requirements:
    • On Mars, place C4s on 3 piles of meat on the center stage (lower level in Mars). I am unaware of the exact amount of kills required, but train a hoard on center stage and detonate the C4s.
    • Trial Portal Location: Machina Astralis by the Cryopod.
  • Trial: Enemies can only be killed while using a field upgrade.
    • Waves 1, 3, 4: Kill enemies to move up progress bar.
    • Waves 2&5: Kill HVTs (1x Uber Klaus wave 2, 1x Oscar wave 5).
  • Difficulty: Easy
  • Save and Quit Possible? Yes! You may save and quit after the Mars portal is opened and before round 40.
  • Augments For Relic: Any
  • Helpful Tips for Relic:
    • Complete easter egg up to Mars portal before round 40.
    • After round 40, train as many zombies as possible on the middle Mars platform.
    • Explode C4s when ready.
  • Augments for Trial: Any
  • Helpful Tips for Trial/Trial Prep:
    • Aether Shroud or Frenzied Guard are the ideal field upgrades for this.

Summoning Key (PJ) * Hardest Sinister Relic By Trial *

  • Relic Effect: Enemies explode when killed (do damage to the player).
  • Relic Requirements:
    • Relic Requirement #1: Throw a grenade into the broken chimney to the right of the clock in Destroyed Nuketown. Pick up the summoning key.
    • Relic Requirement #2: Using a grey or green rarity pistol, put brainrot ammo mod on, then on a dog round in yellow house backyard, turn a dog brainrotted. The dog will dig up a ball, and you can pick it up.
    • Relic Requirement #3: On round 40+, go to green house backyard (in farther back area on left side against the fence). You need to intentionally down, and in doing so, you will spawn a gravestone in the backyard. Interact to place the collar and ball which will unlock the relic portal.
    • Trial Portal Location: Yellow House, southwest corner on outside wall.
  • Trial: Kill all enemies before the timer runs out.
    • Waves 1, 3, 4: Kill enemies to move up progress bar.
    • Waves 2&5: Kill HVTs (1x Doppleghast and 1x Rad Hound wave 2, 1x Dopple ghast and 2x Rad Hounds wave 5).
  • Difficulty: Easy/Medium
  • Save and Quit Possible? No! Ensure you do not save and quit as you will lose the summoning key.
  • Augments For Relic:
    • Quick Revive: Equivalent Exchange (Major Augment), revive yourself using a pistol or raygun by killing an enemy.
      • This is to purposely down yourself and keep your perks.
  • Helpful Tips for Relic:
    • Brain Rot a green tier pistol, it should avoid killing the dog on a dog round and you can get the summoning key easier.
    • Use aftertaste gobblegum to keep all of your perks when you down yourself.
    • Be really close to the gravestone. There are cheeses to avoid wasting a self-revive kit, I am not aware of it personally.
  • Augments for Trial:
    • Mule Kick: Free Throw (Major Augment), a chance to use equipment for free, super useful for Kazimirs.
  • Helpful Tips for Trial/Trial Prep:
    • PAP II Ray Gun MKI is a god tier weapon for this trial.
    • Kazimirs and War Machines are also great to kill zombies before the timer expires.

Elephant Relic (TR) * Easiest Sinister Relic By Trial *

  • Relic Effect: Health regen delay time is increased.
  • Relic Requirements:
    • Get to round 40 without buying a single perk. There is a 50/50 chance if you pop a perkaholic before round 1 shows up this will still work.
    • Trial Portal Location: Fishery Island, southeast corner behind east building.
  • Trial: Find All Cursed Eggs and Kill The HVT Before The Timer Runs Out
    • No waves, just shoot the cursed eggs and kill each HVT.
    • 1x Necropincer, 1x Doppleghast, 1x Amalgam, 1x Zursa.
  • Difficulty: Easy/Medium (No perks up to round 40 is difficult if you experience lag in your game)
  • Save and Quit Possible? No! Ensure you do not save and quit on any round.
  • Augments For Relic:
    • Field Upgrade: Toxic Growth
      • Cordyception (Major Augment), brainrots zombies/necropincers when they touch the toxic growth (only the first enemy that touches it),
      • Green Thumb and Extra Charge (Minor Augments), health increase, and an extra charge.
  • Helpful Tips for Relic:
    • Be in Tier III Cursed for PAP IV
    • Grind Points till at least Round 25 on Fishery Island to get PAP IV Jotunn Star
    • Use Toxic Growth and survive till round 40 with no perks. Camp the jail cell or 2^(nd) floor lighthouse.
    • You can pop a perkaholic before the round 1 marker shows up, but it’s a 50/50 chance to get the portal at this point.
  • Augments for Trial: Any
  • Helpful Tips for Trial/Trial Prep:
    • Locations For Cursed Eggs: Dry Dock Box Location (Look Up In The Left Corner Facing The Box), North Side of Storm Bridge by Tyr’s Foot, South Side of Skallen Market just past Mule Kick, and Lighthouse South Side on the Lighthouse.

Dancing Arnie Relic (TR)

  • Relic Effect: All perk machines are cursed and give random perks.
  • Relic Requirements:
    • Relic Requirement #1: Part Locations (Find Them In This EXACT Order)
      • In Blodheim Hall, place these items on the firepit.
      • Pot: SW side of Skallen Market under last food stand
      • Ale: On barrel by porch in front of the Eidskallen Square – Fishery Island Zipline
      • Chilly Chunks: In Truck on Storm Bridge. REALLY IMPORTANT, use explosive to blow up inside truck, get this Chilly Chunk first, otherwise you will be soft-locked out of the relic if you wish to get the Jotunn Star.
      • Lobster Claw: Kill a Necropincer ONLY with the fire trap, pick it up.
      • Fish: On round 40+, use the fishing rod to get the fish.
    • Relic Requirement #2: Get 100 melee kills around the firepit.
    • Trial Portal Location: Fishery Island, northeast corner just opposite of box location.
  • Trial: Zombies can only be killed with Melee Attacks
    • Waves 1, 3, 4: Kill enemies to move up progress bar.
    • Waves 2&5: Kill HVTs (2x Necropincers wave 2, 1x Necropincer and 1x Zursa wave 5)
  • Difficulty: Easy
  • Save and Quit Possible? No! Ensure you do not save and quit on any round.
  • Augments For Relic: Any
  • Helpful Tips for Relic: Not Needed
  • Augments for Trial:
    • Melee Machiatto:
      • Expresso (Major Augment), faster melee speed.
      • Stick and Move (Minor Augment), faster backpedal speed.
  • Helpful Tips for Trial/Trial Prep:
    • Golden Armor.
    • PAP IV Jotunn Star makes this trial a breeze.

WICKED RELICS: TIER 2 Game of Cursed Minimum

Bus (AOTD) * Easiest Wicked Relic By Requirements Along With Golden Spork *

  • Relic Effect: Enemy health regenerates.
  • Relic Requirements:
    • Reach round 60, complete an entire round not firing a weapon, meleeing, using equipment or PHD flopper.
    • Trial Portal Location: Blackwater Lake, northside of the boathouse.
  • Trial: Zombies can only be damaged by brain rotted zombies
    • Waves 1, 2, 4, 5 : Kill enemies to move up progress bar.
    • Waves 3&6: Kill HVTs (1x Dopple ghast and 1x Zursa wave 3, 2x Dopple ghast and 1x Zursa wave 6). Mimics can spawn as well.
  • Difficulty: Easy/Medium
  • Save and Quit Possible? Yes! Save and quit is possible anytime before round 60.
  • Augments For Relic: Any
  • Helpful Tips for Relic:
    • Wait for a ravager round, use sawblade trap at Vandorn Farm, then jump to Ashwood and use sawblade trap in Rabbit Alley
    • Do not fire a weapon or use PHD flopper. I have seen people use equipment, I wouldn't risk it.
    • If you can't do it on a ravager round, use the Vandorn Farm trap continuously, it will kill the doppleghast as well. Just don't fire a weapon.
  • Augments for Trial:
    • Brainrot Ammo Mod:
      • Caustic Fumes (Major Augment), deal damage to nearby enemies.
      • Haste and Super Serum (Minor Augment), quicker and increases the damage inflicted by the brainrotted enemies.
  • Helpful Tips for Trial/Trial Prep:
    • Ultra rarity Pap III assault rifle is recommended here, ultra rarity not necessary but is helpful.

Dragon (AOTD) * Hardest Wicked Relic By Requirements Along With Music Box *

  • Relic Effect: Ammo crates are disabled.
  • Relic Requirements:
    • Complete the Cursed Boss Fight after Round 60.
    • Trial Portal Location: Blackwater Lake, southeast corner of south cabin wall.
  • Trial: Zombies can only be damaged by explosives.
    • Waves 1, 2, 4, 5 : Kill enemies to move up progress bar.
    • Waves 3&6: Kill HVTs (1x Dopple ghast and 1x Zursa wave 3, 2x Dopple ghast and 1x Zursa wave 6). Mimics can spawn as well.
  • Difficulty: Hard
  • Save and Quit Possible? Yes! Save and quit is possible anytime before round 60.
  • Augments For Relic:
    • Mule Kick: Free Throw (Major Augment), have a chance to throw equipment for free.
    • Stamin Up: Tac Sprint (Major Augment), superfast sprint.
    • Juggernog: Probiotic (Major Augment), extra health.
    • PHD Flopper:
      • PHD Slider (Major Augment), PHD slide deals damage to enemies.
      • Tribologist (Minor Augment), PHD slide farther and faster.
  • Helpful Tips for Relic:
    • Get as many perks as fast as possible, ideally get quick revive eternaled at all costs. This will be super helpful in the boss fight.
    • Be super aggressive in the boss fight. Save aether shrouds for last phase, bring in Kazimirs or Monkeys so that you can repair Tessie. This boss fight is way harder than the standard one.
    • Bring Cache Back, Power Keg and Shields Up for gobblegums (shields up can be replaced with a mega gum).
  • Augments for Trial: Any
  • Helpful Tips for Trial/Trial Prep:
    • Bring PAP III Ray Gun MK I
    • Kazimirs also work
    • Craft as many war machines as you want
    • Obviously, you require PHD flopper to use explosives close range.

Blood Vials (AOTD) * Easiest Wicked Relic By Trial *

  • Relic Effect: Disables ALL augments.
  • Relic Requirements:
    • On rounds 20, 30, 40, 50 and 60, find a ringing phone around the map and interact with it.
    • Phone Locations:
      • Janus Towers Plaza: Inside the server room on the right desk.
      • Zarya Cosmodrome: Inside the control room on a desk
      • Blackwater Lake: Inside the tool shed.
      • Farmhouse: On a table on the first floor, immediately turn to your left When entering from the bottom.
      • Ashwood: On a table inside Hargroves Mercantile, Or opposite Vulture Aid in the Market Square.
      • Exit 115: In the service station on a table or behind the counter in the diner.
      • Lost Cabins: on a table in the fog between Ashwood and Blackwater Lake.
    • Trial Portal Location: Blackwater Lake, inside the cabin looking west.
  • Trial: Weapons do 50% damage.
    • Waves 1, 2, 4, 5 : Kill enemies to move up progress bar.
    • Waves 3&6: Kill HVTs (1x Dopple ghast and 1x Zursa wave 3, 2x Dopple ghast and 1x Zursa wave 6). Mimics can spawn as well.
  • Difficulty: Medium (Medium due to phones being finicky)
  • Save and Quit Possible? No! Ensure you do not save and quite once the telephone spawn process has started.
  • Augments For Relic: Any
  • Helpful Tips for Relic:
    • Save at least 5 zombies at end of round on 20, 30, 40, 50, and 60.
    • Bounce on jump pads around map to find phone (listen for loud ringing)
    • Kill a zombie every five minutes to ensure round doesn't flip before finding the phone. Interact with phone.
  • Augments for Trial: Any
  • Helpful Tips for Trial/Trial Prep:
    • Just bring wonder weapons
    • War machines still clap HVTs

Golden Spork (AM) * Easiest Wicked Relic By Requirements Along With Bus *

  • Relic Effect: Enemies deal double damage.
  • Relic Requirements:
    • Complete easter egg up to the mars portal before round 60.
    • After round 60, train a massive horde of zombies on Mars. Then lead them over to portal and fire mangler cannon at portal. Use decoys to move zombies to on top of ritual circle, and all the zombies SHOULD die.
    • Trial Portal Location: Crash Site, just north of quick revive on the wall right of the gobblegum machine.
  • Trial: Enemies can only be damaged while hip-firing.
    • Waves 1, 2, 4, 5 : Kill enemies to move up progress bar.
    • Waves 3&6: Kill HVTs (1x Uber Klaus, 2x Klaus, 1x mimic wave 3, 1x Uber Klaus and 1x OSCAR wave 6).
  • Difficulty: Medium (This trial will take awhile, hard to focus HVTs)
  • Save and Quit Possible? Yes! Save and quit is possible after the Mars portal is opened before round 60.
  • Augments For Relic: Any
  • Helpful Tips for Relic:
    • Have at least 3 decoys crafted for the Mangler Cannon step.
  • Augments for Trial: Any
  • Helpful Tips for Trial/Trial Prep:
    • Use the LGM-1 and Ray Gun MKI (Both PAP III) to hip fire enemies.
    • War machines cannot be used even though they are hip-fired.

Civil Protector (AM)

  • Relic Effect: Perk Decay, lose a perk after 100 enemy eliminations.
  • Relic Requirements:
    • Activate Tessie with Energy Mine Field Upgrade, draw one zombie near to it. Receive code from Tessie by reading the flashes of its lights. Then PHD flop/slide underneath the corresponding chandeliers.
    • Tessie Code:
      • Front Left Headlight: Chandelier Above Crafting Table.
      • Front Right Headlight: Chandlier Above Ammo Cache.
      • Back Left Headlight: Chandelier To Left Above Crash Site Entrance.
      • Back Right Headlight: Chandelier To Right Above Crash Site Entrance By Speed Cola.
    • Trial Portal Location: Crash Site, by Quick Revive on left wall on top level before left door.
  • Trial: Every Zombie is a Sprinter!
    • Waves 1, 2, 4, 5 : Kill enemies to move up progress bar.
    • Waves 3&6: Kill HVTs (1x Uber Klaus, 2x Klaus, 1x mimic wave 3, 1x Uber Klaus and 1x OSCAR wave 6).
  • Difficulty: Medium (You can get trapped with the zombies all moving so fast)
  • Save and Quit Possible? Yes! Save and quit is possible anytime before round 60.
  • Augments For Relic:
    • PHD Flopper: Stuntman (Minor Augment, Optional), allows you to create PHD slides and explosive shockwaves on walls.
  • Helpful Tips for Relic:
    • Save about 4-5 zombies at end of round.
    • Circle around the car to read the code.
    • Pop an idle eyes gobblegum to be safe (optional).
    • Pop a time out gobblegum to stop zombie spawns (optional).
    • PHD flop directly below the chandeliers. Sliding can work, but finicky at best.
  • Augments for Trial:
    • Stamin Up: Hot Foot or Tac Sprint (Major Augments), both provide boosts of speed.
  • Helpful Tips for Trial/Trial Prep:
    • Every zombie sprints, so just keep your distance.
    • Use Apogee Annihilator to get rid of zombies and lower HVT health.

Mangler Helmet (PJ) * Hardest Wicked Relic By Trial *

  • Relic Effect: Arsenal is Disabled.
  • Relic Requirements:
    • NOTE: Do NOT have Seed Relic active!
    • Relic Requirement #1: Get Mr.Peeks Field Upgrade charged. In both Destroyed and Past Nuketown, spin the box until the bunny appears. Use field upgrade, then grab the bunny. Place the bunnies on past and present versions of the yellow house mailbox.
    • Relic Requirement #2: Grind to round 60, then look for the ultra rarity knife in the mailbox (could be in past or present). An HVT mimic will spawn. You may PAP the knife if needed, must you need to kill the mimic with only the knife.
    • Trial Portal Location: Green House Balcony, Destroyed Nuketown.
  • Trial: Survive 6 waves with health reduced and no armour.
    • Waves 1, 2, 4, 5 : Kill enemies to move up progress bar.
    • Waves 3&6: Kill HVTs (2x Doppleghasts and 1x Rad Hound wave 3, 3x Doppleghasts and 1x Rad Hound wave 6). Sometimes only 2x doppleghasts spawn on wave 6.
  • Difficulty: Very Hard (Reduced Health, No Armor Quite Difficult)
  • Save and Quit Possible? Yes! Save and quit is possible anytime before round 60, but you will have to redo the Mr.Peeks mystery box steps.
  • Augments For Relic: Any
  • Helpful Tips for Relic:
    • Get PAP III minimum Ray Gun MKI ASAP, also get PAP IV Sundergat
    • Brainrot is also helpful on a ultra rarity assault rifle.
  • Augments for Trial:
    • Quick Revive: Dying Wish (Major Augment), three self-revives for free. Make sure this is eternal!
    • Stamin Up: Hot Foot or Tac Sprint (Major Augments), both provide boosts of speed.
    • Juggernog: Probiotic or Iron Core (Major Augments), both provide extra health).
    • Mule Kick: Free Throw (Major Augment), throw equipment for free is an absolute MUST!
    • Wisp Tea: Mask of Distraction (Major Augment), acts like mini monkey)
    • PHD Flopper:
      • PHD Slider: (Major Augment), slide with PHD.
      • Tribologist: (Minor Augment), slide further and faster with PHD
  • Helpful Tips for Trial/Trial Prep:
    • Keep your distance at ALL times
    • Keep Ray Gun MK I or Sundergat out at all times.
    • Spam war machine and kazamirs.
    • Use all the map space, take your time if need be.

Agarthan Device (TR)

  • Relic Effect: Spawns a different type of zombie every round (toxic, ice, normal, etc.)
  • Relic Requirements:
    • Relic Requirement #1: You MUST play as Richtofen!
    • Relic Requirement #2: Object Locations
      • Walkie Talkie: Open Group 935 Genetic Lab with RC-XD. Open the room to the Uranium, and pick up the walkie talkie on the floor to the left of the uranium.
      • Mr Peeks: Use Tyr’s Fast Travel System, go to Ava’s room. By the nightstand under the bed, interact with Mr Peeks.
      • Helmet: Use Tyr’s Fast Travel System, go to Urzikstan room. The helmet will be atop a wooden box on the lowest shelf by Strauss’ corpse.
    • Relic Requirement #3: Wait till round 15, buy melee machiatto, then melee the barrel to start the Richtofen Side Easter Egg. Once Von List is done talking, interact with the chair and place the items on the chair.
    • NOTE: This relic can currently be done before round 60, but zombies for trial will have round 60 health! You may have to do side EE after round 60 eventually!
    • Trial Portal Location: Dry Dock, west wall on top level of dry dock opposite the zip line.
  • Trial: Enemies can only be killed while indoors.
    • Waves 1, 2, 4, 5 : Kill enemies to move up progress bar.
    • Waves 3&6: Kill HVTs (2x Necropincers wave 3, 2x Necropincers 1x Dopplghast 1x Zursa wave 6). I have seen a Doppleghast also spawn on Wave 3.
  • Difficulty: Medium-Hard (Round 60 zombies, not a lot of space indoors)
  • Save and Quit Possible? No! Save and quit is not possible once the prep for the Richtofen side EE is completed.
  • Augments For Relic: Any
  • Helpful Tips for Relic:
    • Complete the Richtofen side EE on Round 15 and get the trial portal (While you still can).
    • Use Akita or Razor to grind points up till about round 35-40. Get a Ray Gun MKI/MKII or Mustang and Sally PAP IV as well as Jotunn Star PAP IV.
  • Augments for Trial:
    • Mule Kick: Free Throw (Major Augment), throw equipment for free is an absolute MUST!
    • Wisp Tea: Mask of Distraction (Major Augment), acts like mini monkey)
    • PHD Flopper:
      • PHD Slider: (Major Augment), slide with PHD.
      • Tribologist: (Minor Augment), slide further and faster with PHD
  • Helpful Tips for Trial/Trial Prep:
    • Camping Strategy
      • Bulldoze your way through the waves with Toxic Growth in 2^(nd) story lighthouse. Use war machine on wave 6.
    • Map Training Strategy
      • Keep your distance at ALL times.
      • Use War Machine on HVTs inside.
      • Use all the map space, take your time if need be.

Music Box (TR) * Hardest Wicked Relic By Requirements Along With Dragon *

  • Relic Effect: Enemies can only be eliminated with critical kills.
  • Relic Requirements:
    • Get to round 60, enter Tyr’s head and get 5 headshots total within 1 minute.
    • Trial Portal Location: Dry Dock, very west side by secret blocked staircase and near Fjord Road.
  • Trial: Locate Holdout Locations and Survive.
    • Waves 1, 2, 3, 4: Kill enemies to move up progress bar. About 2-3 Necropincers will spawn on each wave.
    • Waves 5: About 6-8 Necropincers will spawn.
    • Wave 6: About 3-4 Necropincers will spawn, but holdout circle very small.
    • Holdout circle will shrink every wave.
  • Difficulty: Hard (5 headshot sniper requirement and holdout circles are small)
  • Save and Quit Possible? Yes! Save and quit is possible anytime before round 60!
  • Augments For Relic: Any
  • Helpful Tips for Relic:
    • Save two zombies on the Round 60 frost round and get the following items …
      • Equipment: 3x Decoys
      • Gobblegums: Idle Eyes, Kill Joy, Temporal Gift
    • Kill the two zombies in Spawn, Eidskallen Square or Fishery Island. The point is to start Round 61+ in an area where you are close to the desired location and you can spawn in enough zombies.
    • Make your way to Skallen Market. Once your zombies have respawned, move in front of the north door of the church. Follow the exact process shown FOR SOLO, this works virtually 100% of the time …
      • Throw a decoy on the snow in front of the door. Pop kill joy, then throw another decoy in the same spot.
      • Then, pop Idle Eyes and enter Tyr’s Head immediately. You should have 20-30 zombies ready to shoot. Now its on your sniping ability to get the 5 headshots.
      • This relic trigger is finicky and is the second hardest in the game behind the spider relic for solo.
  • Augments for Trial:
    • Mule Kick: Free Throw (Major Augment), throw equipment for free is an absolute MUST!
    • Wisp Tea: Mask of Distraction (Major Augment), acts like mini monkey)
    • PHD Flopper:
      • PHD Slider: (Major Augment), slide with PHD.
      • Tribologist: (Minor Augment), slide further and faster with PHD
    • Frenzied Guard:
      • Frenzy Fire (Major Augment), pull ammo from your stock.
      • Dual Layer and Extension (Minor Augment), additional armor and longer Frenzied Guard.
  • Helpful Tips for Trial/Trial Prep:
    • Gobblegums: Cache Back, Shields Up and Kill Joy (Or Power Keg). These are not necessary but provide extra assurance.
    • Don’t be afraid to throw Kazimirs when you are overwhelmed.
    • Pop cache back just prior to wave 4.
    • Save the war machine specifically for waves 5 and 6. Pop shields up and kill joy (or power keg) whenever you want on waves 5 and 6.
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u/DoubleDDay69 — 2 days ago

Mythic Cynic

Would someone be so kind as to load me into a game of cursed with all of the ashes relics so I can hopefully achieve getting mythic cynic I have one more dark ops to complete to have 15 also do I have to play on Ashes of the dammed to achieve this?

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u/Neither_Stock7511 — 1 day ago

Research augment help

I don’t understand. Why are those 2 augments for dead wire not unlocked? I want to get napalm burst, which requires 3 augments unlocked.

u/Adventurous_War96 — 2 days ago

Never hit round 50

I've played quite well in the previous titles, aka only till round 36-7ish in bo1-bo4 at max. Cold war I hit 75, for obvious reasons. The gameplay loop was easy. Bo6-7 is harder, I get the system has changed. But I never really hit round 50. I don't use gobblegums. One thing I'll say I don't have upgraded weapons or augments, it'll take a long time to grind them. Do y'all have any tips. I only have 6-7 augments maxed out and quick revive, jugg and vulture's aid made it easier very visibly so. Rn I'm advancing towards the electric cherry from elemental pop. Do y'all have any advices?

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u/BravoNinja69 — 3 days ago

Cursed match, music box

Can anyone confirm that if saving and quitting while going for this Relic will screw things up?

Thanks in advance 🍻🎸

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u/PhatDeth — 2 days ago

YouTube content creators for squads/pub matches

Wondering who's a good YouTube streamer that focuses more on squad based zombies or public matches?

I find so many guides and videos are solo games and honestly solo play is so much different from playing public matches, like some EE steps are easy solo but difficult with randoms, same with some boss fights you'll need a completely different strategy, GG, and augments if not going solo. Some players are like me and literally never pay solo unless it's last resort (like some relics or challenges).

A great recent example is co-op drop glocke step on toten, super easy solo, much more difficult co-op and all the guides saying you need to kill 20 zombies are not accurate for co-op as it seems to scale. Boss fights are another good example, I love seeing guides say stuff like "just go chill and train the zombies and reset" when in co-op this is near impossible.

I like how Lego unlocked does a lot of co-op with Craig, looking for someone like that but more geared towards squads or public matches, all suggestions appreciated!!

reddit.com
u/Threeflipskat3r — 2 days ago

GIVE US A TRASH CAN!!!!!!!!!!!!!!

The trash can in AOTD was such a wonderful addition to the map... and then they 💩 the bed by not putting the same thing in PJ or Totenreich.

I want to carry 2 guns, NOT 3 but I will always get Mule Kick either via Ted Tasks or buy because I want to carry more tacticals. Now I can't pick up a gun and use it while I'm getting setup because I can't get rid of it. Oh sure, I can 'replace' it but I can't get rid of it all together. I absolutely HATE managing 3 weapons... it also discourages picking up and trying out different guns from the Mystery Box because you don't want to get stuck holding it.

I don't even care about the can giving salvage .... just give us a way to get RID of weapons without replacing them.

reddit.com
u/Gulf_Coast_Girl — 3 days ago