r/BlenderArt

STEP importer/exporter, feature packed, ultrafast, but... HELP!
▲ 1 r/BlenderArt+1 crossposts

STEP importer/exporter, feature packed, ultrafast, but... HELP!

I don't know what to do anymore. Over weeks of hard work, I've created perhaps the best STEP importer/exporter for Blender with unique features no one else has, professional, production proven and fast (like really fast). C++, highly optimized. Multi platform, Windows and Linux and macOS. You can change resolution on the fly after the import. It has superior tessellation not seen so far in Blender. Holes / bores removal like magic (really, I wish I would have this features in my expensive Autodesk 3d software. Go burn down in flames 3dsmax, I hate you so much). Same price as the smaller packages.
But the people are buying the simple and featureless standard STEP importers. What do you guys want? Please tell me what I'm doing wrong. I'm tired, boss.

Here is my baby:

https://superhivemarket.com/products/angel-step-cad-importer
Video:
https://www.youtube.com/watch?v=X2xMFDsXsQU

Angel STEP — STEP / IGES / BREP CAD Importer & Exporter for Blender

Import STEP, IGES and BREP CAD straight into Blender with watertight, render-ready meshes, live source linking and per-part quality control. Remove holes / bores like magic. Then export your assembly back to STEP.

Blender 3.6+ (tested 3.6 – 5.2) · Windows 64-bit · Linux - macOS

u/76vangel — 4 hours ago

[Blender render] need someone to render a video

I've created a blender file but can't render it out and i need it for my thesis, its a 360° video from cycles, I'll provide the file and all you have to do is render out a video. I'll pay $3 USD per video (there are 4 videos in total) dm me, so I can send the files, thank you!

reddit.com
u/sideliness — 13 hours ago
▲ 113 r/BlenderArt+1 crossposts

Blender test render

I made this inside blender can you help me telling what more can I improve I am just t a beginner and it's a test render 😅

u/Pratham__95 — 1 day ago
▲ 229 r/BlenderArt+1 crossposts

PB & Bubblegum guardian fan art in Blender 🩷🩷

I had so much fun making this PB & bubblegum guardian fan art and am pretty proud of how it came out! Hope you guys like it 🥹🥹

(I’m @urbanfolie on insta and TikTok if you feel like showing some love)

u/SecretCautious1340 — 2 days ago
▲ 23 r/BlenderArt+1 crossposts

Final Render of Tiny Hakashiro

yeah yeah I know that vignette is too powerful and strange, I'm too lazy to correct it. Inspired by Arch Nazarè from cyberpunk 2077

u/Subject-Till-6450 — 2 days ago
▲ 2 r/BlenderArt+1 crossposts

Why this happen with (Sharp/seam) edge work flow while baking the normal map ? Is it just a limitation ?

I am trying to make a hard surface model in blender and i need to use (Sharp/ seam ) work flow. I will bake in substance painter any way which works just fine in this situation. But i need to do alot of test bakes in blender so i make sure i don't need any tweaks after importing into substance. This only happens when and edge is marked sharp and also marked seam which is the standard. When i remove the "Sharp" form the edges it bakes fine. But with alot of gradient in the normal map... In others word when the edge is marked "sharp" the baking rays behave differently than normal causeing the low poly to bake the same details twice on different parts of the low poly especially on rounded 90° angels.

u/NoSympathy5841 — 3 days ago
▲ 11 r/BlenderArt+2 crossposts

My brother and I got tired of fixing UVs and topology for client work, so we spent 4 months building an AI texturing add-on. Here is ReskinIT.

Hey Blender fam,

I'm an architect. My brother is a developer. We built ReskinIT because we kept hitting the same wall on client work models showing up with messedup UVs, awkward topology, and no time to manually fix every variation we wanted to explore. We needed something that could move fast through look-dev without burning a day per direction.

So we made it ourselves. 4 months of iteration. Too much coffee. A few sibling arguments. It's live today.

The brain is multimodal. ReskinIT runs on a multimodal foundation model text and images are tokenized into the same embedding space and reasoned about together. When you give it a reference image AND a prompt, it doesn't process them in isolation. It learns the relationships between them. "Worn leather, 1940s pilot's jacket" connects to specific surface regions on your mesh because language and visual texture share the same internal representation. The interface is just: tell it what you want.

Persona system. Specialized "art director" personas sit on top of the model Firearms knows muzzle wear, Automotive knows panel gaps and chrome, Mecha knows hard-surface paneling, Nature knows organic flow. Pick one, you're asking a specialist.

Smart Prompt. Staring at a grey mesh with no idea what to type? Hit Smart Prompt. ReskinIT reads your geometry and writes a descriptive prompt for you.

Cold Start. Untextured grey mesh? AO and curvature bake in the background, feed in as conditioning. The output respects your geometry's folds, edges, and form.

Refine, don't regenerate. In the demo video, there's a Blender T-shirt with "5.1" on the back. I change the prompt to "5.2" only that detail updates. Lighting, wear, palette, the rest of the texture all preserved. You don't lose your work to make a small change.

Use it as a sketch, or take it to final. We don't pretend ReskinIT replaces every step of your texturing pipeline. Some days we use it for fast ideation three or four directions in five minutes, then pick one and polish manually. Other days the output ships as-is. Both are valid. That flexibility is the whole point it inspires before it commits.

NVIDIA and labs like them pour millions into AI material research. ReskinIT is two brothers, one apartment. No funding, no team, no compute farm. And it's here, in a Blender panel, today.

If you want to try it out, we put it up on Superhive here:https://superhivemarket.com/products/reskinit. We're doing a 50% off launch price through June 18th to get it into people's hands. Happy to answer any questions or take your harsh feedback in the comments!

u/daniels1589 — 3 days ago

My first creation

I had followed Grant Abbitt course, then I wanted to give it a go myself. Any tips on lighting would be appreciated, as it's what I struggled with the most.

u/Own-Homework-1844 — 4 days ago

Ps1 style cinematic made in blender

Just trying different different 3d art style in blender. I hope you guys like it

😁

u/One_Truth5392 — 4 days ago
▲ 9 r/BlenderArt+1 crossposts

what do i fill this with?

This is my first time making an abandoned scene or a scene overall, and I'd really like some ideas on what to fill this with because i have no idea anymore lol, btw im trying to make a broken roof as shown but i seem to not know how to make it seem real, any help/idea on how? tysm

u/Subject-Homework-886 — 5 days ago
▲ 14 r/BlenderArt+1 crossposts

My First Ever Backrooms Animation (Blender)

I'm currently learning and experimenting with Blender, and this is my little experiment. I'd like some feedback as well, if it's not too much of a bother.

u/Comfortable_Phase479 — 4 days ago
▲ 1 r/BlenderArt+1 crossposts

Live Preview of 3D art

Hi, guys,

I am wondering whether there is such a practice in 3d modelling to send models with textures for review and feedback in some apps? I am familiar that a popular practice is to make videos with different angles or animations of the model but still I wonder whether there are some ways for live previews so the clients can spend some time playing around with lighting or zoom?

reddit.com
u/draftli_io — 5 days ago
▲ 3 r/BlenderArt+3 crossposts

Stellarforge -- Weekly Dev Update Vlog

Hey Guys! Just posting a video showcasing some of the new updates for the week. menus are starting to look a little more polished. added planetary storms, colonist's have a lot more logic now. conditions, traits, addiction tendancies. The research system is starting to become a lot more fleshed out.

Have a peek if you're curious!

Let me know some feedback !

Cheers

https://youtu.be/pEjMsHDzU68

Stellarforge Discord
https://discord.gg/nNyuSfsuG

u/Limp-Balance-9252 — 7 days ago