r/Civilization6

Image 1 — By real world measures, which is the smallest / largest natural wonder in CIV 6?
Image 2 — By real world measures, which is the smallest / largest natural wonder in CIV 6?

By real world measures, which is the smallest / largest natural wonder in CIV 6?

Was asking myself this question and thought it would be more fun discussing and brainstorming this matter with you guys than just looking up the wikipedia entries for every wonder.

From the top of my head, I would say the smallest has to be delicate arch, which is about 20 meters and the largest* maybe the Galapagos Island with Isla Isabella spanning around 135km along it's longer axis? Am I missing one?

*not counting the Bermuda Triangle cause it's kinda lame as an answer and irl I don't really know if it qualifies as a wonder :D

u/Tassinho_ — 16 hours ago
▲ 60 r/Civilization6+1 crossposts

I made a mod to tweak building of roads and railroads

In vanilla game, only practical way to build roads is to send trade routes. You can also use military engineer, but that makes no sense because it costs one of their 2 charges and after researching steam power they can build railroads free of charge.

This leads to shortage of roads for most of the game while late-game we sometimes see players spamming railroads everywhere.

My mod aims to change this by adding more straightforward way to build roads (with builder charge) and also making railroads bit more expensive. This will introduce some interesting strategical choices and also make the game more realistic.

Features:
- builder can create roads
- builder can create railroads (after researching steam power)
- both roads and railroads consume 1 charge
- railroad resource cost increased to 3 iron + 1 coal

Download:

https://www.nexusmods.com/civilisationvi/mods/282

https://steamcommunity.com/sharedfiles/filedetails/?id=3758093154

u/TheGoldenShotgunSK — 18 hours ago
▲ 1.3k r/Civilization6+4 crossposts

real life atomic bomb vs atomic bomb from civilization 6

Do you know how much I love watching nuclear weapon explosions in Civilization VI? Both the explosion itself and the mushroom cloud look incredibly beautiful and powerful. That’s why I decided to compare clips of atomic bombs from the game with real-life nuclear explosions, and let you decide how similar they really are.

Sadly i can't find good video of thermonuclear test , so its only just atomic bomb

this cilp was Hardtack Nutmeg-2 it was an atomic test explosion as part of the Hardtack series in 1958. Nutmeg was an LLNL shot detonated on May 21, 1958 on Bikini Atoll in the Marshall Islands. Nutmeg's yield was 25 kilotons.

there are 2 cilp in this video , just watch the whole

Credits to civ6 video https://youtu.be/FduLQnL3Hf4?si=5VKVXvrh1oUf2l5f

Credit to atomic test video https://youtu.be/NofLHhxHwYk?si=B5C0eFxSMaCrQ5cJ

u/CleanBag9219 — 1 day ago
▲ 6 r/Civilization6+1 crossposts

Please help

Hi, is there any way to make the game bigger? I'm new to this, and I bought the game on sale on Steam. I have a MacBook Air M4, and when I launched it, the buttons were this small, even though full-screen mode is enabled in the settings. Can you please help me? Thank you

u/Happy-Piglet1039 — 16 hours ago
▲ 5 r/Civilization6+1 crossposts

Which luxury resources do YOU cherish?

I'm asking for both: which do you gravitate towards in most (if not all) games you play AND which are the best for specific Civs? Don't care about the trash ones (Canada, Georgia, etc). More curious about Germany, Brazil, Rome, Russia, Egypt, Spain, America, China, Scythia, Norway, Australia, Persia..just to name a few of the major ones I've played with a bit.

Marble for China, whales/turtles for Spain, silk/cotton for Persia makes enough sense. Salt, spice, & sugar seem to be the best all around but I've still had times where they weren't all that beneficial to me in the long run.

Asking mainly out of curiousity. Beyond that I wanna improve my general strategy...I usually setup my game then I'll reroll the map a few times until I get a decent terrain for my strategy that also has at least 2 or 3 of (solid food tiles, a mountain/river complex for defense and district planning, & a luxury or two nearby). And I'll reroll a very good starting point sometimes simply bc I dont think the luxuries available will benefit me very much. Is this a bad strat or are specific luxuries in early game not something I should be picky about

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u/Kaladinuchiha — 1 day ago

Tips for emperor difficulty first time

I feel pretty confident in this game now, except for one thing. Game start. I'm tired of king difficulty because it is too easy but I keep getting my ass kicked at the start of my emperor games and falling way behind. How do I juggle barbarians and aggressive civs and setting myself up for success?

I also mainly play poland

Edit: also gathering storm expansion rules

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u/lennykrevits — 1 day ago
▲ 5 r/Civilization6+2 crossposts

Good QOL / "Vanilla" Mods in 2026?

My friends and I have been playing multiplayer a lot lately and we appreciate anything that reduces annoyances and friction in the gameplay to focus on the fun parts. We still want the game to mostly play as normal, no new Civs/leaders/units, but with added convenience like better map tacks and being able to clear all notifications with one button (because it's really annoying getting 20 declarations of peace and war every time a city state changes suzerain especially in a team game). We do already use most of the top rated mods on the Steam Workshop but feel free to recommend them anyway for the sake of anyone else who stumbled across this post!

If it makes a difference, we generally play against CPUs so if you do recommend any mods that slightly change the actual gameplay and isn't completely vanilla/QOL I would prefer ones that don't break the AI or I'd appreciate some clarification in your comment if it does

All the results I can find about this are at least a couple years old, so I figured it might be worth asking again. Thanks in advance!

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u/Bishop51213 — 2 days ago

I literally cannot click this.

Im trying to play civ 6. I've bought it on steam. I get to this screen and it literally will not let me click.

u/eccehobo1 — 2 days ago

How do you defeat Korea?

What are the best strategies to employ when playing multiplayer against a human opponent who has picked Korea? In these kinds of games, the Korea player always manages to outscience us, and then destroy us with superior military forces. The only time I have ever been successful against Korea is when I could find them early and contain them to a relatively small area. Otherwise, they inevitably dominate no matter how successful I am with my civilization. Any tips welcome.

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u/Technical_Turn3497 — 4 days ago

Preferred settings

Hey all, what’s your go to play mode? I always roll random civ, king difficulty, standard speed and size on continents. It’s really fun playing towards whatever civ’s strengths I get on the fly, without too much BS. I also like having the 8 player count, and continents make it feel more “realistic” for immersion and RP.

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u/CRT_Me — 4 days ago

Version is missing

I can’t be the only one watching Cote d’Ivoire in the World Cup and wondering they won’t put the Roman numerals after the name on the scoreboard.

u/ManagementLeft1831 — 5 days ago
▲ 63 r/Civilization6+2 crossposts

I updated my Civilization VI auto map pins mod after all

Hey everyone,

I originally did not plan to keep updating this mod, but it turned out to be one of the very few things I made on the internet that some people actually liked. So I decided to come back to it and make an update.

The mod is called Mega Auto Pins. It automatically places suggested map pins for cities and districts after you press Shift + G.

Main changes in this update:

  • Reworked city and district placement logic.
  • Improved recommendations for existing cities.
  • Added safer next-city placement logic.
  • Better checks against placing new cities too close to existing cities, city-states, or enemy cities.
  • Improved Harbor placement.
  • Improved Aqueduct checks.
  • Added stronger protection against placing districts on valuable resources.
  • Added builder hints for improvements like Mines, Quarries, and Fishing Boats.
  • Shift + G now clears old player pins and recalculates a fresh plan.
  • Fixed several bad or invalid placement suggestions.

The mod is still experimental and far from perfect, but it should be much better than the old version.

It works best together with Detailed Map Tacks.

Thanks to everyone who tried it, commented, or gave feedback. I honestly did not expect anyone to care about this project, so it was pretty cool to see that some people found it useful.

Link to the mod:
https://www.nexusmods.com/civilisationvi/mods/236?tab=description

u/hellotismee — 7 days ago
▲ 810 r/Civilization6+1 crossposts

I solved the "snowballing" issue with reverse engineering mod.

Big issue with many vanilla Civilization games is the "snowballing" fenomenon - sometimes a leading player's advantages might compound so much, that one player might end up several eras ahead and other players have no chance of catching up. This leads to lot of games ending up unfinished, because players become bored and just start a new game (since victory is already determined). Developers tried to solve this issue with Civ 7 ages system - which is hated by many players because it makes the game feel more scripted.

I came up with another approach. In real life, technological differences between countries are not as big. Why? Because countries tend to copy and reverse engineer each other's inventions. Knowledge is shared both willingly and unwillingly. I decided to implement this into the game.

HOW IT WORKS

When a civilization finishes a technology or civic, every other civilization that has met them has a 30% chance to receive the matching boost.

These conditions will increase the chance of receiving boost:

  • +10% if there is a trade route between those civs
  • +10% for each level of diplomatic visibility
  • +20% (for Eurekas) if they have research alliance
  • +20% (for Inspirations) if they have cultural alliance
  • +15% if they are in war with each other

This way, you can still enjoy advantages of your hard-earned science yields, but it is also not impossible for other's to catch up.

You can download the mod here:

https://steamcommunity.com/sharedfiles/filedetails/?id=3751149664

https://www.nexusmods.com/civilisationvi/mods/281

u/TheGoldenShotgunSK — 12 days ago
▲ 624 r/Civilization6+3 crossposts

Pour la Fête Nationale, faites une partie de Civ 6 avec le Québec

J'ai préparé un "mod" pour le jeu Civilization VI qui ajoute le Québec comme civilisation jouable, avec Samuel de Champlain comme dirigeant. Il s'agit d'une version de travail, donc ce n'est pas encore dans son état final. Il y a encore du texte à rédiger au propre, de l'art temporaire (en partie généré par l'IA, désolé, mais si vous êtes artiste et voulez contribuer, faites moi signe), la trame musicale utilisée est celle du Canada (qui est principalement composée de pistes francophones, mais il faut tolérer le Ô Canada occasionnel), et il y a quelques bogues (mais rien qui brise le jeu).

Si vous posséder le jeu (et les DLC) et que ça vous intéresse, vous pouvez télécharger le contenu gratuitement sur Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3750633879 . Je serais bien heureux d'avoir de vos rétroactions pour l'améliorer.

Bonne Saint-Jean à tous! ⚜️

u/PsychicDave — 12 days ago

Have anyone of you ever escaped as a spy once you were caught?

I know it’s not a lot of time, I have like 400 hours in this game and I’m pretty sure my spy has never like successfully escaped on foot or by boat or whatever.

Does it ever happen? Just really low chances?

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u/WorryNotBanIncoming — 10 days ago