r/CrazyHand

Heya peeps! How do you get used to your controller?

How do you get used to inputting stuff like Rar's short hopping, teching (Especially at ledge since i suck at that), etc etc, how do you get used to it? Just a question!

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u/Consistent_Tap7194 — 3 days ago

Looking for players willing to test an unconventional Smash training method.

I've been working on a Smash training guide for far too long. I'm just afraid of how it will be received, if at all. I talk to a few people, they show some interest, but it rarely leads anywhere. I believe that what I have to offer is genuinely beneficial for competitive players seeking to improve their performance, convincing players to follow my particular training methods is where I struggle. 

I'm putting out an open invitation for anyone who wants to try something new that covers subjects no other training guide currently offers. Community feedback would be invaluable to me at this point, and having just a few participants who've found everything else wanting is who I'm after. 

Skill acquisition is about the reduction of uncertainty. Each input (or “step”) in a combination increases a player's uncertainty until a missed input forces a neutral state. The reduction of uncertainty isn't merely in “playing more”, but training within fixed environments that foster certain behaviors that, when layered together, form the foundation of a player's playstyle.

We achieve this through several means: goal reorientation, stock leverage, stage conditioning, and moveset reduction. Moveset reduction is understanding how viable options are reduced with each successive input step. Stage conditioning forces the player to develop strategies that counter the behaviors they've learned under the ordinary, developer intended environment. Stock leverage is a self imposed constraint on behavior within static and dynamic gameplay, adhering to a ten to one leverage ratio as standard practice. Finally, goal reorientation is about moving beyond binary “win/lose” conditions, turning the end match stats into a performance metric.

Apart from training there's plenty more I could say that would cover theory and mechanics. 

I'm not looking for people who already agree with me. I'm looking for players willing to test the ideas and tell me where they succeed, where they fail, and what could be improved.

If any of this sounds interesting to you, or if you have questions or comments, leave a post or send me a message. If I could get *just a single person* to engage with, that would be a huge deal for me.

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u/ArtisticWorld8748 — 4 days ago

Braacket Alternative?

I've been using Braacket to make my regions PR league for a bit now, but I'm getting fed up with how slow and inconsistent the servers are. But I can't find any actual alternative online that aren't 8+ year old bare bones tools. Any TOs here have some suggestions?

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u/UnlawfulFoxy — 4 days ago

Pokemon Trainer Help (and general tips)

I'm a relatively casual player (main PT) but I've been trying to get better via training and online. I've got my bread and butter combos and kill confirms pretty settled as well as a decent grasp of movement and I feel like I have a good advantage state when I'm locked in (which doesn't happen much unfortunately lol). The issue is that as I face harder opponents, the skill gap between myself and where they are looks insanely large and I'm a bit lost on how to bridge it.

The areas where I struggle in, and could really use some tips/practice methods on, are:

  1. Spacing/Positioning: I've been using Izaw's training video for some time and specifically practicing the spacing drills (the one where you go across the stage and Fair or Bair), but I feel like it has been impossible for me to translate any of that into actual gameplay. Getting good spacing against a moving opponent has been really hard to do and when I try to be deliberate I end up hitting where they were rather than where they are.
  2. Pace: As I face harder opponents, the pace of the game completely passes me by. Obviously there are characters like Fox that just are insanely fast, but I feel overwhelmed by most characters. There's a lot of times where I feel like I can punish a bad move, my opponent throws out a jab or a quick option that I'm not ready for and then I end up being on the back foot again. Or there's times where I go to punish a landing and my opponent shields almost immediately after they land. In the moment it feels like a frame data thing, but there has to be some way to react faster than I am right now. Is there a way to practice this?
  3. Disadvantage: This is the real kicker. My disadvantage is HORRENDOUS. I get stuck on ledge really badly and I find it hard to practice mixing up my options. I know PT also doesn't have the best air mobility or ledge options, but are there ways to practice the different ones to make them less telegraphed?

Don't want this to come off as a rant, but I'm struggling a bit on how to deliberately practice rather than just banging my head against a wall in quickplay or practicing the same drills in training. Thanks :)

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u/sp-241625 — 6 days ago
▲ 35 r/CrazyHand+1 crossposts

More accurate breakdown of gsp to skill level

GSP is difficult to make comparisons with because it's constantly going up. The skill difference between 15M and 16M is very different today than it was a couple months ago.

So, to make this easier, you can convert GSP into MMR (matchmaking rating), which is basically the same as Chess Elo. I have a calculator for this where you give a few GSPs you see right now and it will find the GSP -> MMR conversion for that moment in time.

https://gsp-wizard.github.io/gsp-to-mmr/

Once you've done that, you can see how things spread out. Here are some of the MMR milestones today:

  • 600 mmr -> 2M gsp
  • 800 mmr -> 2.5M gsp
  • 900 mmr -> 4.5M gsp
  • 1000 mmr -> 9M gsp (This is the center of the curve)
  • 1100 mmr -> 13.5M gsp
  • 1142 mmr -> 14.76M gsp (This is the entry to Elite Smash)
  • 1200 mmr -> 15.7M gsp
  • 1300 mmr -> 16.1M gsp
  • 1400 mmr -> 16.15M gsp
  • 1600 mmr -> 16.19M gsp
  • 1800 mmr -> 16.24M gsp
  • 2100 mmr -> 16.3M gsp (Tweek's Diddy Kong is here. Highest I've seen)

Since this is so similar to Chess Elo, you can determine the general odds of winning based on mmr difference.

  • 0 diff = 50/50
  • 100 diff = 64/36
  • 200 diff = 75/25
  • 400 diff = 90/10
  • 800 diff = 99/1

So if you've made it to Elite Smash, congrats! But your skill is still closer to someone at 2M gsp than it is to the top of the top.

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u/gsp_is_dumb — 7 days ago

just started, what should i do?

ssbu has been around me forever all my good friends play it and my boyfriend and his friends too, problem is they all know how to play and worse they all have a main that they use and are incredibly good at so as someone who only JUST started to be interested and play 1v1 with them i wanted to find a main too and play well but honestly im very new to handling the inputs on the switch for ssbu and i struggle to decide what to do in different situations so i end up spam pressing and (obviously) losing.

My friend suggested for me to try to play the link(s) because even though im new to ssbu i played the legend of zelda and im a big fan of link and thats the only connection i have to ssbu😅 so ive been trying to get used to the playstyle of toon link especially but recently i purchased sephiroth and i thought his moves are relatively easy to understand and do and hes quite fun to play but now im even more confused on what i should do

should i continue with playing and practising toon link or should i just play sephiroth? Main idea is that im just tryna get good with ONE character before switching…because ive been practising with toon link but sephiroth is fun to play!!

Also any tips for a beginner is helpful 🥲 ive learnt some basics from my friends and boyfriend as well as from the move list but im still struggling and need any tips anyone has!!

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u/Lucky-Independent-61 — 8 days ago

Struggling to learn the game as a returning player

So I’ve been playing smash casually and only with my friends at gatherings for some time on and off so I have only the basic understandings of the game down. I JUST learned what fast falling was and teching LMAO. Yes I’m that new. I hopped into an online match and was humbled real quick. I have no idea how to get any better, how to practice getting better, or even how to find a main now since it feels like I can’t even compete with my old main In online. It feels like I need to relearn this game completely just to play it online. I used to main samus, and thinking about swapping to either cloud or roy since they both seem fairly strong. It feels like I need a coach or something just to learn this game again. I’ve been watching tons of “Art of \_\_” videos but they honestly don’t really help and are hard to keep up with. There’s not really any videos for beginners that are late to the game. Any type of help or tips would be greatly appreciated!!! I’ll even take a coach!!!

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u/JaMo2K00 — 9 days ago

(I pick aegis as my secondary for Luigi, so thank you, but now I got another problem)

so I want another secondary that would work for both Luigi's and aegis's bad matchups, so which one is a better secondary for someone who dual-mains Luigi and aegis? byleth or sephiroth?

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u/Competitive_Major995 — 6 days ago

I’m genuinely considering switching my main because of the people around me

So for context, I don’t go to tournaments very often, maybe like once or twice a month at the most. I mostly play with a group of friends either online or in person.

I used to main Bowser, and I also had a problem with getting salty pretty much every time I played him. I just wasn’t having fun. So a while ago I decided to drop him and find a new main.

I landed on Mr. Game & Watch, and almost immediately I started having fun with Ultimate again. I wanted to play more and I still enjoy him a lot. However, my friends don’t enjoy it. They liked my Bowser because I was walking punching bag or a character, but not my GnW, and honestly I don’t blame them either.

And I wouldn’t even give it a second thought normally, but it’s genuinely gotten to a point where they’ve started treating me differently. They don’t wanna play as much, and even when they do, they get salty and stop after like two games. And it’s not just my group of friends, it’s pretty much anyone I play with.

It makes me feel bad cause I know what that’s like and it sucks. And I also hate being the person that ruins someone’s fun.

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u/ty_rec — 14 days ago