r/CurseForge

Is this a symptom of not allocating enough ram to curseforge for minecraft?

Had this issue twice now, both times playing a pretty decently heavy modpack (250+). Never had ram stability issues or any crashes like this before using curseforge for minecraft on this pc and it only happens when running these packs, so it's 100% related to this app.

Packs I've had this happen on are deceasedcraft and z apocalypse, both one time. For deceasedcraft I had I think 6gb allocated, for z apoc I had 4. I absolutely am capable of allocating more (and likely will), I just want to check and see if anyone can confirm offhand if that is the correct approach.

u/Lostmaniac9 — 4 hours ago

YO I need recommendations foe good horror mods for minecraft jeve

Hey...I am new to minecraft java and i want some good horror mods to play ...and someone to play it with cuz my friends dont have a pc ....but telling you now I am 19 and a guy but i have a squeaky voice that makes me sound like i am 12... but yes i am 19 years old

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u/myscrappy — 5 hours ago
▲ 224 r/CurseForge+6 crossposts

I’ve been cooking

Createch 2 is an expert Minecraft modpack I’ve been building around one idea: take TerraFirmaCraft’s survival and realism, then see how far you can push that same world without ever throwing those foundations away.

You start out basically prehistoric. making stone tools, dealing with seasons and food, prospecting for copper, learning metallurgy. Then that same save slowly turns into railways, oil refineries, electrical grids, chemical plants, aircraft, rockets, nuclear engineering, quantum tech and eventually Stargates.

The part I’m probably most excited about is space, because I really didn’t want it to be “go to Mars, grab the special item, come home.”

So the geology follows you.

You can actually end up standing on Mars prospecting for something your factory back on Earth needs. The Moon, Venus, Mercury, the End and Stargate worlds all become parts of the same industrial economy.

Transportation grows with you too. Walking turns into railways, then aircraft, then rockets, then Stargates. The idea is that new technology expands what you can do instead of just deleting everything that came before it.

Eventually you stop thinking about building a base and start thinking about building infrastructure across worlds.

And somehow underneath all of that, it’s still TerraFirmaCraft.

8.1b is the first version where I feel like I can finally say it:

Createch 2 is here.

u/Keyboard_Lord — 17 hours ago
▲ 26 r/CurseForge+3 crossposts

New Modpack Update!

Hey guys, i wanted to showcase what the next update of my modpack will be including. I found this cool mod called radio tower which allows you to call airdrops which become harder to obtain depending on what you choose. I added 5 different vouchers in which you can get a random vehicle , aircraft , tacz rifle , smg or pistol.

My goal with this update is to completely remove the need to go underground and mine for materials. You might still wanna do it if you want to make something specific faster than relying on luck but in this update im greatily reducing the need to that! Which brings me to the biggest overhaul ive done for this pack..

A LOT of lootpool changes. I cant upload other screenshots sadly due to the video but i have added over 15 new structures in which you can find different types of loot from materials to ammo and even guns!

Additionally i changed the loot found in underground bunkers as it was too vanilla-like and split it into 3 categories. Supplies , Normal , and Treasure. Each has their own type of loot with the treasure obviously being the best but also least common. Now raiding them is actually worth it.

I have also completely revamped the starting bunker to be more fun and gore.

There are a couple other additions / bug fixes which will all be listed in the changelog!

What do you think? Does this look cool?

For anyone interested here's a link to the modpack https://www.curseforge.com/minecraft/modpacks/runngun
And a link to a goofy trailer i made a while ago
https://youtu.be/U7hUPuQeBU0?si=ZE_frtq1SW_EUou1

While im still tweaking the airdrops a bit this update will be up later this week.

u/FkillerGREEk — 18 hours ago

Why is the thalassaphobia mod saturation maxxing

this isnt super important or anything, im just confused why every food item gives 5 billion trillion zillion saturation

u/Pretty-Record5962 — 1 day ago
▲ 14 r/CurseForge+2 crossposts

Minecraft ModJam 2026: Mid-Contest Rewards!

The first round of mid-contest rewards is here, with 10 winners who have each won $150

A big thank you to everyone who has already jumped in and submitted their creations!

Full ModJam Details in the ModJam Website

Submissions open until September 1, 2026 17:00, with many more rewards to win!

> Join the Authors Discord for easier project collaborations and staying updated

Congratulations!

u/CptJonah — 1 day ago
▲ 1 r/CurseForge+1 crossposts

How would i go about troubleshooting this error? obviously i can't just take my mods folder out and put it on my desktop its like 28 GB of data

i overdid it on curseforge the other day and ended up with double the amount of script mods and now my game won't start i've tried deleting some more but i'm not even really sure where to start from

u/Organic-Time3965 — 2 days ago
▲ 2 r/CurseForge+1 crossposts

Trying to increase allocated memory issue

I'm trying to increase mem allocation to 10GB. When i get to the curseforge screen all the numbers and important gubbins are invisible as is the slider? Lol

I tried setting it to light mode but that did sweet FA. Can't highlight text with click+drag. Whatdo? QQ

reddit.com
u/InflamedAbyss13 — 2 days ago

How do I update neoforge

One of my mods requires neoforge 26.2.0.42 or above but my current version is 26.2.0.10 and I cant figure out how to update it to be that

u/shm1ggy — 3 days ago
▲ 176 r/CurseForge+4 crossposts

Yaprak tırmıklama modumun ilk betasını sonunda çıkardım 🍂

Bir süredir burada da geliştirme sürecini paylaştığım Leaf Rake sonunda ilk açık beta sürümüne ulaştı :)

Video hâlâ moddaki her şeyi göstermiyor ama ana oynanış artık oturdu. Doğal olarak oluşan yaprakları tırmıklayıp fiziksel yığınlara çevirebiliyor, daha büyük tepeler oluşturabiliyor, süpürgeyle şekillendirebiliyor ve içine atlayabiliyorsunuz.

Artık tek başıma sürekli ayar yapmak yerine biraz gerçek oyuncu geri bildirimi almak istiyorum.

Özellikle tırmık hissi, doğal yaprak miktarı, yığınların görünüşü ve performans hakkında ne düşündüğünüzü merak ediyorum.

Garip veya kötü hissettiren bir şey varsa direkt söyleyin :D

u/Crafty_Row5344 — 5 days ago

Does anyone else have these?

ive had curseforge for over 2 years, ive seen these "txt" things in the notepad, they are honestly pretty helpful but im not sure why these are on here, the only reason i put this on the curseforge subreddit is cause when i hover over it the most noteworthy thing is: "\curseforge\Minecraft\install\webcache\" which makes me think its a temporary cache file since it says "cache". if anyone knows what this is please spill the beans, ty very much for reading this. PS i couldnt find an actual tag for this. PPS i left out some details of the "\curseforge\Minecraft\install\webcache\" incase it leaks smth, i apologize if it makes anything harder to figure out.

u/Tall-Village-905 — 3 days ago
▲ 106 r/CurseForge+1 crossposts

LTX Industries v2 has been released!

Well, I've almost entirely revamped the progression tree of my mod for this update so I figured I'd jump all the way to v2 instead of v1.5 like I originally planned.

I added a lot of materials to LTXI. I might miss some, but off the top of my head: Silver, Sodium, Silicon, Phosphorus, Sulfur, Peridotite (including a decorative building set and dust for resource processing), Olivine, Pyroxene, Fluorite, Silicone Rubber, and Fluoropolymer.

For fluids, I've added Methane, Sulphurine, Hydrochloric Acid, Ammonia, Hydrofluoric Acid, and Silicone Oil. Viridic Acid has been replaced by Sulfuric Acid, though it retains the same appearance and theme for the most part.

New metals for progression are also here, Tungsten-Plated Slatesteel (midgame) and Rhenium (endgame).

Plate items (yes I know people love microcrafting with these) have been added for Copper, Gold, Titanium, Silver, Niobium, Rhenium, Silicon, Slatesteel, Tungsten-Plated Slatesteel, Polymer, and Fluoropolymer.

A second circuit board has been added, the Elite Circuit Board. The normal Circuit board can now only make T1-T3 circuits, while the Elite Circuit Board can make all 5 tiers with the silicon-phosphorus-crystal composite Logic Cores/Nano-Logic Cores.

New machines have been added! The Atmospheric Scrubber for collecting ambient fluids and gases or localized fluids and gases from certain locations. It is currently the only way to obtain Argon and Methane. The Material Press for making plates and gears efficiently. Finally the HydroSieve. It can make flint but more importantly it is used to farm Raw Olivine and Raw Fluorite, and it is the second machine in the ore processing line.

Speaking of which: I've removed the one-stage ore pebbles mechanic and replaced it with a five-stage ore processing chain. The first stage remains in the Grinder and is a guaranteed doubling. The subsequent stages in the HydroSieve (2), Voltaic Injector (3), Chem Lab (4), and ElectroCentrifuge (5) have a 50% of doubling. On average, this is about a 10x yield per raw ore item. However, all stages aside from the first must be unlocked via upgrade modules, and these require materials from roughly the progression stage you are in. Stage 4 and 5 use Sulfuric Acid and Hydrochloric Acid as well, so you'll have to set up a supply line for those.

Finally, weaponry. Because of the difficulty spike in the mod, weapon energy items, the Ammo Scavenger enchantment, and all related upgrades have been removed. Weapons now natively use the Common Energy (CE/FE) reload source. They've also received some slight stat increases. Yay.

Download here

u/limexplosion7 — 7 days ago
▲ 2.1k r/CurseForge+5 crossposts

Update on my leaf raking mod: you can jump into the piles now :D

I posted the first prototype of this here recently and got way more feedback than I expected, so I kept working on it.

It feels a lot less prototype-y now. The leaves rustle and kick up little particles when you walk through them, and as you rake them together they build up into progressively larger piles.

You can jump into the bigger piles now too. They soften your fall, make a bigger rustle, and a hard enough landing can scatter some of the leaves back out again.

I also reworked how the leaves function under the hood. Most of the time they stay static, and they only become temporary moving clusters while they're actually being raked or scattered. That seems to be keeping performance pretty light so far.

The pile models are still placeholder-ish, and I definitely want to keep polishing the visuals, but I'm really happy with how the interaction itself is starting to feel.

The next big step is the world side of it. I want forests to naturally generate leaf litter around trees, including support for modded trees, and eventually I want the leaves to slowly come back after you've cleaned an area.

Still very early, so feedback is absolutely welcome :)

u/Crafty_Row5344 — 10 days ago
▲ 2 r/CurseForge+1 crossposts

How to make it so i can see entities for the full 32 chunks before they disappear (modded with curseforge)

Me and my friends tried to set up a invasion using the mod superb warfare, however the vehicles were considered entities and we could only see them and eachother when we were within 64.5 blocks, Anything that can fix this?

reddit.com
u/DJTheProblemChild — 6 days ago

Please bring LOTRO to CurseForge

Hello Folks,

LOTRO getting a real hype right now, a lot of old players come back and even a lot of ex wow players apprears in our server, its full.

Most Addons are oldish, they is lotrointerface.com you will see its like an forum from 15 years ago.

What do I have to do to get LOTRO to Curseforge?

reddit.com
u/justsomerandomstory — 6 days ago