
Can't masterwork an affix on weapon
Maybe I am missing something, but it won't let me masterwork an affix on this weapon? Is this a bug?
*edit: lmao im broke pls disregard

Maybe I am missing something, but it won't let me masterwork an affix on this weapon? Is this a bug?
*edit: lmao im broke pls disregard
THIS IS NOT A BLAST SHRINE
Was tweaking Swaggy's build with signet, and saw this video by Xarrio and thought that Signet ww is basically doing all the same steps might as well try Azurewrath on it
Can say Pit 150 was super easy, went into boss with 8min, died twice to fallen lunatics, and still cleared it on time
After over 250 mass transfigs... It happened.
Now I have to farm that damn dungeon I was postponing until I had a weapon worthy of the big boy gems xD
After about 1200 coruptions I got gem strength on this + mainhand Bludgeoning 😄
Edit: reddit won't let me see anybody's comments on any post made in the past half hour or so, idk what's going on. I'm genuinely interested in any input here but idk when I'll be able to actually look at any of it. Thank you for your input.
I think I have a problem going for crit damage... I seem to be averaging around 5t damage. I'm not the most interested in transitioning to the op/selig build but I'm not totally against it, I have endurant faith and selig ready to go and my grips are good with no life on it.... But I'm wondering if I can really push the pure whirlwind build any further. My wrath glyph is at 120 and I'm pretty much maxed out on pits at 120/125. Anybody got any advice or is it time to bite the bullet and switch to op/selig and reset like all of my progress regarding the crit damage I've worked for? 😅
life long ww fan, after trying out lock im back to my fav but I’m struggling with how many different options there are for aspects and paragon paths. Is there a guide that is a standout yall would recommend? I tend to prefer speed over pit pushing. TIA
Even on my farming build (seal of riches, 2 PT charms, 2 crucible, 1 unique), the damage increase was quite notable, hitting in the 10s of Ts, which rarely occurred with the other 2H weapon which had gem strength.
So crushing on 1H weapon opposite of Ramaladni's, channeling on ring. Aspect lost was HH. BLT is always the unique charm slotted, aside from T12 Mephisto runs when I swap to EF.
I used to run Tidal with deluge, dropping crushing, and it did ok, but when my channeling polearm rolled gem strength, I switched to that thinking the gem strength would be best. The numbers seem to say otherwise, at least with my current setup.
Edit: Apologies! I forgot to mention my paragon boards and glyphs.
Boards are: blood rage, warbringer, weapons master, and force of nature
Glyphs: might, dominate, twister, wrath and exploit
Started using the strategy to transfigure everything ancestral. Surprisingly, only took about 7 attempts. Very pleased
I'm getting ready to grind out 4 horadric gems to fully utilize my gem strength rolls so any tips would be greatly appreciated. Doesn't matter if it saves 2 minutes or 20 seconds..... this is going to be a loooooong grind so I'm trying to shave off any time I can.
Just a heads up to anyone who might the same mistake as me. Noticed today my fury generation had completely disappeared on my WW barb and I was losing the plot trying to think why.
Then I realised it was the CoL unique charm I had equipped. Took it off and no problem again. I am not entirely sure why this is happening though but my assumption is because CoL makes WW cost become 0/near-0 which means lucky % to recover resource no longer procs on twisters?
It made the WW barb unplayable regardless of whether had Ramaldni equipped or not and even with fury gen on all pieces.
Trying to figure out how to get full uptime on WOTB in this expansion, outside of stacking CDR which I haven't gotten around to yet I thought running Harragoth while doing tons of DoT's with full shouts and Marshal glyph would get me there but its nowhere close at all. Even if I managed to get like 30-40% CDR I don't think I'd make it, the Harrogth is triggering so very little it seems.
Anyone managed to figure it out yet or is it just not meant to be 100% anymore?
TLDR: This post is specifically talking about end game pushing. Yes, I know you don't need this stuff for the vast majority of content. I don't mind good gear being "hard to get," I do mind "hard" being standing in town for an hour holding down Y (transmute) 3 seconds at a time and not *doing things*. This being an *option* would also be fine if it were not the *only* option.
Getting gear was fun. The loot pinatas and hoping for the piece I needed (Selig) to complete my build was a fun chase (I ended up getting lucky on a craft, but I digress).
I am now stuck (solo) on Pit ~135. I can complete it with a couple minutes to spare. To get any further I need Gem Power on one or more weapons and/or GA rolls on my charms. Both of these are trapped behind cube gambling.
Like I don't even care about weapon drops anymore because Gem Power > GA's on weapons. I don't care about charm drops because they *can't* drop with GA's.
So I go out and farm for a while hoping something good drops. Get a collection together and then spend the next hour crunching (salvage/3 to 1 cube) everything because it didn't roll gem power.
I feel like I spend more time clicking "transmute" over and over in town than I do playing the game.
I'd argue the same problem exists with the new random stat uniques (my Gohr's and Ramalamadingdong are both still garbage), but thankfully only one of them *could* roll gem power and thankfully there are 3 other slots to choose from.
A trick that made life a whole lot easier was not to attack him directly (WWing through him) but rather do WW circles in front of him where the direction of the fire tornados will do all the damage and take him out without ever touching him. If you do enough of them (fully buffed) fast enough, U can kill him B4 he changes phase attacks.
Running Cliptis' Selig variation build without a Perdition (RNG not nice) and farming for a non-MaxLife Ramaladni's was brutal.
Also replaced Heavenly Strength with Glynn's + 2x Crit Max Resolve on Chest/Pants for alt dmg reduction.
Ps. Sorry for Playstation mobile pic 😬
Pit130 Boss also bleeds for 87 trillion a second.
Following roughly Rob's build; https://d4builds.gg/builds/c03878b1-bcb4-4daa-8c96-b4fa3c506ce5/?var=0
But I've swapped to 2H Mace for time being, so I don't have to weapon swap to generate OP.
I've been using it for a while, but wondering if it's really necessary and if a legendary chest or shroud might be better, so i can add extra damage?
I have 473 life, heir of perdition, melted heart, starless skies. They’re all masterworked and rolled correctly. My other items, glyphs, rolls are NOT even close to optimized but I don’t have any life rolls on items, gems, aspect, or talismans.
I can stare at mephisto t12 and (not do much damage) but survive his attacks 99% of the time. Then seemingly randomly he, or a lair boss, or a high pit will kill me.
I’m using the mobalytics build. I noticed that it had iron skin which is weird because if you press iron skin it gives you more life which makes you kill able so I have tried pressing it and not pressing it. Pressing it definitely introduces potential one shot more.
Does anyone know why this is? The build is close enough to be called immortal but I don’t know if it’s truly unkillable. Just trying to learn more about the build.
Got my second 4GA Selig in as many days.
Which one for Maxroll Whirlwind Barb?
I can kill almost everything on t12 but still die randomly in groups sometimes. What seems like the right tool to push me ahead?
Thanks for the info, the damage seems around the same on the dummy.