r/DOTA

▲ 263 r/DOTA+1 crossposts

From Dota 2 Mods to a Standalone Game Part 2

Some of you maybe remember my post here (Part 1) from last year, where I talked about my old Warcraft 3 and Dota 2 mods and how I decided to make POLYSTRIKE into a standalone game.

First I just want to say thank you guys. I really didn't expect so much support from Dota community on my last post. I was reading comments, messages, criticism, everything. It really motivated me and our team to just close ourselves from everything for some time and work on the game.

I was making mods for almost 20 years already. Some of you maybe played POLYSTRIKE, Pure Reflex, Hardcore Ninja, Dota 2 Low Poly Map, Frostivus, Duel and some of my other custom games. Over all these years millions of people played my mods and honestly this is still crazy for me to think about.

I always enjoyed seeing people playing something I made, getting messages from players, watching people have fun, even when you guys were breaking my mods and finding bugs I never knew existed :D

So when I stopped updating and posting about my Dota mods, I want to make one thing clear. I didn't leave you guys.

At some point I was just tired of constantly fixing things after Dota updates. Something changes, something breaks, then I fix it, then another update comes and again something breaks. I understood that if I really want to take POLYSTRIKE further, I need to stop depending on another game and finally make my own.

So this is what we did.

We moved POLYSTRIKE away from Dota and started rebuilding it as a completely independent game in Unreal Engine 5. Own IP, own world, factions, characters, maps and basically everything from scratch.

But before I show what happened with the game, I also owe you an apology.

Last time I was talking about releasing POLYSTRIKE around October 2025. Obviously this didn't happen.

The last year was very hard for our team. The war in Ukraine is still going and several people from our team were mobilized and sent to the war. One of them is Yura, one of our core guys, very talented animator who worked on our weapons, characters and even our fish animations :)

Sadly we also lost some people from our team because of the war.

There were also periods when attacks on infrastructure left some of our guys without electricity for like 12 hours every day. So sometimes it was just impossible to work normally.

I'm not saying this as some excuse. This is just what happened and why everything took much longer than we planned.

We couldn't make it faster.

But we didn't stop.

The game continued to move forward, even if sometimes much slower than we wanted.

And honestly, knowing that there are people waiting for it helped a lot.

Since my previous post so much changed. Our team changed, I changed and POLYSTRIKE changed A LOT.

Also you guys changed it.

There was a lot of support under my old posts but also criticism, and some of it was completely fair. We actually went back and changed many things people didn't like. Some things were redesigned, some completely removed. So if you remember the old version, I think you will notice a pretty big difference now.

And finally after all this time we decided... ok, its probably time to show it.

There is still a lot unfinished. There are things we are not showing yet, systems still being worked on, more maps and content coming. Normally I would probably wait longer before announcement.

But after so many years working on this thing, I think we already have enough to be proud of.

So 2 days ago we finally officially announced POLYSTRIKE.

It's now a standalone 5v5 top-down tactical shooter, completely independent from Dota.

And the first reaction was honestly much better than I expected.

In first 24 hours after announcement we got more than 2,000 Steam wishlists.

For our team this is a really really good start. It gives me some hope that maybe this crazy idea can actually go pretty far. Our big goal now is to somehow reach the Top 100 most wishlisted upcoming games on Steam.

It's not going to be easy obviously, but 2k people in one day made this goal feel a little less crazy :)

And this is also why I wanted to come back here.

Dota community was a huge part of my life as a modder. I really enjoyed all these years seeing you playing my stuff, writing me messages, giving feedback and just having fun with things I created.

So no, I didn't leave you.

I just stopped constantly repairing my mods after every game update and decided to take everything I learned from Dota and build something where we can control our own future.

Now POLYSTRIKE is finally that game.

I'm not asking you to wishlist it just because I made Dota mods before.

Watch the gameplay first and decide yourself.

If you like what we are doing, adding POLYSTRIKE to your Steam wishlist really helps us a lot. Especially now when we are trying to push it toward that Top 100.

https://store.steampowered.com/app/3254300/POLYSTRIKE/

And if something looks bad or you don't like something, tell me too. You guys already changed this game with your feedback before.

Some of you were playing the original POLYSTRIKE mod years ago, and some probably have no idea who I am :D

Btw, I'm happy I can finally come back here and show you what all this time went into.

POLYSTRIKE is not a Dota 2 mod anymore. It's finally our own game.

Thanks guys. Really.

And I hope some of you will be there with us for this next part too.

u/Royal_Permissi0n — 11 hours ago
▲ 6 r/DOTA+4 crossposts

Want to made Fun and together playing Dota2 with talking and team up.

Hello guys I played Dota2 7years ago now I restart to playing back. Cause I play Alone most of the time that’s why I made this Channel for free Join to everyone and Let’s play together if you are playing solo and boring. I’m also in the voice chat most of my time and Let’s do this to Good Community to Play Dota Fun. Ok Guys This is Channel Link —
https://discord.gg/dxGn7bwAZ

u/BlueJF793 — 2 days ago
▲ 0 r/DOTA+1 crossposts

Есть ли шанс на киберспорт?

Мне 15 лет. Я инраю в доту около 2 лет имею 2к часов и 2к птс. но при этом я ни разу не играл в доту осознанно. Я не смотрел демки, не тренировался ластхитить и фармить. Скажите, есть ли хоть какой то шанс попасть в киберспорт если я всерьез займусь дотой и буду каждый день тренироваться? Или я должен иметь много ммр даже без тренировок, что бы иметь возможность выступать на про сцене?

reddit.com
u/idkwhatineeddoing — 5 days ago
▲ 0 r/DOTA

After Battle Fury, every PA should buy Blink Dagger. It is her emergency exit.

Battle Fury gives PA farm.

Blink Dagger gives PA the ability to keep that farm after the enemy inevitably decides she has “too many items.”

PA already has Phantom Strike, but that is a one-way ticket toward danger. Blink Dagger is the return ticket.

Why should PA buy it after Battle Fury?

  • Spirit Breaker charges you? Blink away before the stun connects. The horse arrives at an empty restaurant.
  • Axe blinks toward you? Blink out before Call lands. Axe is now spinning alone, emotionally and physically.
  • Enemy support walks into lane? Blink in, Phantom Strike, crit them into the buyback screen, then Blink out before their team can type “PA noob.”
  • Bad team fight? Blink to a tree, high ground, or anywhere that does not contain five enemy heroes and your offlaner’s terrible initiation.
  • Chasing someone? Blink over cliffs and trees instead of taking the scenic route through every enemy ward on the map.
  • Farming with Battle Fury? Blink between camps and lanes faster, while also giving yourself a panic button when the enemy smokes.

The real strength is that Blink Dagger lets PA choose when a fight starts and when it ends. Phantom Strike can be saved for the actual kill instead of being wasted just to enter the fight.

Also, the enemy has to respect your positioning. A support cannot casually show on a wave anymore. Axe cannot stand nearby pretending he is invisible. Spirit Breaker has to charge from farther away. Suddenly everyone is playing Dota while PA is playing teleport tag.

reddit.com
u/Kindly-Lynx105 — 13 days ago