r/DaggerheARTIST

Looking for an artist - Campaign Frame Cover Art / no ai

Looking for an artist to create the title cover of my campaign frame.

We can discuss particulars but I'm going for Expedition 33 and Stormlight Archive vibes, landscape image for the cover of the CF

Might have some more artwork needed to scatter across the CF as well but we shall see 😁

We can discuss over message or discord if available.

reddit.com
u/No-Imagination-4751 — 2 days ago
▲ 294 r/DaggerheARTIST+1 crossposts

I wanted to catch some Bronze Age aesthetics with this illustration of our game

u/Hosidax — 5 days ago
▲ 52 r/DaggerheARTIST+1 crossposts

Zinnia, the renewal druid

Hey! I'm going to play my first proper daggerheart campaign, and I wanted to share the character I made for it. We are using the five banners burning frame, so Zinnia is a character from the nation of Polaris.

The art is my own and I'm taking commissions if you are interested 🙈 https://rodojo.carrd.co/

u/Hosidax — 5 days ago
▲ 282 r/DaggerheARTIST+1 crossposts

I built a physical interactive hex map for my Age of Umbra campaign

Over Christmas break I wanted a project that would intersect multiple of my creative interests: Daggerheart, CAD, 3D printing, miniature painting, software engineering, and electronics. Having just started to DM an Age of Umbra mini-campaign, and figuring that my electronics skills (being the most fledgling of the aforementioned interests) would just about allow me to blink some LED "pyres", the idea for this interactive hex map contraption was born.

Of course it took me far longer than the week I had off at Christmas to complete! However, I was able to debut it during the 5th session of the campaign, just as my players managed to wrap up the first major story arc by reigniting an extinguished pyre. It was all worth it to see that single LED flicker back to life 😂

Design & aesthetic

Our Age of Umbra campaign is set in a valley around whose edges are 3 towns: Galestone, Ransfall, and Blacktower. I decided to represent this region using the wonderful hex tiles from Hexton Hills. Some strategicly placed holes in the town tiles allowed room for RGB LEDs that would represent each town's pyre. Part of the first story arc involved the pyres being either extinguished or corrupted, meaning that I could change the colour of the LEDs to reflect the current state of each. I put a 4th LED in the fortress at the head of the valley (the "Pale Burg") to foreshadow (or spoil!) the lair of the big bad. Hey, it's hard to do "fog of war" on a preassembled physical map!

In keeping with the dark tone of the campaign I decided to paint the terrain tiles as if at night, illuminated by moonlight. Therefore I went with a muted and desaturated colour palette, and strong directional highlights. I'm not quite sure it fully reads as "moonlight" but I'm happy enough with how it turned out, and the light from the LEDs, diffused through translucent frosted "flame" caps, does illuminate each town center quite pleasingly.

The tech

Getting the electronics and software working was probably the most time-consuming part. I had a lot to learn.

  • Microcontroller: Waveshare ESP32-S3 board with built-in round touchscreen display. Housed in a hex "frame" to fit seamlessly into the top left corner of the map.
  • UI: a MicroPython app with LVGL UI that allows the user to cycle between locations and change pyre states.
  • Lighting: RGB LEDs hooked up via a TLC5947 LED driver. The MicroPython app controls their flame-like flicker and state transition animations, each driven independently.
  • Wireless: the device also serves a web app over WiFi, allowing me to change the pyre states from a browser, behind the DM screen, without needing to touch the display.
  • Power: an internal 2000mAh Li-Ion battery, charged via USB-C port, and a slide switch to turn everything on/off. It lasts about 6ish hours from fully charged.

Last but not least, the entire project is housed in a (rather chunky!) custom designed and 3D printed box.

Overall this was an incredible amount of fun to create! It remains to be seen whether it will be at all useful for the remainder of my campaign but I tell myself that if I ever run Age of Umbra again for a different group, this thing is ready to go from day 1.

If anyone is interested more in the "how", I've published all of the code, electronics, and hardware designs on GitHub here: https://github.com/peterdn/ttrpg-hex-map-console/

u/Hosidax — 10 days ago

Cover artwork for Daggerheart expansion

Evening everyone :)

I'm proud to post my cover artwork for "Tales of Untold Paths", a player expansion for Daggerheart designed and written by u/pagnabros

This is my first commission work! It's not perfect, but I'm happy with how it turned out!

If you want to know more about the book, visit u/pagnabros page on reddit, where you can find a preview of the document!

u/Reiimin — 11 days ago