r/Daz3D

Image 1 — Looking for a possible face sculpt commission
Image 2 — Looking for a possible face sculpt commission
▲ 0 r/Daz3D

Looking for a possible face sculpt commission

Looking for a sculpt that is not going to break the bank (in the past I've paid about $20)

looking for a lestat/sam reid sculpt (face only genesis 9)

edit: i do not have money this month. this would not even be started until next month and i'm unsure if it's something i actually want to go through with. i was mostly just shopping around to see if it's worth it for me to do it myself or to pay someone

u/iDiru — 22 hours ago
▲ 7 r/Daz3D

How was school?

I wanted a wholesome way to introduce one of my character's mother, so why not talking about her day at school.

u/Luciain — 1 day ago
▲ 21 r/Daz3D

Cloud Tiger

Playing with "Fuluo Hair for Genesis 9" and skin settings on a Genesis 9 figure

u/joepingleton — 2 days ago
▲ 10 r/Daz3D

When you get a idea but can't find assets.

I'm guessing I'm not the only one to run into this....

I only mess around with DAZ occasionally for my own entertainment and I'm not a expert in any way, shape or form.

I get ideas for scenes and usually I'm able to find assets that will work for what I need.

But sometimes, like the last couple ideas I've had, I end up spending hours digging trying to find anything that could work and come up empty.

For my most recent idea, I was able to find all the smaller props no problem, but the main prop... the actual set... or location if you will.... a grand total of 4 options, and none are usable for what I actually want.🙁

As fun as it is sometimes, it's times like this where I'm happy I only do things for fun and not for profit.

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u/PakRatJR — 6 days ago
▲ 8 r/Daz3D

Proportion Neck lenght

After 4 years I met a problem with one of my hairs which you can see int he picture and I have no idea how to fix it.

I tried doing fixes in Blender or Zbrush, it doesnt work. it looks nice in both but when you sen the hair back it just doesn't do what it should.

At first i thought its a rigging-bone structure problem, or weight maps maybe.

I still coudn't figure this out, but realized one thing.

When I started to reimport the hair from strach at one point, after Transfer utility, (Tired default, short hair, shoulder lenght hair) it immidietly starts sterching if you use Neck Lenght. So I'm guessing its a fitting process thing, not weight map or rigging. I even checked other peoples hairs, it doesnt do it. So I'm pretty sure its a simple fix I just don't know what it is. 😵

Anybody know how I could correct this?

u/CzSailis — 5 days ago
▲ 3 r/Daz3D

how can i change the hierarchy of the property groups tree for my character?

in parameters, if i wanted to put all existing groups under a new tree with new groups above them that i can move morphs into so they wont reorder or reset after i reload daz how would i  do that?

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u/Prestigious_Draw_805 — 5 days ago
▲ 8 r/Daz3D

adjust the bones

Hi, it's me again. I'd like to ask for some help: how can I manually adjust the Genesis 9 bones/joints? Is there also a way to automate this?

I'm having an issue with a custom character based on Genesis 9, and I want to manually adjust the skeleton/joints to fix some deformation problems.

I already know what is causing the problem, so I'm not really looking for advice about posing. What I need to understand is how to manually move and adjust Genesis 9 bones/joints inside DAZ Studio.

I'm using the Joint Editor, but I'm having trouble understanding the actual controls:

  • How exactly do I move a joint's Center Point?
  • How do I move the End Point?
  • How do I manually change a joint's orientation/rotation axis?
  • Are there specific keyboard shortcuts for moving or rotating these points?
  • Can I enter the joint's position/orientation numerically instead of dragging it with the mouse?
  • After manually adjusting the joints, what is the correct way to save those changes so they remain associated with my character's morph/shape?

My main goal is to manually adjust the Genesis 9 skeleton so that the fingers, hands, and other joints deform correctly when poses are applied. Right now, the fingers deform badly whenever I apply certain poses.

I can fix the deformation in Blender, but doing that manually for every pose is extremely time-consuming. I've also already tried "Adjust Rigging to Shape", but unfortunately it didn't solve the problem.

So I'm specifically looking for the practical workflow for manually adjusting the Genesis 9 joints/bones in DAZ Studio.

If anyone could show me the exact procedure, preferably with screenshots or a video, I'd really appreciate it.

Thanks!

u/National-Strategy563 — 7 days ago
▲ 6 r/Daz3D

VERY NEW to Daz, unable to get "Send to blender"

using Daz 3d 6 and blender 4.5, no matter what it doesn't appear (Keep in mind I just started today so I literally know barley anything) I looked up video tutorials but they use older versions and I got lost so i'm really stuck

u/Square_Field_4359 — 7 days ago
▲ 10 r/Daz3D

Accord GPU for DAZ Studio, a coordination tool to enable multiple instances, allow cross-application GPU queueing, and prevent OOM/VRAM fighting issues

TL;DR: Accord GPU is a free, open beta coordination layer for Windows that stops GPU-heavy creative apps from fighting each other for VRAM. If DAZ Studio, Blender, ComfyUI, or Ollama have ever crashed or OOM'd because something else on the machine grabbed the GPU first, this is built to prevent that.

The primary user base is intended to be creative professionals who frequently run multiple tools on the same system and have to micromanage which apps and jobs are allowed to run on the GPU. A proper system-wide queue for access to the GPU unlocks dramatically higher productivity and keeping the GPU running much more often.

The problem

GPU renderers, image/video generators, and local inference servers all assume they have exclusive ownership of the GPU. Run two of them at once, or even back to back before VRAM actually clears, and you get CUDA OOM crashes, driver resets, or corrupted output. There's no coordination layer between separate applications today, so people end up manually babysitting which app gets to touch the GPU and when.

How it works

A central hub app (Console) runs in the system tray and every plugin talks to it over a local named pipe.

When a component starts GPU work, it writes a small JSON "ticket" to a shared local folder. Every component joins a shared queue and pauses its jobs until the GPU is free.

GPU telemetry (VRAM, utilization, temps) is shown on a convenient appbar you can dock to any edge of any monitor. The queue of jobs appears here so you can see which app is active and what's coming up next.

Coordination is automatic once installed if you use the Accord controls. Kick off a DAZ or Blender render, queue a ComfyUI job or any inference through Ollama, and it waits its turn instead of fighting for the card immediately.

What's available right now (all free during open beta)

  • Accord GPU Console - the hub, always installed, manages the queue and GPU telemetry
  • Accord for DAZ Studio - a native DAZ plugin that adds a pane you can place wherever you like in your DAZ window setup
  • Accord for Blender - a native Blender addon that adds a tab to the N-panel, plus a settings tab
  • Accord for ComfyUI - an extension that replaces the Comfy queue with Accord-enabled queueing, and its own settings tab
  • Accord for Ollama - a transparent proxy that sits in front of Ollama's API to intercept traffic and help govern behavior like sending inferences into Ollama and when to evict a loaded model
  • Accord PRO - additional features that add job history including run time per job, priority rules to put different apps, renders or custom fields first in the queue, Windows power action controls when the queue runs dry, multi-GPU support and more

Roadmap

Accord GPU gains value as it covers more of the applications that heavily utilize your GPU. Which of those ships first is decided by community vote, not internal guesswork - if there's an app you want covered, go add your vote: https://accord-gpu.com/roadmap

Try it

Everything is free and no accounts are required while the open beta runs, PRO features and plugins included. Installer's here: https://accord-gpu.com/download

Accord For DAZ Studio features

  • Spawn new instance - DAZ enforces a singleton by default. Accord adds a one-click button to launch a second instance - no manual profile copying.
  • Queue across instances - Iray renders on multiple DAZ Studio instances are automatically queued and protected. If another app holds the GPU, DAZ waits its turn. No manual coordination needed.
  • Auto-saving - When anything from a single frame to a multi-hour video render completes, save it instantly using your chosen name and codec. Your GPU is free to move on to the next queued item.
  • GPU telemetry panel - VRAM usage, temperature, and utilization shown directly in the DAZ Studio panel before and during every render. Preflight protection can warn you if GPU usage is unsafe or the temperature is too high before you start.
  • Multiple GPU uses - DAZ Studio calls on the GPU for both Iray renders and dForce simulations. Accord wraps both activities safely.
  • Render type scope - Control exactly which render types participate in the queue. Iray is always protected. Viewport and OpenGL renders can opt in when you need them to.
  • Render Queue capable - For DAZ Premier members, Render Queue job files can be loaded to the Accord queue. Each item is treated like a single job unit, allowing you to merge your existing workflows into a wider world of GPU coordination.
  • Crash recovery - If your application crashes with Render Queue work left, Accord saves the work, restarts the application, and moves the queued items to the new process so you can continue where you left off.
  • Render notifications - Windows toast notification and configurable sounds on render complete. Know the moment it finishes even from another room.
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u/MrAddams_LibraLogic — 7 days ago
▲ 42 r/Daz3D

Burning Up

Using the default Metallic Flakes to simulate a thin layer of moisture/sweat; looks quite good.

u/Similar_Contract_906 — 9 days ago
▲ 26 r/Daz3D

Female Spartan Warrior

Female Spartan Warrior – Original 3D Fantasy Artwork I Created in 2019

Inspired from the beautiful video game Assassins Creed Odyssey

u/Responsible-Gas-1706 — 9 days ago
▲ 8 r/Daz3D

Daz to Blender Help - red streaks in eyes

Has anyone come across this issue when using Diffeomorphic to import characters into Blender. Red streaks all throughout the eyes of the character.

edit: seems to be an issue with blender 5.2 on RTX 50 series cards

u/eitcher — 10 days ago
▲ 13 r/Daz3D

Shadows

Hello,

In this scene, I'd like to create a sunny late-afternoon atmosphere. I used a distant light. Ideally, I also need an HDRi for the background. But when combined, the two produce two different shadows. I've reduced the HDRi's intensity to the minimum acceptable level, but the shadow from a sun at its zenith is still noticeable... Is there another solution besides using a sun sky?

u/Thefabfab14 — 10 days ago