r/DevourIdleRPG

▲ 10 r/DevourIdleRPG+1 crossposts

The more I think about it...

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Devour Idle feels like it was designed by an AI.

- There’s an upgrade that literally nukes the an island. Really all the islands, eventually... For 24 hours. You roll through once, wipe everything with a x5 boost, and then the game basically tells you “cool, don’t come back until tomorrow.” An idle game that actively kicks you out.

- When you clear a level, you get a medal that gives you bonus stats… but only for that exact level you just finished. Congrats, you’re now slightly better at content you never need to touch again. (I actually seriously want an answer as to why I would want this middle if anybody can help me out. That'd be great.)

- The main questline is a clown show: a woman slowly turning to stone begs you to get a potion from the mines. To even enter the mine, you have to do a 9-kill boss chain. Then the guy at the mine sends you to another mine for a light. Another multi-quest chain. Then another mine for a gas mask. Another chain. By the time you’re done doing errands across three different mines, she’s still a statue and the actual “potion” part isn’t even in the game yet.

- The exact same game is reskinned as “Butcher Hero” (or whatever) where you’re basically a Jason-style zombie butcher. Same maps, same stone lady, same quests, just a different outfit. You’re replaying the same nonsense as a different flavor of idiot.

- None of this makes sense with who you are. You’re a slime in one game and a zombie butcher in the other… doing fetch quests, running errands, and helping random NPCs instead of just eating the world. Why is the murder blob doing customer service?

- And then there’s the monetization: souls come in the usual rarities, but the top-tier Chaotic Soul is only available from the shop. It’s labeled like a “Soul Pass,” but it’s not a pass at all. It’s ONE Chaotic Soul for $30. You don’t get one every week, you get the privilege of buying another single soul next week for another $30. If you kept up with it, you’re looking at something like $120 a month for one stat-stick at a time in a game that barely lets you play more than a few minutes a day.

Put all that together and you’ve got an idle game where a slime/zombie is grinding errands, the levels reward you for things you already did, the game tells you to stop playing for a full day, and the shop is trying to sell you a $30 soul every week. It’s addictive, but in the most diabolically stupid way possible.

reddit.com
u/DoctorRecent6706 — 20 hours ago

Latest updates have slowed prog

I played this a year ago and now tried again. It seems that progress has been severely nerfed by the reset limits on trees and soldiers. It's disappointing as I really enjoyed the idea of coming back in incrementally growing. I tried spending a few dollars today and still got stuck within 3-5 minutes. Totally rigged to siphon money from us. I had to delete it.

reddit.com
u/Great_Teacher400 — 24 hours ago

Any advice to progress ?

My progression seems to be very slowly. Does anyone have any advice to progress as fast as possible at my level ?

u/Loudrasiel — 2 days ago

Someone save my sanity - CHEST OUT OF REACH???

Help...

Zone on the far right. Right by the entrance from the cold biome (thorn helmet dragon) this chest has been taunting me for DAYS. Genuinely.

My boyfriend also tried helping me.. no can do. He managed to find a different sneakily hidden chest but not the entry to this f@&#&*-*-

u/Bumbledragoness — 3 days ago

Trying to keep the basic weapons relevant

The first three weapons are savage fang, stone breaker, and steel splitter. They get a skill once they go divine - 10% chance to gain damage in their given type on an enemy or tree kill. The amount is small but helpful…until your damage is in the tens of millions. Far as I’ve seen, these are the only weapons that never get secondary skills.

I want to fix that.

Savage fang secondary skill:

On hit: 2% chance to claim kill bonus without killing target. Can proc repeatedly on same target.

Stone breaker secondary skill:

On hit: 2% chance to claim soul drops without killing target. Can proc repeatedly on same target.

Steel splitter secondary ability:

On hit: 5% chance to claim weapon or armor drop without killing target. Can proc repeatedly on same target.

Steel splitter would have a higher proc chance because there are far fewer targets with weapons and armor drops.

What do you think? Smaller proc chance? Maybe a diminishing return? I’d hate to have a daily limit. Also a great balance for the soul book ability to wipe targets out for the whole day.

reddit.com
u/HopeItMakesYouThink — 3 days ago

Stat scaling in shop

https://preview.redd.it/ncfgd7hcitjh1.png?width=636&format=png&auto=webp&s=5ded16ed68dae2e1b1d5cca46aa971ba4e10865d

So I was wondering if that's how high stat could get, the ones offered on the shop. I was curious if they scale with anything or they get to that point and just stay there forever.
I'm unsure if it's tied to unlocked islands, bought/free stats, play time. I'm completely at a lost here.
If anyone have them higher, do you know why?

reddit.com
u/Raptorjessus — 4 days ago

Vip level requirements

Anyone who has VIP level 10, could anyone share how much points are needed for those levels? As the ui does not show how much VIP points you need, it only shows for the next tier.

reddit.com
u/Raptorjessus — 4 days ago
▲ 24 r/DevourIdleRPG+1 crossposts

Backup or transfer your game progress to another device

Connect your android device to a PC

On your PC, open File Explorer and navigate to your android device

Go to internal storage > android > data > com.multicastgames.butcher > files

Copy the file named game_data.bin to your new device

reddit.com
u/RenegadeRobo — 6 days ago

Bosses have been buffed 🤯

Don’t know what « aa » mean but the boss instant killed me (lvl 100)

u/wenrun — 7 days ago

Inventory Loadout

Someone please tell me I am blind? Haha but where is the new loadout option?

Sounds like my most sought after QoL update.

Cheers

u/Hour-Angle7386 — 6 days ago

Is lifesteal not working properly after the latest update?

I feel like lifesteal isn’t working as effectively as it did in the previous version. My HP only seems to recover by about as much as my regular regen.
Is anyone else experiencing the same issue, or could it have something to do with my lifesteal percentage?
The stat display is also kind of funny — it says something like “Lifesteal: 55.9k”, but I honestly have no idea what that’s supposed to mean or how I should interpret it.

u/Visible-Craft-9346 — 8 days ago

About extra items spawn

I noticed that with extra atempts to farm items( common,uncomon and ect.) Soul three skill that gives more copies per kill dosent work. You only get 1 item per kill.

Is thia how it supose to work ? I think you agould get thouse extra copies with extended atempts cuz reqyirment for leveling up grows by far.

reddit.com
u/Revolutionary-Life23 — 10 days ago