






One Piece - Dungeons and Devil Fruits Expanded Handbook v10 Release! (5th Edition Supplement)
Thank you all for your patience, this has been a very big update. Here are the notes:
Other
- Feat Nerfs - Dual Pistols, Hack and Chop, and Samurai Warrior have all been nerfed for balancing.
- New Race - Void Century Automaton - The mother flame subclass is being removed from Hybrid Subclass options, however the Void Century Automaton will be a new optional race for your games.
- Race Adjustment - Cyborg - The Cyborg's "Cyborg Upgrades" feature is being buffed, you may now take additional upgrades starting level 1.
- Devil Fruit Rule Adjustments - Zoan scaling and Logia Elemental forms adjusted.
- Devil Fruit Changes - Brain, Endurance, Armory, Tendrils, Blood Manipulation, Phasing, Darkness, Gold Manipulation, Light, Barrier, and Surgery reworked.
- Spirit Surge Adjustments - Haki Purist Nerf, Spirit Blast nerfed, added Paramecia/Logia Evolution and Zoan Evolution. Nurturing Objects, Ratatoskr, and Nidhoggr added to Infernal Devil Fruits.
- Medicines - Rumble Ball reworked.
Classes
- Class Table - I know this is early, but the finished class table at the beginning of the chapter is updated with all the new subclasses ahead of schedule.
- Multiclassing Rule Update - Updates to Multiclassing and an Alternate Multiclassing Ruling if DMs do not like multiclassing.
Bruiser
- Enduring Honesty - Fixed wording mistake.
- Hasshoken Style Subclass - Increased "Internal Vibrations" damage. "Vibrational Guard" can now reduce ranged attacks damage.
- Black Fist Style Subclass - Removed "Bonus Proficiency" because it was the only Bruiser subclass with 3 features at level 1, also it was not needed. "Iron Stance" now gains temp hit points equal to scrapper die instead of flat constitution modifier. "Bring Him Down" radius changed from 15 to 10 feet. Reworked "Armament-Coated Muscles" to be partial damage increase along with the tankiness. Switched the levels you can obtain the "Save the Weak" and "Bruises for Bruises" features. Reworked "Save the Weak" to have unlimited uses, but they no longer reduce the damage.
- King Style Subclass - "Born to Rule" and "King’s Preparation" reworded slightly.
- Drunken Dragon Style Subclass - "Drunken State" now allows you to craft alcoholic beverages instead of having to find them at port to make your subclass work.
Chemist
- Monster Mutation - Another sentence added to the features ruling area that states you may choose new splices every time you enter the abomination form.
- Medicine Subclass Update - "Abomination Potion" feature added, allowing you to transform allies into abominations.
Conqueror
- King’s Training - Feature has been nerfed to have -1 uncommon surge gain.
- Conqueror's Command - Buffed and moved from level 1 to 2, because it made no sense to get it at level 1 when you couldn't use it.
- Command Stances - Buffed a few stances and gave this feature the ability to gain temporary hit points and a tiny amount of extra damage on weapon hit when you switch stances. "Defense Stance" and "Tactician Stance" buffed due to lack of usefulness or just being awkward to use, added new stance "Focused Stance" that will buff spellcasters in your party.
- Rally Morale - Nerfed. Removed the level 7th upgrade where you can target 10 creatures at once.
- Warmonger Subclass Update - Bloodlust Stance has been increased from 10 ft. range to 15 ft. range.
Devilforged
- Devilforged Class - Full Rework. Is no longer a warlock. Focuses primarily of infusing melee weapons, duplicating Devil Fruits, and copying Devil Fruit abilities.
- Blade Smithing Subclass - Subclass Removed.
- Firearm Smithing Subclass - Subclass Removed.
- Gear Smithing Subclass - Subclass Removed.
- Devil Bombardier Subclass - Subclass Removed.
- Bestial Klabautermann Subclass - New Subclass. Focuses on infusing ships with Zoan Devil Fruits.
- Devil Blade Subclass - New Subclass. Focuses on infusing melee weapons with two Devil Fruits.
- Devil Bulwark Subclass - New Subclass. Focuses on infusing shields with Zoan and Logia Devil Fruits.
- Devil Gunner Subclass - New Subclass. Focuses on infusing ranged weapons with Devil Fruits.
- Mechadevil Subclass - Full subclass rework. Now focuses on Infusing armor with Logia Devil Fruits.
- No Mi Trainer Subclass - Full Subclass Rework. Infuse stars with Zoans Devil Fruits to command beasts.
Hybrid
- Hybrid Class Table - Updated to be clearer.
- Hybrid Base Features - Moved around a little bit to different levels so the class isn't as front heavy.
- Reworded/Grammar Fixes - Hybrid Powers (Spellcasting), Power Threshold, Integrated Siege Laser, Winch Green, Combat Exoskeleton.
- Beast Lineage Subclass - You no longer transform back into human when you hit 0 temp hit points.
- Caesar Lineage Subclass - "Living Ooze" race changed so that the bigger you are the more dmg you deal, smaller you are the more ac you gain. "Ooze Artillery" shrinks you, and gained action to gain lost size back. "Jelly Core" changed so you no longer need a reaction to reduce damage, however you need to spend 2 hybrid points to reduce critical hit damage by half.
- Germa Lineage Subclass - Winch Green's "Enhanced Strike" name changed to *"Bionic Strike"*.
- Mother Flame Lineage Subclass - Removed for a few reasons.
- Twin Devil Lineage Subclass - Added to replace Mother Flame Lineage. Subclass focuses on eating multiple devil fruits.
Marksman
- Lock-On - Damage buffed by an additional 1d4 at all levels.
- Fighting Styles - "Close Quarters Shooter", "Improved Aiming", "Sharpened Shot" were buffed. "Combat Pistol" reworded.
- New Feature - Ahead of the Curve - Allows you to gain a surge of 1 rarity higher than your allies once per campaign.
- Gunsmith - Changed name of "Gunsmith" to "Basic Ammo Crafter".
- New Feature - Advanced Ammo Crafter - Allows you to craft Stars and Special Ammo.
- Beast Tamer Subclass - The "Bonded Companion" feature now allows you to ride your beast into combat if you wish! CHARGE!
- Sniper Subclass - "Sniper’s Nest" replacing "Vantage Point", allowing you to roleplay being a off-map sniper in game. "Empowered Bullet" buffed by an additional 1d6 damage. "Extreme Range" damage buffed to say +1 damage every 25 ft. instead of 50 ft. OR additional rules if in "Sniper's Nest".
Martial Artist
- Solar Plexus Chakra - Reworded to clarify is just base damage.
- Black Leg Subclass - "Black Leg Combatant" feature nerfed, removing its ac and increasing its kick dmg to 1d6. "Stylish Boost" reworked. "Flaming Leg Technique" feature nerfed slightly, removing damage from the feature but making unarmed kicks deal fire & you may rerolls 1s on dmg rolls.
- Six Powers Subclass - "Finger Pistol" now bypasses ac increasing spells and reactions. "Tempest Kick" reworded to be a martial artist unarmed strike so it works with all your other features.
Priest
- Channel Divinity: Will of Divine - This feature is being nerfed slightly so enemies can make saves at the ends of each turn. No more permanent fear.
Rogue > Renegade
- Rogue Name - Changed to Renegade
- Renegade Features Removed - Sneak Attack, Thieves’ Cant, Cunning Action, Steady Aim, Power of Observation, & Observation Training.
- Renegade Features Added - Dueling Strikes, Finishing Act, Combo Flow, and Press the Attack.
- All Renegade Subclasses - Flow features added to benefit off new subclass. Every one of the subclasses changed slightly in one way or another.
- Swashbuckler Subclass - Reworked to be a gambling subclass.
- Thief Subclass - Reworked to be old Rogue class but in subclass form.
- Elemental Trickster Subclass - Removed.
- Circus Tricks Subclass - New Subclass. Focuses on movement and a hybrid of melee attacks and thrown weapons.
Tinkerer
- Creation Power (Spellcasting) - Tinker gained ability to make their own spells.
- Inventive Breakthrough - New Tinker ability to upgrade 5 different spells. The spells become always prepared.
- Tinkerer Professions - Tinkerer gains a secondary Subclass at level 3. These new separate subclasses or "professions" focus on creating different items from the book at better costs or improved stats. There are 5 Professions: Gardener which focuses on improved Pop Greens, Heavenly Technician which focuses on improved Dial and Dial Inventions, Innovator which focuses on improved Future Gadgets, Meito Smith which focuses on cheaper Meito crafting, and Munition Expert which focuses on upgraded star and special ammo.
Skald > Virtuoso
- Skald Name - Changed to Virtuoso.
- Virtuoso Class Table - Fixed an issue but I forgot what it was.
- Manifest Chords - Harmony Chord Dice changed to 1d4 to simplify the classes chords.
- School of Battlehymn Subclass - Completely reworked. Should feel better to play now.
Warrior
- Fighting Style Nerf - Aiming now has a-1 attack bonus.
- Weapon Mastery - Removed cause not needed and was a spur of the moment last time i buffed the class.
- Execute - Damage dice changed to d6, scales with warrior level instead of character level, and scales slightly differently.
- Aura of Endurance - Nerfed to not be so dominating.
- Aura of Bravery - Removed.
- Black Weapon Style Subclass - Full subclass rework and features repositioned.
- Kuja Huntress Style Subclass - "Snake Companion" updated to include statblock and now grant you +1 attack bonus to make up for Aiming -1 nerf. "Unstoppable Precision" reworded
- Elemental Weapon Style Subclass - Removed for a few reasons, but mainly cause it was a unwanted copy & paste job.
- Slow Cutting Style Subclass - Added to replace Elemental Weapon Style. Subclass focuses on single attacks and disrupting enemies action economy in combat.
If you wanna check the PDF out you can click the link here: https://homebrewery.naturalcrit.com/share/74TgwAHNoX81
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u/Spectrapony — 13 days ago