r/DoomModDevs

▲ 1 r/DoomModDevs+1 crossposts

Smooth brain needs wrinkle brain help (making a .bat)

So I'm trying to make a .bat that will execute an exe while mimicing the action of dragging and dropping files on top of it.
Specifically, It's for Brutal Doom, but the new implementation of it uses Zandronum instead of GZDoom, which is, as far as I can tell, a vastly inferior exe. It offers zero customization, requiring me to use the old drag & drop method instead of just indicating mod files to be used like GZDoom used to do.
My file path is "D:\Games\Brutal Doom\zandronum.exe", and I want the .bat to mimic me dragging and dropping Brutal Doom.pk3 and Doom Music.wad (same file paths).

AI suggested this;

@echo off

for %%A in (%D:\Games\Brutal Doom\Brutal Doom.pk3) do (

"D:\Games\Brutal Doom\Zandronum.exe" "%%~A"

)

But this just makes the file open twice, and just in the native Zandronum format.

PS why is EVERYTHING getting shittier? I just want to make demons heads explode, ffs.

reddit.com
u/Rich-Praline-7307 — 5 days ago

Making a homing projectile target a specific monster?

I'm at my end here, been trying to crack this for weeks. Using Decorate and ACS, I want a shootable projectile from a boss to spew homing objects when shot. But they chase me by default.

reddit.com
u/RedOcelot86 — 9 days ago

I need help with adding textures into my doom pk3

I tried to add a new texture to my pk3. And despite having a texture.lmp and a pnames.lmp it tells me "The archive does not contain any texture definitions" and it makes a completely new set of both the texture and the pnames lmp files.

im not that good at doom modding, i've never done more than texture replacing and stuff with DEHACKED so you'll have to excuse me if this is an easy question to answer.

reddit.com
u/SOGGYSHOESANDWICH — 8 days ago