r/DungeonAlchemist

▲ 13 r/DungeonAlchemist+1 crossposts

[OC] The Crystalline Lake — a frozen battlemap with a twist (Before/After the monster surfaces)

Made this one as a two-part encounter: a quiet frozen lake dotted with glowing crystals, and then the same map after something ancient breaks through the ice.

The idea is you run the "Before" version while your party explores and maybe harvests a crystal shard or two — then swap to "After" the moment they push their luck too far and the Frozen Maw's tentacles come up through the fissure.

Comes in Day and Night lighting too, so 4 scenes total, plus grid/gridless and a few stylized variants (anime, comic, woodcut) if you want something different from the standard look.

Foundry/Fantasy Grounds/Roll20 exports with dynamic lighting baked in, plus a DM booklet with side quests and a statblock skeleton for the Maw if you want to build the fight yourself.

Links + more previews in the comments!

u/MACx3D — 18 hours ago
▲ 76 r/DungeonAlchemist+1 crossposts

Dwarven realm of Ahruukar - Bridge District [85x85] and bridge [38x46]

Dwarven realm of Ahruukar ("Ar-ROOk-har") is a Gold Dwarf town located in Thesk Mountains.

Originally described by Ed Greenwood (indirect source) as a home to trade-oriented Ruuk clan, tied with Thesk city of Phsant.

The bridge district is a location connecting individual districts of the city.

  • The Great Chamber (a monumental hall stretching through the entire length of the dwarven realm) ends with a small fortified gate and a bridge leading to the fortress.
  • To the right we've got farming district (mushroom caves, crop chambers with artificial light and irrigation, processing chambers),
  • To the left - a bit of residential district (with individual houses, dining rooms and tavern)

To make living near the lava possible (it's not only heat, but toxic fumes as well) the sophisticated ventillations system is constantly working, providing dwarves with cold, fresh air.

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  • This map is directly connected to Dwarven Fortress map (reddit link) (Patreon link - free)
  • It features large, 85x85 district map and smaller, 38x46 bridge map (3 levels).

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LINKS:

Supporters (Cartographer level) got access to 300DPI no watermark maps and VTT ready files (roll20, Foundry, UniversalVTT).

_________________________________________________________________________________________________________

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators: SAC, DallasRT, Gently Applied Heat, Vaako, soundphantom and others)

^(Thanks to sketchfab creators: Blackarus, Lessien, MattDonlan, Maxim Mavrichev)

^(This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.)

u/DarthAvernus — 2 days ago
▲ 42 r/DungeonAlchemist+1 crossposts

"Interdimensional Prison" (27x32) Are you trapped inside? Or breaking someone out? Either way... this won't be easy!

u/Grim_Mavin — 4 days ago
▲ 18 r/DungeonAlchemist+1 crossposts

Welcome to the JAZZ CLUB (16x18 multilevel, free day & night maps plus hundreds more free!) - (insert The Fast Show reference here)

 

 

#Jazz Club (16x18 multilevel)

Jazz club. Nice.

^(If you get the reference, award yourself a squillionty points)

 


 

Here are the free day & night variants of this map. To support my work, you can buy me a coffee, or check out my Patreon, where you'll find hundreds more free maps as well as bonus variants for this one!

 


 

Want to have your name featured in next week's MODEL VILLAGE special Year 4 Anniversary map?

 


 

Here's all of my maps in one handy set of themed lists for convenience. This post is updated as each new map comes out, so that the list remains current.

 

Quick collection downloads:

 

I hope you can make use of the maps =) Any issues, please do let me know.

Much love

~SaC

 


 

u/-SaC — 5 days ago
▲ 23 r/DungeonAlchemist+1 crossposts

FREE] King’s Final Hour Crypt — 2-Level Fantasy/Horror Battlemap

Hey everyone! I’ve been building maps under Mildly Cursed Games and wanted to share one of the free ones.

King’s Final Hour Crypt is a two-level underground tomb built for undead encounters, cursed treasure, royal secrets, necromancers, dungeon crawls, or whatever terrible decision your party makes after someone says:

“I open the sarcophagus.”

💀 2 connected crypt levels

🗺️ High-resolution gridless maps

🎲 VTT-ready

🆓 Completely free

I’ve attached both levels here so you can check them out.

If you’d like the downloadable files, they’re free on my Patreon — no paid membership required:

https://www.patreon.com/posts/166729747?utm\_campaign=postshare\_creator&utm\_content=android\_share

Feedback is welcome. I’m building out a larger library of fantasy and horror battlemaps and would love to know what kinds of locations DMs actually want more of.

The king is dead. That doesn’t necessarily mean he’s gone.

— Mildly Cursed Games

Probably a Bad Idea. 💀

u/Darksidedetective199 — 5 days ago

Check out a sneak peek at what’s coming to Dungeon Alchemist⚗️ in Fun With Objects Part 2!

Create simple maps with a classic pen-and-paper look using the new Architectural Background

A clean white biome designed to pair with our new Hand-Drawn Rooms

Each illustration-style room is decorated with some of the over 50+ new hand-drawn objects.

Perfect for creating traditional adventures or even blueprints!

u/MACx3D — 7 days ago
▲ 28 r/DungeonAlchemist+1 crossposts

First big Project - Dwarven City Trade Quarter [108x116]

When I say big project, I probably mean too big. My PC was chugging by the end of this. Probably won't do a map this size again, but it was fun making it.

u/SpellbladeYT — 7 days ago
▲ 344 r/DungeonAlchemist+1 crossposts

Dwarven Fortress [85x65]

Deep beneath the surface, basking in fiery fumes of a slow-flowing lava - the dwarven fortress stands pround and (hah) tall.

A bridge over a lava river leads to a fortified gate – within striking distance of siege engines positioned on towers and walls.

Beyond the gate stretches a square where council meetings and audiences are held – and beyond it, connected by a network of wide corridors, are living quarters, baths, kitchen – as well as rooms containing the mechanisms and resources necessary for life in the volcanic environment: ventilation towers and water reserves.

Finally, the heart of the fortress – a vast forge chamber, partially built over the lazily flowing lava. Here we find workstations for blacksmiths and artisans, as well as an altar dedicated to Moradin, the Soul Forger.

Two sets of stairs leads up - to the upper lava lake - and elevators (secured by guard chambers) are connecting the fortress with the upper levels.

_________________________________________________________________________________________________________

LINKS:

Supporters (Cartographer level) got access to 300DPI no watermark maps and VTT ready files (roll20, Foundry, UniversalVTT).

__________________________________________________________________________________________________________

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators: SAC, DallasRT, DangerWeasel, Centimar DeVarion, Gently Applied Heat, Vaako, soundphantom, TheTTRPGBrewster and others)

^(Thanks to sketchfab creators: Blackarus, Lessien, MattDonlan, Maxim Mavrichev)

^(This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.)

u/DarthAvernus — 9 days ago
▲ 39 r/DungeonAlchemist+1 crossposts

Magic Stone Mine

A mine map from one of my campaigns that I liked, made by me in Dungeon Alchemist.

u/MACx3D — 7 days ago
▲ 13 r/DungeonAlchemist+1 crossposts

Reign of Winter, Book 4 The Frozen Stars - Part One: The Dancing Hut

I made these maps in Dungeon Alchemist and saved them at 72dpi to work for VTT (I use roll20). If it says roof or cover in the name of the file the image is intended to go on top of the map in the number. I started using the grid on some of these because I think the way Dungeon Alchemist does it look cool, let me know if you don't like it.

u/MACx3D — 10 days ago
▲ 27 r/DungeonAlchemist+1 crossposts

"Sewer Run"(18x38) two level Sewer system map! What happens in the dark, the dank and the dirty?

u/Grim_Mavin — 11 days ago
▲ 16 r/DungeonAlchemist+1 crossposts

Your party needs a break. Here an educational establishment for them to gatecrash with a hearty 'Hi, fellow kids!' STUDENT WIZARD HALLS (18x22 Multilevel, free day & night maps plus hundreds more!)

 

 

#Student Wizard Halls (18x22 Multilevel)

Extra credit potion assignment:

  1. Grind some hensbane and add into cauldron

  2. Add in ¼ teaspoon dead man’s fingers (or sugar)

  3. Pour almost 1 pint fresh orange juice

  4. Top up with vodka

  5. Add sprig of mint, bring to me with some ice

 


 

Here are the free day & night variants of this map. To support my work, you can buy me a coffee, or check out my Patreon, where you'll find hundreds more free maps as well as bonus variants for this one!

 


 

Here's all of my maps in one handy set of themed lists for convenience. This post is updated as each new map comes out, so that the list remains current.

 

Quick collection downloads:

 

I hope you can make use of the maps =) Any issues, please do let me know.

Much love

~SaC

 


 

u/-SaC — 11 days ago