
r/EAFC

Packed this guy tradable
Never packed anyone like this ever in my whole fifa career! I put some money into the game just to buy the icon kit for xp and bought the 400 fifa points pack from the remaining points I had and packed this beast. What do I do shall I hold on to him see if he goes up in price or sell instantly? I’ve noticed there ain’t many on the market. I have no clue what to do wondering if u guys can help a brotha out thank you
I hope every FUT influencer loses their job
I’m in the seventh division. SEVENTH. I expect to play against people with 50k squads.
Today I decided to play a few Rivals matches. I came up against the same team four times: a few gypsies up front, a 4-4-1-1 formation, very low defensive line, counter-attacking.
Obviously, FUT ends here for me again this year; my sanity’s is more important. Thank goodness I only paid €7 for it via EA Play.
What I wanted to say, though, is that the game’s rotten because of YOU. The players are to blame. Why should EA make a better game when people DON’T KNOW HOW TO HAVE FUN? (Because you can tell me anything, except that anyone playing with a low defensive line and unknown players just because it’s in the META is actually having fun). You need to stop following these pseudo-influencers who can pay their rent thanks to you, thanks to your questions like ‘is Stanway better or Geyoro?’. Play to have a bloody good time. Put together a team you like and play to score goals, not to climb the leaderboard.
P.S.: I’m rubbish, I deserve to be in the seventh division, I don’t want to climb the rankings. I’d only want to lose because my opponent is good, not because he can press R1 more times than I can.
Anyone else just get constantly F***** by pc players?
Why are they so good😭
Unique formations
Everyone seems to play 4213,4411 or 4312
Is anyone doing anything different or unique? I can’t find summaries or reviews for anything outside of the 3 formations above.
Is anyone playing a different or unique formation (or even using different roles) they can suggest looking at?
Manual defending is rewarding and better unless you face a female striker!
This message is the most infuriating thing a company can put put after a DC
To the intern who posted this, the customer experience manager who approved this, to the testing team and any single person involved in us seeing this message blaming us after someone or EA disconnects us. I hope you have coal for breakfast, then you wake up and realize it was a dream and have coal for breakfast just to realize you are in a never ending loop of a nightmare breakfast.
This community sucks
People in this thread are unable to make their own decisions it's so sad😂 asking for advice on teams and evos as if it's not a 95depth, 4213 with the same 20 players every time just to sweat for rewards that are absolutely not worth the stress. Pathetic community
Banned for no reason
I just bought the game on Tuesday, barely even playing the game. This morning I login to see my EA Account getting banned for violating User Agreement, even though I haven’t done anything( been playing Fifa for 3 years without any ban or violation). Is there anyone with the same issue as me, and what you guys do with it?
Thank you🙏
What even is this game?
It has nothing to do with real football. Its just follow the meta and spam broken game mechanics. Everyone plays the same its so boring.
The irony is that ea hasnt patched the bad gameplay (attacking AI runs, passing) yet while with other editions of fifa and fc the gameplay was much better and they patched it 88 times. I’m glad gta will be out soon.
FINALLY good rewards from 13-2 champs 🥳
Bellingham with Pinged pass+🥳
Why on EARTH do strikers just hide behind centre backs???
It is NOT my tactics, because they sometimes do it and they sometimes don’t.
Just played champs, 4-1 up at half time, everything going swimmingly. Second half BOTH my strikers just stand hiding behind his centre backs ALL half, I don’t think I had a single shot in the second half and lost 5-4.
A game I was DOMINATING and because the AI of my attackers completely switched in the second half I end up losing. Why is it not consistent?
Who to go for?
Who do you think is better from this PP? Nadine Keßler or Kewell? I guess Kewell for in-game?
Guys what do you think about squad what can I change
FC27 - Love the gameplay! Realistic gameplay sliders (by Toxinade) + fix for high defensive line issue
I’ve been really enjoying FC27, and I wanted to share the setup that got me there.
I've always attempted to mimic the game to how real-life football match feels like.
Tested almost 100+ kick off matches, and now I finally started a career mode and have been enjoying it.
I’m playing an Atlanta United Career in MLS. After around six or seven matches, I’ve only won once, but I’m having a great time. Building an attack feels worthwhile, player quality matters, and I have to work for my chances.
There are two parts to this post:
- A PC squad file addressing high starting defensive depths.
- My sliders and settings for a more lifelike football experience, including why I chose them.
This setup suits patient, possession-based football. If you prefer quick attacks and constant end-to-end action, it probably won’t be for you.
1. High defensive-depth squad file | PC only
For anyone concerned about the high defensive-line issue, I’m sharing a squad file that caps exposed defensive-depth values above 60 at 60. Lower values were left alone by the cap script.
The changes survived squad save/load, and a fresh Career created from the file had no exposed depths above 60.
This adjusts the starting tactical values. It doesn’t guarantee which tactic the match engine uses in every situation or prevent the AI from changing tactics later.
Download: https://drive.google.com/file/d/13TziPQRT3jgw1YS93uz9IP5KdZwcgrex/view?usp=sharing
How to use it
- Back up your existing squad and Career saves, then close FC27.
- Copy the downloaded squad file into:
%LOCALAPPDATA%\EA SPORTS FC 27\settings - Start FC27 and load it through Settings → Edit Teams → Squads → Load Squads.
- Create a new Career and choose Current Squads.
Downloading fresh squads will replace this setup. Loading this file won’t update an existing Career.
2. Gameplay settings
| Setting | Value |
|---|---|
| Difficulty | Legendary |
| Half length | At least 8 minutes |
| Gameplay type | Custom |
| Authenticity features | On |
| Wind effects | Off |
| Weather effects | Off |
Eight minutes or longer gives you time to build attacks without feeling forced to rush.
Start from the Authentic preset, then switch to Custom and enter these values. Leave anything not listed at its Authentic default.
Movement and shooting
| Slider | User | CPU |
|---|---|---|
| Sprint speed | 32 | 32 |
| Acceleration, slower option | 43 | 44 |
| Acceleration, slightly quicker option | 44 | 45 |
| All shooting-error sliders | 55 | 55 |
Choose one acceleration pair.
Sprint speed at 32 gives me the slower pace I’m looking for. Acceleration is especially important: at higher values, I found it too easy to lose a challenge, switch players and immediately chase the CPU down again.
At these lower values, choosing who to press with matters more. If I pull someone out of position or mistime a challenge, recovering takes time. I’ve kept the CPU one point higher to make winning possession more demanding.
Shooting error at 55 feels good to me, but it’s a sensible place to experiment if finishing feels too easy or frustrating.
Passing
| Slider | User | CPU |
|---|---|---|
| Normal ground pass error | 75 | 55 |
| Normal ground pass speed | 44 | 44 |
| Header pass error | 60 | 60 |
| Through ground pass error | 70 | 55 |
| Through ground pass speed | 38 | 38 |
| Lobbed through pass error | 55 | 55 |
| Lobbed through pass height | 35 | 35 |
| Regular lob pass error | 70 | 55 |
| Regular lob pass height | 35 | 35 |
| Cross error | 60 | 60 |
| Cross height | 55 | 55 |
Ground pass error at 75 is central to how this setup feels.
I don’t want every pass to glide perfectly across the pitch. At 75, I’ve noticed more variation in pace and delivery, including passes that bobble or need an extra adjustment from the receiver. Those imperfections look natural to me.
It also makes good passers feel valuable. Under pressure, I notice who can deliver the right ball and who struggles. It gives me a reason to pick a player for their passing ability.
The CPU’s passing errors are deliberately lower. In my testing, equal high values made it too easy to win possession back from sloppy CPU passes. At 55, it keeps the ball better while still making mistakes.
What I enjoy is that possession changes through misplaced passes, interceptions and imperfect touches as well as tackles. Trying to penetrate a defence carries a risk. A through ball won’t always come off, and that feels right.
Injuries, goalkeeping and team shape
| Slider | User | CPU |
|---|---|---|
| Injury frequency | 70 | 70 |
| Injury severity | 30 | 30 |
| Goalkeeping ability | 42 | 42 |
| Marking | 50 | 59 |
| Run frequency | 45 | 45 |
| Line height | 65 | 65 |
| Line length | 35 | 35 |
| Line width | 48 | 48 |
| Fullback positioning | 95 | 95 |
Injuries at 70/30 have given me a reasonable amount of disruption without feeling excessive so far.
Goalkeeping at 42 helps me notice differences between average and excellent keepers. I don’t want every goalkeeper to require a perfectly placed shot to be beaten, especially when playing in a league like MLS.
User marking at 50 reduces the occasions where my teammates seem to win possession back without much involvement from me. I want to select a player, position them and earn the ball back. CPU marking at 59 has felt like a good balance for its defensive positioning.
Run frequency stays at 45. I don’t expect someone to make a forward run every second. If nothing is available, I recycle possession.
Line height and length stay at their Authentic defaults of 65/35. These gameplay sliders are separate from the team tactical depths adjusted in the squad file.
Fullback positioning at 95 gives me the attacking support I want. How that feels will also depend on your formation and player roles.
Touch, dribbling and defending
| Slider | User | CPU |
|---|---|---|
| First touch control error | 95 | 95 |
| Intercept error | 90 | 90 |
| Ball deflection error | 99 | 99 |
| Jog dribbling | 44 | 44 |
| Sprint dribbling | 50 | 50 |
| Controlled sprint dribbling | 48 | 48 |
| Tackle assistance | 1 | 40 |
| Physicality impact | 99 | 99 |
| Regular jockey speed | 60 | 60 |
| Sprint jockey speed | 60 | 60 |
First touch error at 95 helps create the differences I want between players. Receiving under pressure requires care, and better players feel more comfortable controlling the ball.
Jog dribbling at 44 looks more natural to me. I’ve also found the CPU better able to carry the ball without immediately running into my defenders.
User tackle assistance at 1 makes positioning and timing important. Combined with the lower acceleration, a failed challenge has consequences.
3. CPU behaviour settings
| Setting | Value |
|---|---|
| CPU behaviour preset | Custom |
| Player-based difficulty, CPU opponent | On |
| Player-based difficulty, CPU teammate | On |
The following values are for CPU opponents:
| Slider | Value |
|---|---|
| Aggression | 62 |
| Stand tackle frequency | 80 |
| Professional foul frequency | 56 |
| Regular shot frequency | 54 |
| Finesse shot frequency | 60 |
| Long shot frequency | 53 |
| Skill move frequency | 1 |
Aggression is the first value I’d adjust if the pressure feels too much.
I use 62 because I want a challenge. I’ve also found 60, 56 and 54 playable. Try lowering it before changing the whole setup. For me, it’s a useful way to tune how demanding the opposition feels.
How I play with these settings
The biggest adjustment is patience.
With a balanced setup, passing to a winger high up the pitch doesn’t mean four teammates will immediately arrive to support them. I have to give the team time to move forward.
A simple example:
- Pass to the winger and carry the ball forward.
- When a defender closes them down, pass back instead of forcing a dribble.
- Move the ball to a free teammate, switch sides or recycle it.
- Look for the space that opens as the team moves up.
Passing backward can still help build an attack. I’m trying to move the opposition, bring my team forward and create a worthwhile opening.
If I force the first forward pass or try to beat every defender, I lose possession. If I slow down and read the options, the attacks feel much more rewarding. Counterattacking tactics will naturally give you a different experience.
These are personal settings based on my testing, not a claim that there’s one correct way to play FC27. The Atlanta results are a small sample, but I’m enjoying the football even when I lose.
If you like patient buildup, imperfect touches and having to earn your chances, hopefully this gives you a useful starting point.
Hope you're able to enjoy the game! :)