r/ElementalOfficial

Elemental: Reforged - v1.1 Update and Treasures of the Magi DLC NOW LIVE
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Elemental: Reforged - v1.1 Update and Treasures of the Magi DLC NOW LIVE

The first DLC for Elemental: Reforged dropped today along with the v1.1 update.

The DLC is called Treasures of the Magi and it builds out the First Age lore that the base game only mentioned a few times. You'll run into awakened golems guarding the old Magi ruins, find new gear including magic wands, get a new quest chain that ties into the fissures opening across Anthys, and find a new line of consumables: potions that transform your champions into bears, ogres, demons, or elementals for a short duration in tactical battles. The DLC is $8.99 on Steam.

The v1.1 update is free for everyone who owns the base game and most of it came directly from community feedback. The big one is that weapons, armor, accessories, and consumables that previously required the Legendary Heroes DLC are free for everyone now. There is also a stability and performance pass, crafting ingredients are now available in shops, and a bunch of smaller bugs and quality of life things are in. Full patch notes are on Steam.

Update Key Features

  • Legendary Heroes DLC Items, Now Free: 12 weapons, 3 armor sets, and a dozen accessories and consumables that previously required the Legendary Heroes DLC are now available to everyone
  • Stability Improvements: A wide range of crashes have been fixed across all phases of play, including early turns, high unit count games, large maps, and post-battle screens
  • Crafting Ingredients Now Available in Shops: Players can now purchase crafting ingredients directly from shops, making the crafting system more accessible and removing friction from the crafting loop

DLC Steam Page

Changelog

https://preview.redd.it/p4xnnzlr1j2h1.png?width=1920&format=png&auto=webp&s=be26131186bf85ef05a946e88a6969f2120fbf8d

reddit.com
u/RammaStardock — 1 day ago

Elemental: Reforged - Dev Journal #28: A Preview of v1.1

When we shipped 1.0.3, the team sat down and made a list of the things that were nagging us. Not big design questions. Not roadmap items. Just the stuff that, after a long play session, you start to feel. A few systems were slower than they had any right to be. Some encounters didn't reward you the way they should. The item pool felt thin in some places and oversaturated in others. A handful of bugs had been on the "we'll get to it" list for too long.

v1.1 is the result of getting to it.

store.steampowered.com
u/RammaStardock — 3 days ago