Bug Report - Teleport tile on moving panel did not fully complete. Teleport unusable. Leaving room and reentering doesn’t reset it. I had to save and exit to clear the glitch.
Switch 2
Version 1.66.1-0-9
Switch 2
Version 1.66.1-0-9
I used what I think is my last available key in the room before the boss door. I don’t have the last element yet (the purple teleport). I slid the statue on ice and switched to wind to beat the switch block then used the key. I got a teleport back to the beginning of the dungeon but have no boss key or access to any other chest without the last element which is locked behind a key door. Any advice? Playing on the Switch.
So I finally defeated that annoying weathercock in the Wind Temple. I grabbed the heart and the element statue. However, nothing is changing after being teleported outside. I made my way back to town and it's empty. No music is playing in the background either (in town that is).
Did I miss an event? I would hate to be soft-locked after getting this far.
I gotta say as much as I’ve enjoyed playing this game the order of collecting certain necessary tools is disappointing like the maps and the fast travel stones not to mention the placement of the fast travel stones. I do appreciate that this game is not super hard to beat the bosses because I am not quick at pushing buttons and switching abilities. I wish there was a quicker way to switch between abilities, the 2 quick buttons are confusing and difficult to manage in a fight. There needs to be one button to alternate through the wheel of abilities more quickly. Thoughts?
Found 2 glitches involving steam achievements.
One being when you first get a sewing kit for your potion pouch, it gives you the achievement as if you fixed all the holes.
Two being that after completing the bestiary in game, with all the info inputs, you do not get the achievement for completing the whole bestiary, only for >!finding all the monsters!<.
Can anyone help me with the locations of the Altium or I’ve gone through four of these biomes and only found two pieces I know it’s cheating but is there a list of locations or hints where I can look? Am I missing/bypassing them or am I just not progress enough through the game to have found them?
I’m at the sixth dungeon boss. It’s an evil weather vane… and there’s like a lot going on. Giant arrows, random holes disappearing, and me dashing all over the place and much like the ice temple boss there’s a pit surrounding the small platform. I get I’m supposed to dash into him to make him topple over but either I’m still low on defense or offense, I only have the first armor and weapon upgrades but for some reason none of my dashes seem to register… and falling into a pit and water still does a whole heart piece even after getting better armor? I can make it spin but as soon as it jumps up it gets completely reset much like the earth dungeon boss at least this one doesn’t have a bunch of snakes that drop absolutely nothing 100% of the time.
This shouldn’t be so unintuitive. No other enemy has this mechanic, if you’re going to introduce a new mechanic… add it to enemies… prior to the boss. It’s just basic game design 101. I’m really enjoying this game but it’s not nearly polished enough… the water temple was really annoying because there seems to be three stages of water and nearly no discernible difference between half full and full which made that boss way harder than it needed to be. Also the earth boss had like way too many snakes, anytime it beat its chest it would add so many snakes it would slow down the game for a second. And like 75% of the time the way the pillars were arranged the earth boss would have absolutely no way to be hit by the pillars or would completely collapse in every direction but towards the boss and there was no discernible way to determine how the pillars would fall until you used the earth element. The fire and ice bosses are fine. But the other bosses are far less intuitive and frustrating.
It would be so much more fun if each element gave you like a different innate ability? Like fire makes you resistant to getting burnt, nature speeds up your mana refill rate, ice makes it so you don’t slip on ice, water reduces your damage to falling into water, earth increases your innate defense/reduces your knock back distance, wind reduces your fall damage, etc.
I'm playing on PS4. I was moving around in the water bubble when I got too close to a vortex, and it launched me against the wall of this cave. The problem is, I only have the Water, Fire, Nature, and Ice elements right now, and I can't find a way out of here. Is my save file completely ruined, or is there a way to fix this?
I played for several hours today and had just beaten the Nature element boss. Right after I restored the element, my game crashed. When I restarted it, my entire progress from the last 3 hours was completely gone. Really frustrating (xbox sx)
I'm sure a big part of this is I just need to get better at the game but I'm having problems beating the boss in the Wind Temple and I'm finding that a lot of the time I hit the trigger for the Wind Dash it doesn't work. I'm trying to do what I'm assuming is the strategy for it of dashing several times by it until it falls and you can hit it but the dash just stops working at the worst time. I think it has to do with how fast I'm hitting the trigger because if I slow down it keeps working but if I hit it too quickly it just stops working entirely until I stop hitting the trigger which of course causes me to get hit when I'm trying to avoid that. This really doesn't feel like intended functionality so I'm assuming it's a bug. I'm playing on the OG Switch with everything updated and even after the most recent update it is the same.
Is there a good guide out for completing the bestiary? Trying to find the more than a few i missed is not fun
Sorted by region
The elements between parenthesis imply you have all previous ones (fire-nature-ice-water-earth-wind-electricity in that order)
Rogentia:
-dash the northwest hills, go in the cave, kill 2 golems (wind)
-western edge cave after killing 1 golem (fire)
Fageda:
-east/center free standing in the forest by the poison lions (ice)
Draganeu:
-northeast cave behind a breakable wall (earth)
-Cave under the bridge in the mines/camp section in the west (ice)
Cales:
-most southeast island after killing 1 shark (water)
Essedegat:
-northern cave after killing 2 golems (ice)
-buy for 399 coins
Tramunt:
-central cave by the long horizontal wind current, platforming with ice cubes (wind)
Vil'laraig:
-NW cave (earth) 1 electric bear
I have completed 5 tablets on 5 floors so far. When I get to the 3rd floor, a short melody plays — but I already completed that floor. It doesn’t appear I missed anything. Going beyond the 3rd floor to the 4th and 5th floors, there is no melody that plays. It’s just on the 3rd floor. Is this an Audio glitch?
Switch 2
Version 4.66.1-0-9
Simply walking (or using the Wind Element) to go left into the next screen on this part of the over-world causes the player to be in an area that they should not be able to access. Graphics start to glitch and collision detection with trees is missing.
Leaving the screen causes you to get stuck. See video. Very easy to reproduce.
Version 4.66.1-0-9
Switch 2
A couple of big ones that I would love to see are:
Don't make us re-open blocked passages. Once we obtain the right element and open up intended shortcuts, leave them open. It's annoying having to do it over and over and fast travel is nearly worthless because of how far apart the locations are and how few there are.
Maybe my biggest ask - please make the map snap to our character position when opening it. Drives me absolutely crazy to open the map and it's zoomed in and I have to go actively find my icon. Just not at all what pretty much any other game does so it's very awkward.
Loving the game, and almost done, but just in case our amazing dev is out there watching I wanted to mention these and leave it open in case anyone else has things to add.
(I AM DUMB AND SRY FOR THE POST. THE AWESOME DEV ANSWERED IT) So I bought it on the Switch 2 and am having an absolute blast. The problem is, now that I have defeated the Boss in the last temple (the double endboss phase), I accidentally made a screenshot, and now the teleport field that spawns after you defeat them doesn't take me anywhere or even react to the character. I think I will watch the ending on YouTube, since the last Boss is pretty long and I don't really feel like doing it again after already beating it and with the chance of it being bugged again, but maybe the devs see this comment and can fix the bug, so future players can finish it on their console 😃
I spent about 4 hours today playing on Xbox and upgraded my sword and completed the Ice boss only for the game to crash and all save data was wiped out for the day. None of my manual saves or the games auto saves actually saved so I get to redo hours of work all over again. Super fun game but until there's a fix on Xbox for the save issue this game is completely unplayable.
Stuck in the academy trying to ultimately get to drageda but couldn’t find a way w/o going thru academy, anyhoo, stuck in a room with a clue that is “fire burns more fiercely in the heart of nature” I can’t get the torches to light in this room so I’m stumped! Hint? Have I gone to the wrong room first should I try to progress and come back to it? I have fire and plant thingys so far.
I was playing on my switch, enjoying so much the game. Had passed both fire and nature temple. I was exploring to figure out where to go and when i changed the map, while it was loading my game simply crashed and when i reopened, for my surprise, there was none save 😢😢😢
I just lost everything. Is there anything i can do?
Is there a way to have a revive potion in your inventory and not use it automatically upon death? For example, a way to disable it, even though it is in my inventory. I ask because I would rather keep the revive potion and just try again from my last save point.