r/Elementallis

Quick To the Point Review

I haven't played too many "Zelda-like" games.

Some I can think of is Dark Siders, Tunic (I consider this Metroidbrainia), Alundra (good one!), Mina the Howler, etc.

I feel Elementallis is a really solid 2d Zelda "clone". I don't like to call it "Zelda-like" because it's much closer in design and scope than the other games that incorporate way too many Souls elements and aspects of unrelated games.

What I loved about it:

-Dungeon experience was reminscent of LTTP and other 2D Zelda experiences.

(the wind and electric dungeons were my favorites!)

-Boss fights: While a few of them threw me off, I was able to figure out most of them without consulting a guide, and the great part was that most of them were actually challenging and required some degree of strategy

-World Map/World Building aspect: I loved how you take the different elements as your items to reach new areas. I felt like you had to work for it to get to those new dungeons. The cave routes and other areas that led up to them were pretty solid.

-Most of the elements actually felt pretty useful. The freezing element was my favorite.

I'm looking for more "Zelda-Clones" much like this game or Alundra. Ones that are as close as possible to the original 2D Zelda experiences. I hope to see more games like this in the future!

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u/Humble-Departure5481 — 6 days ago

Suggestion for coin chests

Make coin chests uncollectible or partially collectible if you’re close to or already maxed out on coins, like for potion chests. MANY coins were wasted in my adventure - 100% with 75 hours played.

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u/Separate_Tap_6284 — 14 days ago