r/EverspaceGame

80% discount on steam, but recent reviews are mixed. Looking for some opinions to decide if I should finally get the game

EDIT: Going by what was said so far, it seems the game should be worth it, DLing right now.

Hey guys,

have had this game on my wishlist for a few years now. Today I noticed that the game is 80% off on steam and thought this would be a good time to buy. The only issue is, is that steam reviews are recently rather poor and there are quite a few complaints about bugs. So I wanted to ask you guys, how the game is for you? I heavily enjoyed ES1 and while I realize these are different games, ES2 looks like it would be very fun for someone who likes simpler space flight games (like freelancer back in the day) and not something like Ace Combat.

Below I will post a review I found on steam and I just would like some info on how relevant it is, if you recommend the game and what else I should be aware of. Thanks for any info!

> This is one of those games which I would ideally give a "Mixed" review for, but steam doesn't allow such option. And whilst the line is very thin, I ultimately have to lean towards something, and as it stands I cannot recommend this game in its current state. Long story short - this game is abandoned with serious flaws still present.

> A few months ago, devs have made an announcement on their official discord that they are moving on to other projects, and the community manager has stated several times that there will be no more big patches. This is whilst there is still a wide plethora of technical issues left unresolved with the game. I myself have reported several - I will name some of them below.

> What's most egregious in this however, is the attitude of the studio. When I made an open complaint about this situation on the official discord, the community manager chimed in, and part of their statement was - to paraphrase - "If you don't like this, you can look for games from a different studio", which I guess is an advice I shall listen to, whilst advising you, dear readers, to do the same.

> Here's a few examples of the issues which have been reported, and which the devs apparently consider fine to leave in the final product (which by the way is priced at nearly a full AAA title level):

> Item pickups no-clipping through asteroids and structures, making them impossible to retrieve (btw, this issue is practically as old as THE GAME ITSELF, and to my knowledge is present in the earliest public demos where item pickups are a thing). Items never despawn, so if you get one lodged in a wall within one of the non-random locations - enjoy your new permanent landmark on the radar. The "10% chance to reset device cooldowns" attribute having a chance to glitch your ship's ULT, putting it in a state where it cannot be activated until you reload a save or go to another area Some spatial bypass locations (especially in WOTA DLC) have enemies spawning close, resulting in player potentially getting spawnkilled during the unskippable "teleporting in" animation.

> Laser beams randomly becoming invisible

> Some WOTA encounters are missing dialogue lines

> Titans DLC activating a recurring, annoying voice notification for a repeatable endgame activity. These notifications can interrupt gameplay and CANNOT BE TURNED OFF.

> Weapon balance is out of control, especially regarding Legendary items. There's practically little to no reason to use legendary weapons during late game, as in a vast majority of cases they are objectively inferior to regular guns.

> Cloak mechanic has no consistency whatsoever. Sometimes you're detected whilst perfectly still, sometimes you're not, even when actively firing guns, and there seems to be no logic to it, nor any feedback to whether you're currently detectable or not.

> Horribly inconsistent rules regarding to what's vulnerable to what. For example, Ancient Beacons are for some strange reason untargettable by warfare devices... but at the same time vulnerable to debuffs that some of those devices apply. But not all of them. They are also targettable by lock-on missiles... auto-tracking missiles ignore them, and they do not trigger mines. There's no rhyme or reason to it.

> Harsh, arbitrary limit on homebase item storage. This game is part a looter RPG, where much of the appeal is a wide potential for synergies and combos within various item loadouts... and you can easily run out of space for said items. Seriously, in the endgame it's a common practice to dedicate whole ships to the sole purpose of being mules, perpetually sitting in a hangar just to store gear. Egregious ancient rift balance. To illustrate - rift boss mutators range from laughable ("boss can periodically move") all the way to "RNG has decided that you lose on the spot today" (such as the "boss is surrounded by indestructible shield, forcing you to fly inside and fight at point blank". I don't think I have to explain why having to fight A BOSS at POINT BLANK RANGE is quite possibly one of the deadliest positions you can find yourself in. And you can straight up ALT+F4 if you currently have a long range build).

> Endgame full of dead content. There's no consistent money sinks, and there is literally zero reason to do jobs - there's nothing useful they offer at that point, and do not offer any challenge anyway for the endgame gear.

> Also there's no modding support, so all of the above is permanent. Nobody will ever be able to do anything about these things, and it will stick with the game forever. Of course I will edit this review if these actually get fixed at some point, but I wouldn't hold my breath for it.

> And I could go on and on, but this should already give you a clear picture. The fact that someone from the dev team looked at this littany of bugs, issues, and oversights, and decided "yup, that seems like a finished game to me", and then the community manager comes along and basically says "if you don't like it, then go play something else" is utterly disgraceful.

> And I'm saying all of this whilst considering myself a FAN of these people's works. I've been an avid player of the devs' products all the way back in the J2ME times, with Deep 3D and Galaxy on Fire series being gems of my childhood gaming. To see my heroes abandoning a great game in such a horrendous state and asking THIS price for it is seriously heartbreaking. That is nothing short of lack of respect to one's own work.

> Because it is otherwise a genuinely good game, if you're willing to grit your teeth and sit through all of the annoying nonsense it has you deal with. At the moment, this is the closest we can get to a successor to Freelancer. The combat is satisfying, the story writing is superb, and the constant interactions between Adam and HIVE are some of my all time favorite comedy I've experienced in games. In general, this game is fun. But is it $50 fun, plus about $35 price in DLCs? Definitely not in this shoddy state.

reddit.com
u/Ynwe — 15 hours ago

What's the consensus on Okkar modules?

Hi there. I'm sort of interested how people, both in mid and late game look onto Okkar modules.

I do like the idea of them being more different comparing to default modules/weapons, but most of them fall behind in their unique aspects (Okkar energy core generating 1 ULT point per second sounds nice on paper, but you still gain more ULT from any combat scenario, especially with crit builds).

Okkar flare is cool tho. Straight up better than colonial version (unless you go for Blightmonger version, even then it can be outperformed by crit/corrosion missile mix or crit-to-corrosion).

reddit.com
u/Silly_One_3149 — 11 hours ago

Everspace2 DLC need bigger sales. At least once/year

I get it, the game is still somewhat recent and there's still demand. "the devs deserve your money". yes. I agree, and for those so inclined, you are free to buy it at full price. But this is not about that, it's about discounts.

Most game sales have a sliding scale to appeal to different levels of want. Or different levels of affordability. if you can spare a few extra dollars in a non historical low sale you can decide to buy it right now and not wait for a big sale (such as the upcoming summer sale on steam). On the other hand, if you can't,you might want to save your money for one such event. During which, people who normally don't spend money on games might be more inclined to buy when the price point is right. They would be inclined to blow a year's worth of game budget since they have been saving for it.

With ES2 static sale price it misses out on that opportunity. Those who can't afford it now at a discounted price, won't afford it then if it's the same as always

reddit.com
u/VileTouch — 1 day ago

Better off dead achievement - bugged?

This achievement states you must "Reach the lab on 'Hard' difficulty." According to what I've seen around the internet, this simply means you have to reach Sector 7.

Well, I did that and died in the final boss fight (colonial warship) on Hard difficulty in story mode. No achievement though. Is it bugged or do I need to actually beat the final boss?

reddit.com
u/Best_Pants — 3 days ago

Okkar-Colonial war and Colonial structure speculations

Hi there. Didn't really seen that much people bringing up deep lore examination about Everspace universe, so I'm going to push it in, mainly speculations about Okkar-Colonial war on basis of what we have in games & codex and Colonial structure outside of Cluster 34.

Colonial expansion and Okkar war efforts

From the game codex we learn up that war over Cluster 34 was heavily devastating on both sides and brought peace treaty. At the same time we meet physical examples of it's remains - mostly destroyed Colonial vessles, starbases and stations, which some of them became inhabitated by ex-colonial military personnel we know as Outlaws.

The thing about this is that we don't see much of Okkar devastation across systems unless we dive deep enough to Khaït nebula, where we can find massive graveyard of Colonial warships and Okkar frigates. This one location might be in fact the aftermath of codex image about Okkar-Colonial war. This pushes to the conclusion that Cluster 34, as it is, was either heavily cleared out from remains of Okkar wreckages or something more fitting and understandable - Cluster 34 wasn't under control of Okkar entirely. As secretive and inward-looking society they were vary of rapid Colonial expansion during early 3000 and retaliated on their border, pushing Colonials back from Khaït system, leading to creation of this battlefield.

Okkaran supremacy:

With our knowledge and visual representation we know that Okkar are more advanced than Colonials in technological matters, supposedly by extracting and using Viridium energy combined with Ancient technologies scattered across their systems which while considered venerated, also were reverse-engineered millenia years ago to settle other desert worlds and gain their edge in technological race to other species.

Lack of Okkaran ship debris in other systems also bolster two assumptions - Okkar fleets were working in hit-n-run tactics and their superior advantage comparing to Colonial fleets, possibly being capable to engage in lesser numbers. Their miniaturized wormhole and supralight technological edge allowed to stall Colonial efforts across Cluster by jumping to unprepared stations and fleets, causing devastation before main Colonial forces were able to react, then disengage back to Homeworlds, but a fair combat dictated by Colonials on their border was unpleasant and devastating to their forces.

Colonial ingenuity:

Where Colonial expansion forces were lacking, they were compensating with numeral advantage and unconventional means, with the latter improving the strengths of the former - cloning technology, bunker bots and robust production outside of Cluster allowed Colonials to rapidly expand and replace combat losses where Okkar forces would have suffered severely. After all - you don't need to train a new warrior caste from the birth to pilot a craft or man battery if you can clone him again and again while also transfering his memory to multiple other clones via Aetherna network. HIVE units were unique secretive development for Colonial fleets that improved cloned/non-clone personnel chances by providing rapid data and EW capabilities (our ES active abilities) during fights against technologically superior, yet strict-by-the-code enemy.

Combine that with economical superiority of rapidly expanding Sol presence we can see a machine prepared for war of attrition.

How things could've gone and why peace was negotiated:

Colonials waged war pretty succesfully despite having lots of losses - in the long run they would've simply outproduced Okkaran military economy with all the resources the could find within Cluster and already managed to conquier outside of it. By the speech from Dax we know that Colonial Command was all cheerful about victory to be seen soon. The Okkar were desperate as their borders were constantly pummeled with new armadas.

And that's where Palaemon comes at hand - Okkar forces decided to project force by unveiling some sort of ancient weaponry similar to Void Artillery we can use. In rapid blitz to Ceto system, where Colonial fortress world, possibly previous HQ was established during war. Usage of such weapon, combined with wormhole technology, caused panic and uncertainty in war efforts of Colonials - This is when Colonials sued for peace, as prolonging war efforts would've not only undermined their gains and leverage position, but also would have endangered systems outside Cluster 34 - even the Earth.

Colonial structure:

From in-game codexes there isn't much known about Colonial government structure and it's expansion outside of cluster, which is kinda ironic considering that we know way more about Okkar. But there are few interesting details to note - other species withing Colonial systems and evergrowing need for resources.

I suspect Colonial systems has a parliamentary precidency system with a thin topping of corporotocracy - Colonial systems might have been established hundred of years ago from Earth's United Nations and it's early colonies, began rapid expansion under rapid growth of corporational colonization efforts and is significantly depends on them. Grady & Brunt is a clear example of powerful corporation that probably has managed to lobby a peace terms for being sole extractor in Cluster 34. Despite being under Colonial rule, they have uncontested rights to exploit Cluster as they see fit and disregard their workers the same way dystopian megacorporation would do. Other corporations act as either civilian goods productors or as military contractors that were supplementing majority of Colonial war efforts - we see their advertisements and ship designs (light/medium/heavy) in ES2 that are more unified and streamlined for Colonial military use in ES1. I doubt government would share schematics and allow corporations to freely sell combat-capable vessels, unless those corporations were the productors of vessels we drive in first game.

About other species - Colonial codex mentions other species serving under them, either as part of systems or as independent forces. While the latter means there are other space-faring empires on a par with Colonial systems and are willing to cooperate similar way Okkar do post-war, the former mean that Colonial expansion has managed to subjugate multiple other species, possibly Horag and K'Nos (unsure about the latter, but the first are somewhat common across DMZ, with Elek keeping the temps of procreation).

All the text is just some mere observations and speculations, completely at will of Rockfish. Feel free to discuss more details and bring in your thoughts about galaxy outside the DMZ.

reddit.com
u/Silly_One_3149 — 5 days ago

Having a hard time pulling the trigger on Everspace 2.

I really enjoyed my time with ES1 but I played the demo of ES2 and it didn't really pull me in. If I liked ES1, is getting part 2 a no brainer being it's so heavily discounted on the ps store right now? Also, I'm not big on puzzles and I've read the puzzles in ES2 can be a bit much. Is that accurate?

reddit.com
u/Greenlover33 — 7 days ago

Everspace 2. What will I be missing out if I dont buy the other dlcs?

Hey guys, Everspace 2 is on all time low on psn and I checked the content of the dlcs but I wanted to know from you that played those:

Does those dlcs add many items, gear and qol to the base experience?

What kinds of fun and aditions will I really be missing out? I know what each adds but I believe that people that played know best to review it for me.

Im thinking of waiting for a complete edition but Im really interested in the game.

reddit.com
u/Rogercastelo — 8 days ago

ES3 suggestion: Wingmen

Hi there definitely-not-clones! Can we agree we all love our annoying buddy Elek? What if he would turn into proper follower, rather than rare sight in random encounters?

Another ES2 playthrough kind of ignited my wish for a proper "not one fight-goodtoseeyabye" wingmen you could hire as semi-permanent company along your grind - there's so much allies you meet with unique gameplay bonuses that you rarely meet up with (unless you constantly harass Minokawa) that it's a shame we can't have one following us!

Just imagine a couple of new characters you can meet across systems in Station/Colony Bars, each with distinctive personalities and their ship preferences - from rugged mercenaries to driven explorers, traders and even politicans on the run. You do their entry quest after meeting, then you can hire them for some sum of materials and cash to fly along you.

Imagining their system, I would see them being semi-customizable pre-set ships that fulfill certain roles, fitted with additional shared skills and loyalty system expanding them:

  • Fit their vessels - Argue with your wingman to install certain weapons and shields you have in your storage, fit them with some cool legendaries to boost their role.
  • Shared skills - Wingmen have Loyalty system, where flying long enough together and doing certain actions in quests will raise their loyalty, unlocking further skill levels and unique bonuses. Some skills are for them only (Like +15% shield capacity for tank-roled wingman), some are shared with Adam (+20% minerals from mining).
  • Loyalty gauge - As you spend enough time together, they will open up more in their specialty, filling deeper into their role and possibly opening up Loyalty missions that unlock their own Ultimate ability (Definitely not ME2 inspired!).
  • Semi-permanent following - Wingmen you've met will travel across systems leaving signals if you need to find their aid. They will stay with you for a hour or two before embarking onto their personal business, with time together increasing as Loyalty increases. Give them some time and they will be available once again for hire.
  • Cheeky reactions and one-liners - Enjoy wingmen reacting with unique personalities during combat and important missions. Even just for disengaging from combat at low health and upon your imminent death.

I've come up with a single wingman example for this case: Dylan "Rockbreaker" Kitch, a Colonial freelancer miner with mining-fitted Vindicator. A drunkard that has personal vendetta against pirates. He focuses on mining endeavors, boosting Adam's scanner range and mining yield, while in combat working as anti-armor tank, constantly trying to attract as much attention from enemies with drones and his armor-heavy bulwark.

Another one is Ryekla - Okkar ex-warrior who was on a trail to hunt Adam during Everspace 1 (Just how much Viridium crystal powerplants you've destroyed?) before crossing the line and becoming outcast at the end of ES2. Having nothing better to do, she will pledge her loyalty (and a spear) to you to restore her honor. As pilot, she has preference for rapid CQC with her Okkar Interceptor, always going for extreme close range and dealing high damage at the cost of constant disengagements to recharge. Her skills are all around straight fun combat and gaining "Dominance" combo buffs on quick kills.

^(Or, you know... Elek. Huh.)

Feel free to suggest more wingmen, and Rockfish, please! I will pledge my credit card and all 28 children I have across the DMZ just for you!

reddit.com
u/Silly_One_3149 — 8 days ago

Destroying a G&B Freighter 💥

Screenshots in this game are so awesome.

u/x8code — 12 days ago

Question about the DLC.

I saw the game on sale in the PS Store, and as a long-time fan of Galaxy on Fire I decided to pick it up, but only the base version is available. Do the DLCs expand the game significantly? Are they worth it?

Another question - does the PS5 version support gyro controls?

reddit.com
u/Ruzbunny — 10 days ago

Ridiculously limited base storage

We need about 5x more storage at player base/Golden Ace. I’m collecting all sets and regular items in various prefixes, and 2-3 of each radiant legendary, etc.. past the end-game. Yes I’ve all the storage upgrades and I’m using 5 of my 10 ships exclusively for storage. Since ships are limited to only ten, I really object to using them for storage. Ships should be for flying, not storing. So many cool things to collect, but such little capacity to store them in.

reddit.com
u/wintermile — 11 days ago