80% discount on steam, but recent reviews are mixed. Looking for some opinions to decide if I should finally get the game
EDIT: Going by what was said so far, it seems the game should be worth it, DLing right now.
Hey guys,
have had this game on my wishlist for a few years now. Today I noticed that the game is 80% off on steam and thought this would be a good time to buy. The only issue is, is that steam reviews are recently rather poor and there are quite a few complaints about bugs. So I wanted to ask you guys, how the game is for you? I heavily enjoyed ES1 and while I realize these are different games, ES2 looks like it would be very fun for someone who likes simpler space flight games (like freelancer back in the day) and not something like Ace Combat.
Below I will post a review I found on steam and I just would like some info on how relevant it is, if you recommend the game and what else I should be aware of. Thanks for any info!
> This is one of those games which I would ideally give a "Mixed" review for, but steam doesn't allow such option. And whilst the line is very thin, I ultimately have to lean towards something, and as it stands I cannot recommend this game in its current state. Long story short - this game is abandoned with serious flaws still present.
> A few months ago, devs have made an announcement on their official discord that they are moving on to other projects, and the community manager has stated several times that there will be no more big patches. This is whilst there is still a wide plethora of technical issues left unresolved with the game. I myself have reported several - I will name some of them below.
> What's most egregious in this however, is the attitude of the studio. When I made an open complaint about this situation on the official discord, the community manager chimed in, and part of their statement was - to paraphrase - "If you don't like this, you can look for games from a different studio", which I guess is an advice I shall listen to, whilst advising you, dear readers, to do the same.
> Here's a few examples of the issues which have been reported, and which the devs apparently consider fine to leave in the final product (which by the way is priced at nearly a full AAA title level):
> Item pickups no-clipping through asteroids and structures, making them impossible to retrieve (btw, this issue is practically as old as THE GAME ITSELF, and to my knowledge is present in the earliest public demos where item pickups are a thing). Items never despawn, so if you get one lodged in a wall within one of the non-random locations - enjoy your new permanent landmark on the radar. The "10% chance to reset device cooldowns" attribute having a chance to glitch your ship's ULT, putting it in a state where it cannot be activated until you reload a save or go to another area Some spatial bypass locations (especially in WOTA DLC) have enemies spawning close, resulting in player potentially getting spawnkilled during the unskippable "teleporting in" animation.
> Laser beams randomly becoming invisible
> Some WOTA encounters are missing dialogue lines
> Titans DLC activating a recurring, annoying voice notification for a repeatable endgame activity. These notifications can interrupt gameplay and CANNOT BE TURNED OFF.
> Weapon balance is out of control, especially regarding Legendary items. There's practically little to no reason to use legendary weapons during late game, as in a vast majority of cases they are objectively inferior to regular guns.
> Cloak mechanic has no consistency whatsoever. Sometimes you're detected whilst perfectly still, sometimes you're not, even when actively firing guns, and there seems to be no logic to it, nor any feedback to whether you're currently detectable or not.
> Horribly inconsistent rules regarding to what's vulnerable to what. For example, Ancient Beacons are for some strange reason untargettable by warfare devices... but at the same time vulnerable to debuffs that some of those devices apply. But not all of them. They are also targettable by lock-on missiles... auto-tracking missiles ignore them, and they do not trigger mines. There's no rhyme or reason to it.
> Harsh, arbitrary limit on homebase item storage. This game is part a looter RPG, where much of the appeal is a wide potential for synergies and combos within various item loadouts... and you can easily run out of space for said items. Seriously, in the endgame it's a common practice to dedicate whole ships to the sole purpose of being mules, perpetually sitting in a hangar just to store gear. Egregious ancient rift balance. To illustrate - rift boss mutators range from laughable ("boss can periodically move") all the way to "RNG has decided that you lose on the spot today" (such as the "boss is surrounded by indestructible shield, forcing you to fly inside and fight at point blank". I don't think I have to explain why having to fight A BOSS at POINT BLANK RANGE is quite possibly one of the deadliest positions you can find yourself in. And you can straight up ALT+F4 if you currently have a long range build).
> Endgame full of dead content. There's no consistent money sinks, and there is literally zero reason to do jobs - there's nothing useful they offer at that point, and do not offer any challenge anyway for the endgame gear.
> Also there's no modding support, so all of the above is permanent. Nobody will ever be able to do anything about these things, and it will stick with the game forever. Of course I will edit this review if these actually get fixed at some point, but I wouldn't hold my breath for it.
> And I could go on and on, but this should already give you a clear picture. The fact that someone from the dev team looked at this littany of bugs, issues, and oversights, and decided "yup, that seems like a finished game to me", and then the community manager comes along and basically says "if you don't like it, then go play something else" is utterly disgraceful.
> And I'm saying all of this whilst considering myself a FAN of these people's works. I've been an avid player of the devs' products all the way back in the J2ME times, with Deep 3D and Galaxy on Fire series being gems of my childhood gaming. To see my heroes abandoning a great game in such a horrendous state and asking THIS price for it is seriously heartbreaking. That is nothing short of lack of respect to one's own work.
> Because it is otherwise a genuinely good game, if you're willing to grit your teeth and sit through all of the annoying nonsense it has you deal with. At the moment, this is the closest we can get to a successor to Freelancer. The combat is satisfying, the story writing is superb, and the constant interactions between Adam and HIVE are some of my all time favorite comedy I've experienced in games. In general, this game is fun. But is it $50 fun, plus about $35 price in DLCs? Definitely not in this shoddy state.