r/Fallout4ModsXB1

▲ 36 r/Fallout4ModsXB1+1 crossposts

It Just Works

Greetings Dwellers!

Your Overseer here to say .... it just works. Like, no joke, it actually works.

Reports from the update are flooding in with overwhelming news of preserved load orders, removal of ba2 limits, save/restore load order fixes and other amazing news. Here's everything that's happened:

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Added and Updated Features 

Game 

  • Increased the BA2 archive limit from 256 to 1024 to better accommodate larger collections of mods. 
  • Added localized strings fixes for UI and platform terminology.

 

Creation Kit 

  • Archives are now supported on PlayStation. New file types (.nif, .dds, .bink, .cdx, .csg, .wav, and .fuz (with embedded .wav)) for PlayStation Creations. 
  • Bink files can now be added to Creation uploads via an Extra Files browser. 
  • Added Localization export support. 
  • Creations up to 2 GB in size can now be uploaded for Xbox. 
  • Updated "Search and Replace" to align with Starfield, adding buttons for "Select Form in Object Window" and "Open Form Editor."

Crashes 

Game 

  • Fixed a crash when the player opens the Virtual Keyboard on a Steam Deck device. 
  • Fixed a top crash that would occur due to a streaming audio error. 
  • Fixed a crash on the Microsoft Store when players enter the Creations menus after resuming internet connectivity.

 

Bug Fixes 

Game 

  • Exiting out of Search when viewing a specific Creation now properly returns the player to the Details page of that Creation. 
  • Creations category lists should now return ordered results more consistently. 
  • Error messages from the Bethesda.Net service now contain error codes that can be provided to Customer Service for investigation.

 

Creation Kit 

  • Archiving a plugin that uses pre-existing assets in a new form no longer causes the pre-existing assets to be duplicated.  
  • Material or Heightmap terrain edits now cause grass to generate properly. 
  • Running LipGen from the command line or launch argument now properly generates .lip files.

 

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Overall this his been a phenomenal update. Very few have reported their load order missing or any issues other than the usual mod incompatibilities.

PlayStation users have been gifted the beauty of fully supported asset mods. This means console modding is no longer a split division. Sony players will be able to enjoy all the same mods we enjoy on xbox. A new dawn has come. Mod Authors and porters are already working double time pushing out mods to PlayStation in mass.

For some clarification. The increase of ba2 does not suddenly mean you can now run 700 mods. This just means esl get to function as intended now, and do not count towards your 254 mods. Previously with esl having ba2 attached to them, and their being a ba2 limit, essentially made them being esl redundant. That is no longer the case. Esl or esl flagged esp, now truly do not count toward your total mod count under any circumstances.

I will do some further investigation to confirm, but as far as I am aware, all but 6 of the 150 mod AE Bundle is ESL. Meaning players who choose to install the full bundle will no longer be punished and can still run a full load order beside it. You should now be able to install 247 esp/esm with the full AE bundled installed, and not cap out at 98 like before. This means players who install the AE Bundle, and get a full load order, will essentially be running 390 mods.

This was previously unthinkable on xbox. The sky is the limit. If you are careful in your choices, arrange it properly, and avoid conflicts, you absolutely can run 300+ mod load orders. Be mindful. A lot of load order posts asking for help make all the same mistakes constantly then wonder why Bethesda sux, lol. Don't get 5 weather mods. Don't get 3 different texture replacers. Don't use 3 different raider overhauls. Be selective, overhaul each thing carefully, and imo some things not at all. I consistently find my game runs better than others and it can't be cuz what I am doing, i use old mods with known issues and dance around them. I think it's what I don't do, that helps my game. I don't add 100 guns to LL. I dont hardly touch raiders. LL and touching raiders is a quick way to destabilize Boston even with Boston Less Enemies and Dead Financial. All that new gear poofing on to raiders, all the new guns in their hands, with their nice high poly, and likely 2k new outfits you poof on them. Stuff like that quickly becomes the end all. I am trying a raider mod rn and this is the most choppy my Boston has been in 2 years. I won't be using it going forward and its a very stable known good mod. I just wanted to see some Fallout 3 raider stuff on them, and the difference is noticeable right away. My Boston was butter everywhere before, now I see fps loss as the new geared raiders come at me. I'm on XSX. Simply not touching raiders (or mutants) all these years has to be why I have had 0 complaints about Boston and others can't even get to swan's pond, meanwhile i'm setting up a campsite in a swan boat after killing the big guy. Idk. Just something I noticed over the years and now 7k hours of playing Fallout 4 on xbox. Figured I would share my experience.

In addition to that I have taken extensive feedback from the community and assembled a list of tips and FAQ from our staff that we feel will assist players in building a more stable game overall.

  • Script injected to LL gun mods count as scripted mods and do just as much damage if removed mid-game as any mod with scripts. Never remove a mod mid-game.
  • 2k - 4k Texture PSA, CTD hardware limit when used with extensive load orders and too many high resolution textures
  • Avoid updating mods mid-game unless you are currently having a bug or the mod explicitly states its OK - even then risk is on you dangers always exist
  • Don't enable 200 mods all at once and load the game. Load the game with essential mods (see wiki FAQ) and then enable handfuls of mods at a time, running around for a minute and letting the mods all load properly and initialize. This can prevent loads of errors and conflicts
  • AE didn't fix Far Harbor headers, the fix mod is still needed
  • Be extra careful pairing mods that were impossible to use together before due to size. While functional alone, these huge mods have never been played side by side on console. Use caution, and use available patches to avoid conflicts.
  • If your load order is jumbled, a way to get it to indefinitely stop, is arrange 10 at a time. Back out to the main menu between each, then exit the game to dashboard. Then go back in and move 10 more. Annoyingly tedious, but I can personally confirm after doing this all my mods, except the pesky esl flagged esp, stay put and every time I look at my load order its all in the same spots.
  • [EDIT] Note about ESP limit. The ESP limit does not crash out the whole game and prevent access like hitting ba2 limit did. When you hit the plugin limit your save simply wont load or will crash immediately after loading. Simply go back and disable the mod you just enabled/installed and the save will load again.

Thank you to all the creators who make content for us to enjoy! Truly this community would not thrive like it does without the tireless efforts of the dozens of mod authors and porters who keep this game alive.

[Unrelated side note - Skyrim update coming! Storage increase and creations update!]

u/Dani50420 — 7 hours ago

The Sewers, The Tunnels, Caves of the Commonwealth and Subway Runner

I have a few questions about these mods and using them all together in one play-through. I know subway runner doesn’t, but do any of the other 3 break precombines? Will I run into any issues using all of them at once?

u/throwawayig344444 — 9 hours ago

Immersive Gun audio + Animation Mod combo

This combination of mods is highly compatible right out of the gate and will work with several different weapon mods that use vanilla sounds!

Mods are in order with how I have them set up in my load order:

(Above my weapon mods)

Vanilla Reanimation Project - VRP - AIO

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(These following mods are towards the end of my load order below my weapon mods)

Modern Warfare Explosion Sounds

NOVA - Sci-Fi Laser Weapon Sounds Rework

[XBOX]FO4RP - Guns

Audio Patch for FO4RP & Attachment Pack & Unofficial Expansion

Melee impact overhaul

Physics impact overhaul

Reverb and Ambience Overhaul* (optional doesn’t work with lush ambience which I have currently, alternatively “realistic sound” works with lush ambience as a replacer for Reverb and ambience overhaul)

_Sound Zero_

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(I also have Bullet Impact Overhaul but it forces its way to the top)

I cannot recommend this combo enough if you want punchy and immersive audio and crisp

u/00Ultra_Soft00 — 9 hours ago

Mod suggestions

We need better footstep sound replacements the project reality and metro footsteps are cool and all but I get tired of only having access to those 2 and character preset mods for both male and female

reddit.com
u/Glum-Zucchini8157 — 6 hours ago

Anyone else's xbox been crashing since the update? If I scroll past/try to open the furniture tab in workshop mode, not only does the game crash but my xbox bugs out and eventually resets itself.

It ctds and then the xbox home page will start glitching out. At one point, the xbox tried to reset itself but wouldn't even turn on.

reddit.com
u/kod14kbear — 6 hours ago

“…. Of the wasteland mods”

Does anyone know if there are 1k versions of these mods? I really this series by geckoinacan, they look & feel fantastic. But there’s that little stutter that happens when you equip them and it makes me want to set myself on fire.

I’m assuming it’s because of their high texture quality

reddit.com
u/Coxy1504 — 11 hours ago

A safe mod for storing/compacting, keys, quest items, etc?

I was using keynuker and I liked it but I just realized there's no support for Nuka World so I'm on the hunt again.

reddit.com
u/oghpimm — 10 hours ago

Faraway + PRP lite

Point of clarification, does using Faraway and PRP lite together cause CTDs? Can Faraway just be replaced by NeuraLOD or just use neither?

reddit.com
u/GoodTrust5444 — 12 hours ago

The update for Tuesday 18 still isn’t out for Xbox one? (In uk)

hi just asking is anyone else is having this issue, the update says it comes out on Tuesday but I haven’t had any updates at all, I’ve checked for updates and says none available? There’s also nothing new on the fallout 4 update board on the main menu. Anyone else getting this or just me?

reddit.com
u/selfawareidiot- — 18 hours ago

What The Latest Update Does NOT Do

Just addressing a few misconceptions that have reared their ugly heads after the update dropped:

-It does not increase the plugin limit, it is still 255. Only the ba2 archive limits are increased

-It does not fix issues with having too many LL injections, that is a seperate issue from ba2 limits

-It does not make script heavy mods less finicky, nor does it make them more compatible or run better

-It does not do anything whatsoever to scripted mods

-It does not improve performance

-It does not make the Xbox or the game engine more capable of running 700 mod load orders

Technically speaking if you only installed mods that are flagged not to count towards the plugin limit you could install many hundreds of mods more than previously. Given that people are already hitting serious performance and incompatibility issues with 200+ mods, it is not likely you can construct a stable LO that even approaches the new limitations. Practically speaking all this change means is that those few who installed too many CC items and crashed the game at main menu as a result will no longer crash at main menu.

Edit: I will accept the title of Dr Buzzkill graciously, I'm just trying to temper peoples' expectations

reddit.com
u/DrAsswhoop — 1 day ago

Settlement Mods

Hey Folks, i am looking for a few Mods to focus my game on my Settlement and Conquering/fighting other settlements, building an Army and stuff like this

And maybe some mods to make the game look a bit more dead/dry/Dystopian something like no green growth and more dead Trees.

Thankfull for any Recommendations <3

reddit.com
u/JungBrutalGeil — 18 hours ago