r/FlintlockFantasy

▲ 31 r/FlintlockFantasy+3 crossposts

How would a world that mixes antiquity era, and flintlock/renaissance fantasy work?

I've been researching different eras to base my world off of to give it a unique vibe(and to avoid medieval stasis), and i was considering incorporating an antiquity era world with flintlock/renaissance aspects (such as gunpowder). how would this work?

what I’m most interested in is how classical art and gunpowder would affect Greco-Roman style nations (notice how I said style. i dont just have fantasy Greece in my setting). i know most bronze and early iron would not really hold up with gunpowder, but this is fantasy and magic can do magic stuff. even if only mages have access to this stuff because only they could use it, that would still make for some interesting material.

what would be some interesting events and circumstances to come out of this mix, and how would i blend these two eras well? i feel like I’m on the verge of something really cool, i just need to get it to work well together. thanks in advance!

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u/Pegasus172 — 4 days ago
▲ 7 r/FlintlockFantasy+1 crossposts

What to consider when building a flintlock fantasy setting?

I’m starting to sketch out a world for a TTRPG (Pathfinder) game and I’ve always loved the idea of a flintlock fantasy style game. Essentially the idea is a relatively traditional DnD type fantasy world that has evolved into something resembling the 1700’s to early 1800’s.

I was wondering what sorts of major changes and such would come about from this shift vs a traditional fantasy setting.

I know one of the major themes/issues from that period was the rise and consequences of colonialism which I’m not sure how I would even go about addressing that or if I even should.

Another element I’m always a sucker for is the idea of the change in powers that comes from shifts in technology, ideology, and generations.

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u/Pegasus172 — 4 days ago