r/FloatLife

Image 1 — X7LR unboxing
Image 2 — X7LR unboxing
Image 3 — X7LR unboxing
▲ 35 r/FloatLife+1 crossposts

X7LR unboxing

Just had my X7LR delivered today as well as a fender and hex screws to fit it all from different sellers on the same day the stars perfectly aligned for me today in time to celebrate my 58th birthday 🎂 tomorrow only had a quick go after fitting fender with tap washers(faucet) 😁till I get adapters printed I gotta say it’s freaking awesome and big thanks to K fungineers support as she said perfect timing for you we have your colour spare in Europe warehouse so from paying to receiving my new board 8days 1hr is this a record me be so god dang lucky on my birthday 😁

u/redabarth2009 — 22 hours ago
▲ 18 r/FloatLife+1 crossposts

excuse me, what the heck happened to my fender

I just tried to clear a curb (and apparently failed, 'cause THIS happened...)

had to carry it all the way home because the fender is stuck reeeaal good in there...

Any tips on how to get it unstuck? 😅

also, again — wtf?? how did that happen??

u/Veldaren — 5 days ago
▲ 22 r/FloatLife+2 crossposts

A week and a half ago I posted a onewheel game I was building and got taken apart in the comments — in the useful way. The iPhone beta is live now, so here's where it stands.

A week and a half ago I posted a one wheel game I was building and got taken apart in the comments — in the useful way. The iPhone beta is live now, so here's where it stands.

iPhone (TestFlight, public link, no signup): https://testflight.apple.com/join/Fgu9XH1E

Android (open testing): https://play.google.com/apps/testing/at.ncn.carverush

iPhone took longer than planned, and it was my fault, not Apple's. The first builds had problems that only showed up on iOS: tilt steering was mirrored (the sensor reports gravity inverted there), the app could die if you backgrounded it mid-run, and the intro screen hung on the first launch after installing. I didn't want anyone's first ride to be that. Fixed now.

What this sub changed, since I owe you the list:

  • "Tilting back doesn't let me come to a stop." Correct — and worse than reported: throttle AND brake were tilt-only, so about 86% of players never had a brake at all. There's a brake pedal in every control mode now.
  • "The jump over the house is ludicrous." The jump was fine. The house was 4.6 m wide with a 4 m ridge — a garden shed. Rebuilt at 7.6 × 6.4 m, two storeys, door left at 2 m so your eye has something to measure against.
  • "The gyro default is too sensitive." Dead zone and expo curve reworked.
  • Riding off the trail now actually costs you speed, instead of the trail being decorative.
  • Separate leaderboards per control mode — gyro riders were never going to beat touch riders on a shared board, the median gap was about 2.8×.

What's next: a third world (forest road), drops, and switch stance — asked for more than once in here, which is the strongest signal I get.

Still a beta and still rough in places. The 💬 button in the menu goes straight to me and is faster than this thread.

More game info: https://carverush.com/

u/CarveRush-Wheel-Run — 7 days ago