r/Glazedivers
Daily Gun Discussion: The EAT-700 Expendable Napalm
>A single-use weapon that fires a missile containing napalm cluster bombs that release upon impact.
EAT-700 Expendable Napalm - The Helldivers Wiki
Tactical Information
- The NEAT is a disposable cluster munition support weapon similar to the RL-77 Airburst Rocket Launcher which releases bomblets on impact. It exchanges bomblet damage for fire pools as well as fire and napalm damage over time.
- Unlike the RL-77, the NEAT's bomblets "bounce" off of surfaces, primarily walls or rocks. This makes the coverage area of the NEAT inconsistent, as its bomblets do not spread far when shot directly at the ground; the NEAT must often be shot at a surface to allow its bomblets to spread and cover a wider area.
- The NEAT is the first disposable horde clear support weapon.
- The NEAT is also the first disposable support weapon that uses napalm DoT (Heavy Burn) which makes it extremely deadly for area denial.
- The area denial provided is unmatched when used in tandem with support weapons such as the LAS-99 Quasar Cannon or APW-1 Anti-Materiel Rifle that cannot clear hordes.
- The NEAT can be compared to other crowd-clearing stratagems like the Orbital Gatling Barrage, Eagle Napalm Airstrike, Eagle Gas Airstrike, or MD-8 Gas Mines.
- The NEAT boasts better range and response time so long as the user already has a NEAT on them before engaging an enemy group or reinforcement.
- However, the cooldown on the NEATs is significantly longer than other stratagems popular for this job. This, combined with the awkward nature of being sent two at once like typical EAT-17 Expendable Anti-Tanks, makes it more difficult for general usage.
- Despite not having an extending animation like the EAT-17, the NEAT still has the same readying delay.
(Extra Info: The impact explosion from the projectile has an 8m radius that does 250 explosive damage at AT2 and AT1 depending on how close you are to the impact area.)
Daily Gun Discussion: The M7S SMG
>An SMG that fires caseless ammunition and is equipped with a non-removable suppressor. Produced by Martian Armory.
Tactical Information
- As a suppressed weapon, the M7S benefits from having a reduced detection presence compared to other weapons.
- Suppressed weapons have reduced bullet noise. Instead of immediately being aware of a Helldiver's position, enemies will instead become suspicious of the shots and start to investigate. Enemies still can be alerted after several rapid missed shots.
- Helldivers can use that advantage to eliminate their targets such as Troopers on objectives without revealing their position. Helldivers must be aware that killing any unit in patrol will still alert the rest of the group and will be engaged.
- Suppressed weapons have reduced bullet noise. Instead of immediately being aware of a Helldiver's position, enemies will instead become suspicious of the shots and start to investigate. Enemies still can be alerted after several rapid missed shots.
- The M7S SMG shares some stats with the StA-11 SMG, but has a lower fire rate in exchange for more controllable recoil.
- The M7S lacks a laser sight; it only has a flashlight. It works much like the flashlight on other weapons, being toggleable between Auto, Always-On, and Always-Off.
- Lacking a laser dot may make the M7S more difficult to use in first-person with the Ballistic Shield Backpack.
If Warbonds had a Rarity (Vibes made me do this)
Do you even Democracy bro?
My old Xbox controller bit the biscuit the other day. Treated myself to the new gears special edition controller. It got me thinking and wishing for a Helldivers themed controller instead.
What kinda design would you all like to see if we could get a Helldivers Xbox style controller? Something similar to the playstation one? Something abit different? Yellow Joysticks? A black and yellow Helldivers one and a SEAF blue and white one? Let the ideas fly.
See you planet side. LLAP
Since the Spear doesn’t feature a true top-down mechanic, I need to use some Brasch Tactics™
Daily Gun Discussion: The SG-22 Bushwhacker
Tactical Information
- The Bushwhacker is a one-handed shotgun that offers two distinct firing modes. The first mode fires each barrel individually, while the second mode fires all three barrels of 10-Gauge Buckshot simultaneously. Its unique design and versatile firing capabilities make this weapon well-suited for close-quarters combat situations.
- Like the P-4 Senator or SG-8 Punisher, the Bushwhacker reloads one shell at a time. No shells are discarded during the reload, but each expended shell makes the reload progressively longer.
- Pairing this coach gun with the Gunslinger armor effect shortens reload times to the point where the Bushwhacker is capable of sustained single-barrel fire if reloaded immediately after every shot.
- Volley-fire mode expends all chambers at once for a massive burst of damage. The full reload that follows means users should save this for Light armored targets with large health pools.
- The Alpha Commander and Fleshmob are prime examples of valid targets. Using this fire mode on a chaff enemy - while potentially hilarious - is a waste of ammunition.
- The Bushwhacker is a suitable Secondary weapon for Helldivers seeking close-range burst damage and stagger. The Bushwhacker has enough stagger force to keep even Stalkers at bay.
- The One Handed trait means that the Bushwhacker can be used while holding the Ballistic Shield or Directional Shield. Its stagger force and damage output make it a solid choice for aggressive Shield users.