Godforge beta feedback
Let's be honest here
Other than a couple of different mechanics here and there like ultimate and imprints it's an exact raid copy, and most likely this is a picked direction. Probably you address some issues like market and skill books fusion, but those are very subtle differences and they won't sway the playerbase in masses.
I've got the idea: you're trying to make a better version of a game you love, and Plarium has never been listening to their playerbase, but at this stage it's just RSL which is worse on any level.
Core gameplay is still here - hours of turned on phone, boatload of useless grinding everywhere. For RSL it was an innovating concept, for you it's copycatting of a very questionable design.
You need to both address Raid issues AND add something really new in order to succeed
Watcher of realms is a really good example.
They took a different combat mechanic, used the Raid economy/event system on every level, and slapped a ton of QOL improvements, like autobattle that repeats your actions for the level, so you can strategise 1 time and that's it. I don't need to rely on random or manually replay dungeons 1000 times.
I don't bring UI and graphics because it's just a beta, but they should be taken into consideration as well. It's on a 2010 level. Will you be able to make such a drastic leap when out of beta?
Do you really need that many heroes for Beta? It's like their design was you main priority. We don't need that many if there's nowhere to use them.
You should really think of a direction. Right now there's no need for me to play Godforge as everything is already present in RSL, and the small differences are not worth of a HUGE! (it's that huge and we all know ot) time investment this game requires
We all support HH, but in the end we are product consumers, and we expect a good one. Give us a direction, a plan, a hint why it's really new or when it will be, or it's a dead end
Ps
Not a native speaker, don't be harsh