r/Gorkamorka

Activation VS Turns

Hi, boyz! I’m trying to recover this game to play with my friends and realise that playing scenarios with 3 or more gangs are painfully (specially if you are the last one). One of my friends propose looking for Necromunda’s activation rules. What do you think? In case of reject this idea and play in turns, any subjection to make the play less frustrating? Thankz!!!

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u/Grimagor — 2 days ago

Help with finding a conversion that was in white dwarf

Some time ago there was a conversion of a cutta for the rebel grots made from a mekgun.. does anyone have a photo of this? ( it was in white dwarf)

I’ve looked n looked but I can’t find anything

Also what are the sizes of the cutta and big lugga in cm / inches

Thank you

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u/Creative_Squirrel — 3 days ago

Been making my own bases out of milliput… So much room for activities!! Magnetised for transport but also allows for sticking to Warhammer bases with a magnet in the bottom.

u/badgerkingtattoo — 3 days ago
▲ 68 r/Gorkamorka+1 crossposts

The Cutta art - WIP (2nd Mast part)

Here is the art of the 2nd/frontal mast part of my Cutta art. This is the biggest mast part for the cutta that it's purpose is to improve the speed of the Cutta.

u/Yoga_P0l0210 — 5 days ago

Drivers and gunners

I'm making my first mob and was wondering whether I need to make minis of my.driver and gunner on foot? And also if it's worth arming them with anything.

Thankyou!

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u/Crustybones666 — 6 days ago

DA TOUR BUZZ

DA TOUR BUZZ IZ 'ERE! NOW GET TA DA PAINT SHOP, PRONTO! ROCK 'N' ROLL, YA MEASLY GITZ

u/MoriarVR — 7 days ago

Part 4: Da Race to Mektown!

OK, this is part four of our narrative campaign series

Following part three: Inside Da Big Can

The table was about 15 feet in length.

Each team started off racing out of the space hulk on foot, and boarding their vehicles to drive back to Mektown.

However, this road was very treacherous. There were many obstacles on the way starting with the aliens that were still pouring out of the Hulk, chasing the players.

Once the players either eliminated the aliens our out ran them, they then came face-to-face with the Grotz, who had set up their own fortification after they had revolted from Mek Town

The Meks from Mek Town had sent word to say that they will not open the gates until the Grot invasion has been eliminated.

On top of that, the Grotz have awoken two whip scorpions and have lured them towards MekTown, and they are on the march to the walls

The players had to outrace the aliens, eliminate the Grot threat, eliminate the whip scorpions, and then the gate to Mektown would open. The first player to get through the gate would be the winner of the day!

How did the players do:

The SnakeBitez' Squiggoth did not make it past the Grot fortification. Its legs were shot out, and it became immobilized, leaving the snake bites to run on foot and boarback.

The bad moon’s charged on head, leaving the Grots behind for the SnakeBitez and the Blood Axes to deal with. However... facing two whip scorpions was too much for his Wartrukk, and even though he placed some wounds into the scorpions... the scorpions wiped him out.

Around that time, the blood axes showed up to pump some more wounds into the whip scorpions, then they raced on ahead, like da cowards dey is leaving the scorpions for the snakebites to clean up.

The Nob from the snakebites and another boar rider charged in and made short work of the final scorpion. However, that allowed da kowardly Blood Axes to win da day getting thru the gates first.

This wraps our season of Gorkamorka.
I had a hell of a good time. This checked off a lot of nostalgia boxes for me.

I would love to see a newer more modern rules version of gotkamorka come out with 11th edition. But only time will tell

u/Gornn65 — 8 days ago

Silly question about the house rules

Hello, fellow boyz. Old GM player looking to play again this game, but looking for an update rules. There are great house rules (like playing savage orks and genestealer ork cult), but one thing caught mi attention. Why all (or at least all house rules I saw) use older orks attributes (WS 3 BS 3) instead of less old skills (WS 4 BS 2)? It’s simple curiosity. Another silly question: does anybody tried a version using Necromunda rules (the new version)? Old necromunda has (almost) the same basic rules (2n edition WH 40k). Thanks!

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u/Grimagor — 9 days ago