r/Greyhawk

Sources on Perrenland

I've been thinking of setting my next campaign in Perrenland; I'm just fascinated by the idea of this land where some people still remember the reign of the Witch-Queen.

What are some good sources for Perrenland, at least so I know what I want to depart from?

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u/GeneWilderlands — 17 hours ago

Does anyone recommend any specific parts in the region of Greyhawk to start a level 1 party at?

I am planning on running an entire campaign in Greyhawk's region and am wanting some info on anywhere in particular where you as a dm would start the campaign at, I was thinking of doing some ruins and dungeons that the players are tasked at delving into but I am not entirely sure where the campaign will start and how it will eventually go.

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u/WonderfulPlay1319 — 6 days ago

Thinking of a ToEE campaign

I want to give the party more to jenga in the area. Are there any other published adventures (living greyhawk, dungeon mag, etc) set in the Kron Hills or other nearby locales?

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u/ragboy — 5 days ago

Does The City of Greyhawk have an Adventurer's Guild or an equivalent?

An aspect of the premise for a campaign I'm writing is that the characters are members of some sort of organisation that sends adventurers to deal with problems in Greyhawk and the surrounding region. Are there any canon organisations in the City that do this? I think I vaguely recall that The Eight sometimes indirectly send adventurers to do quests for them, but I also can't remember where I read that.

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u/Acceptable-Artist201 — 7 days ago

The Lost Caverns of Tsojcanth: Greater Caverns [Collab with Michael Ghelfi Studios]

u/Canvas_Quest — 7 days ago

Books to start with?

One of my friends just told me the other day that he's planning to run Temple of Elemental Evil as a 5.5e game. The module he's using is the one from 2e, but he's going to adapt it (fingers crossed it goes well!)

My D&D experience is contained strictly to Faerun (5e's key core setting) and the many-many homebrew worlds I and my GMs ran, so I'm entirely new to Greyhawk. Ironic, since it's "the" world of D&D, and Faerun came later, as far as I can tell from skimming lore on the wiki.

5e had a lot of flavor text in its races' description, which were Faerun-based, so I could use that for a hypothetical scenario of "my friends wants to run a Faerun game by the book with minimal homebrew". 5.5e is said to be the same with Greyhawk, but Melf's Guide to Greyhawk is still not out, and the species' descriptions in the Player's Handbook are barebones at best ("this species is really honorable and cool all across the multiverse" is the best one can hope for).

There is another subreddit, r/Eberron, where people have stickied a post with all the books within the setting, both rulebooks, setting glossaries and novels, so that newcomers like me can easily find information on anything they need lore-wise.

Is there a resource just like that for Greyhawk? I went through this sub and its stickied posts, couldn't find anything like that, I might be blind tho.

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u/S1mp1y — 8 days ago

Hive-mind, get my back real quick

I am running an ambitious encounter this evening. My level 19 players are trying to aid the god Fharlanghn beat the interloper deity Shaundakul (forgotten realms) in a fight. This is one of the big events of the level. The two travel gods are locked in a stalemate. They are using portals to jump all over the Oerth. The players must first catch up to them by jumping through their portals before they close, bypass whatever hazards are in their path, get to the next portal, and then make attempts to give Fharlanghn the upper hand.

This will hopefully be a super memorable game. I have plans to send them to several locations.
- The Barrier peaks
- The Mist Kingdom
- The Causeway of Fiends
- Port Toli
- The Sea of Dust (Imperial Wastes)
- Highport
- Fort Blackwell
- The Dreadwood
- Rift Canyon
- Isle of Dread

They will only be at each location for a round or two… depending on how they deal with obstacles. Each place will be either a success or a failure, when they earn enough successes, they get a chance to interfere in the god battle, if they fail too many times, they miss the portal and get left behind in a very dangerous place, possibly alone.

Got any interesting challenges, obstacles, environmental hazards, pitches, ideas, or just cool places I didn’t think of?

*This may be enough, but if my players have bad luck, I would love to have some contingencies in place.

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u/H_R_Paperstacks7 — 11 days ago