r/Illaoi

▲ 0 r/Illaoi

what counters illaoi 🤔🤔

i dont understand anything about this champ in lane it feels so op, how do i counter it, i stand behind minions, i evade abilities but once ONE E hits me legit ALWAYS half my hp is gone how do i stop this from happening? do i just leave the tentacles and let heimer do her thing and farm what scraps are brought to me? cause i cant hold the wave since her E exists 😔😔😔😔😔😭😭

Also what items counter illaoi? bramble early and such but she just goes black cleaver or iceborn gauntlet and still hits like a truck for some reason

Basically what as an Illaoi player makes you miserable !

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u/SecretaryForsaken313 — 2 days ago
▲ 5 r/Illaoi

Please Help a Returning Illaoi OTP

Title. I am an old school Illaoi OTP, played her almost exclusively between 2015 and 2021 or so. I had over 1 million mastery points combined between my 2 accounts. Afterwards I quit League in favour of Dota 2, but now I am back to play for who knows how long, but my placement matches await.

I have some questions:

  • Have any new tough matchups for her released? Have any of her classic bad matchups (Heimer, Teemo, Morde) gotten any better?
  • With the current quests setup, do you still go TP?
  • How do you play the lane, if you get a kill do you push or recall?

And anything else someone about 5 years behind the curve should know. Thank you all.

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▲ 11 r/Illaoi

My second ever time playing illaoi, this champ is pretty fun ngl

u/triplos05 — 3 days ago
▲ 138 r/Illaoi+1 crossposts

Illaoi and Player Satisfaction, Redux (a year on)

This is a followup to a post I made a year ago.

In that post, I talked about a fundamental problem with snapping off part of Illaoi's kit (her vessel duration going down from 10 to 3 seconds) and compensating her with stat buffs. Since then, she received small buffs and quality of life changes, including increasing the vessel duration from 3 to 4 seconds, and buffing her tentacle base damage.

The problem with this is that her kit doesn't function properly any more. Vessel duration times out long before her ult is over, leaving her pretty stranded in many situations even if she hits E and R. Worst of all, she still punishes low-skill play much more than high skill play, which means the main aim of the changes absolutely failed. A high skill player will just run out of her now very short window to do anything, while a low skill player will still run into a nest of tentacles and get blown up. The changes didn't work.

 

Riot Endstep recently commented on the state of Illaoi. He correctly stated that Illaoi has two issues. One is no gameplan. She does not want to ever build the new hullbreaker, she is weaker at taking turrets than nearly all bruisers and even many mages, and she doesn't really want to teamfight either. Her main plan is basically "get a huge gold lead from lane and use it as a stat beatdown". Her second issue is extremely sharp lane matchups, where (to give examples) she cannot even play into Teemo, but Renekton cannot even touch her.

Both of these problems existed even before these changes, but the changes made them worse. For example, if Illaoi hits E on Teemo, before the changes, he would walk out of it but have to dodge tentacles for 10 seconds, which gives Illaoi some room in lane and may allow for an all-in if he misplays, using the vessel duration and ult to get some slams on him. Now, he just leaves for a second, then comes back in. The Illaoi player hit her most important ability and nothing happened. Compare this to Renekton, where he has to walk up to cs so is constantly eating all of Illaoi's poke, and he also loses pretty much any all-in, sometimes even if he dodges E. Renekton used to be able to stat check Illaoi sometimes if she misplayed using his ult/ignite, now he might as well press X in champ select.

Illaoi is broken beyond repair, and it was entirely foreseeable when these changes were made. I was an advocate for a rework even before these changes, but after them I don't see any other path forward. Imagine if Riot considered Darius' design too toxic because he punishes lack of knowledge so heavily with his passive stacking mechanic and just decided to remove that mechanic and compensate him by buffing his Q damage. That is how "balancing Illaoi" has been treated in the past year. This is, in my view, totally out of bounds.

u/TeutonicPlate — 5 days ago
▲ 0 r/Illaoi

Illaoi jungle

Thoughts on Illaoi jungle where you get level 2 and aggressively invade? Using your testicles and w e damage to win early trades and get a gold lead that then transitions into neutral objective control.

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u/Less_Flower_704 — 4 days ago
▲ 7 r/Illaoi

How many points do you guys have with Illaoi? I have about 2,5 million. And what are ur top 3 first item? Mine is 1. Sundered sky 2. Sterage Gage 3. Death Dance. Peace and love to all Illaoi players

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u/OkCriticism2954 — 7 days ago
▲ 2 r/Illaoi

Can enemy see me casting an E from the fog of war?

Ive just watched my replay and it showed me that enemy saw me casting test of spirit from the other side of a wall. He had so much time that he dodged because of that. On the other hand i thought enemy cant see me casting e from the bush

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u/Sufficient_Start4727 — 6 days ago
▲ 2 r/Illaoi

What's the best counterpick in the overall in ur opinion?

Title. As Illaoi main I often go for Gwen but I think Mordekaiser could also do it pretty fairly.

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u/Wednesday_1488 — 7 days ago
▲ 75 r/Illaoi

Just hit NA Grandmaster on Illaoi!

(and a little bit of jayce) I'm also currently the only Grandmaster (major region) Illaoi player at the moment, but I'm sure that will change soon. If you have any questions, ask away - I'd love to help!

u/reprobateaccount2 — 10 days ago
▲ 3 r/Illaoi

Has anybody tried Heartsteel with W max

Seems like this would be good for matchups where you cant hit Q or E but always land W. Can someone explain to me all of the max health scaling on Illaoi?

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u/Exciting_Income4766 — 12 days ago
▲ 5 r/Illaoi

different build paths

i see most people typically go conq/grasp, and some combination of sundered sky, black cleaver, steraks gague, and iceborn gauntlet. however, i found this guy who seems to make some crazy move speed build work, and he builds things like sridebreaker, zekes, and other weird items. have any of you tried it, and what do you make of it?

B站1200分俄洛依#zypp on the kr server

https://dpm.lol/B%E7%AB%991200%E5%88%86%E4%BF%84%E6%B4%9B%E4%BE%9D-zypp

u/01iver0cks — 11 days ago
▲ 4 r/Illaoi

Lethality Items Mix Build (?)

Was thinking of different builds for Illaoi and was looking at Lethality items.

I think the main idea would be to rush Hubris as first item.

Hubris (On-Kill +12 (+3 per stack) AD, 90 sec)
[55 AD | 10 Haste | 18 Lethality]

I think this gives insane value during team fights and has good AD + Snowball potential.

If building Black Cleaver then I don’t think another Lethality item is needed, since it has % armor penetration.

The other 2 Lethality items that could work would be:

Edge of Night (Spell Shield + Only lethality item with health)
[50 AD | 250 HP | 18 Lethality]

Axiom Arc (Get Ult back up quicker for the next fight)
[55 AD | 20 Haste | 18 Lethality]

I think only building one of these would be fine, since you still want Bruiser items/ HP on Illaoi.

The other items that are best on Illaoi to round out any build would be:

Sundered Sky, Spear of Shojin, Black Cleaver, Overlords Bloodmail, and Sterak’s Gage, plus Boots of choice.

I want to run some calculations to see if building full Bruiser is more AD efficient with Overlords Bloodmail vs adding Hubris to the build (with stacks varying).

Let me know your thoughts, I haven’t actually tried this out yet, just theory crafting!

TLDR:
I think Hubris has potential on Illaoi and has good synergy with team fights / Black Cleaver.

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u/WillWin34 — 10 days ago
▲ 2 r/Illaoi

Is it theoretically possible to get E transfer ratio all the way up to 100% or even higher?

It would be nice if you could snipe a spirit from under tower and get a borderline free kill! Gathering Storm comes to mind, but I'm still not entirely sure how that rune works sadly

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u/Freedomartin — 13 days ago
▲ 6 r/Illaoi

Could be a fun change: Illaoi’s Q and E gain 2 range per 1 lethality

Thoughts? I really enjoy off-meta builds and alternate playstyles, and this seems like it could open up a fun lethality option for Illaoi.

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u/BerkeUnal — 13 days ago
▲ 27 r/Illaoi

never underestimate the Illaoi who built spear of shojin first (its way better than black clever or sundered)

u/Cat_Bot4 — 14 days ago