wat if flurry punches could reduce block cd like normal punches?
might need to reduce cd reduction per hit or increase block cd to compensate, but would it be too strong?
might need to reduce cd reduction per hit or increase block cd to compensate, but would it be too strong?
The taste of his lips is my idea of luxury. He’s ruined my life by not being mine. If he’s got a girlfriend I’m jealous of her, but if he’s single that’s honestly worse, CUZ HES SO GORGEOUS IT ACTUALLY HURTS. HE IS SO GORGEOUS IT MAKES ME SO MAD, HE MAKES ME SO HAPPY IT TURNS BACK TO SAD. I can’t say anything to his face, cuz look at his face! And I’m so FURIOUS, at him for making me feel this way!!! But what can I say? He’s G O R G E O U S.
I personally love dive fist therefore 99% of my games is on thing team up (especially after the buff omg i love it now)
The only situation where i think i might use wf team up is when there is a dive tank on the enemy team and thats it like cap venom hulk rogue
Dps dive ? Yeah I'll keep the thing team up to displace him away from my healers and stun him mid dash etc because what could +30 healing to my healers change if they just explode with fast ttk from enemy dive dps (ik enhanced gives more range and i still prefer thing team up because having a wf on my team is like fighting a ak47 with a shovel with how low her healing is and poke meta )
Keep in mind im a pisslow gm3 peaker (i stop there every season or 2) and this is a based on my level and general player skill level of my lobbies
I feel like Iron fists lock on is a problem, No I'm not talking about the glitch it does where it doesn't register sometimes, but the mechanic as a whole, you cannot engage with people head on OR if they are aware of your whereabouts, this makes it so he's supposed to dive but the higher you go in rank, the less viable he is as an actual dive imo, especially since supports get better, In my experience playing Iron fist as a mix between dive/tank busting has been helpful, but I'd still like to think of some changes
I am almost a Champion Iron Fist, And Almost a Champion Daredevil (This will be important later), but i feel like the Iron fist could take a mechanic from Daredevil I've Seen. Iron fists main issue for me is the fact that you need to get up in peoples faces, or engage in 1v1s without actually having any way to sustain yourself, Yes i know there's a Parry that gives you bonus health, but don't you find it sad that you need to essentially hop around with your flurry to avoid attacks?
Now I Don't mean to say Iron Fist is bad, He is EXTREMELY good, but its more about his playstyle rather than his impact on the matches, I think it could be better.
How I Would Fix it :
Instead of Having the lock on as a mechanic, i think each/some primary attacks should push iron fist forward, similar to Daredevils Righteous Cross, If every primary is now pushing you forward into a target, Then you can also use some of those primaries to move around and dodge attacks,
The reason i recommend this is because how many times can you actually fight most dps/tanks/supports in the game without literally just making yourself the easiest target by going towards your enemy that is looking at you, How many hits can you actually get in before your enemy looks at you? How many dives/brawls can you beat in a fight without assistance? He feels like one of the few dps that cannot win a 1v1 reliably against anyone other than shield tanks, and even then sometimes strange will destroy you in a 1 on 1.
It feels like his flurry state, without being assisted or pocketed, is just making you a big target without actually doing damage measuring to the risk you're taking by getting so close, Sure you can use ur Parry to negate Damage, but With damage so high in this game its almost as if as soon as you go in you're forced to use your parry, and then you get like 1-2 seconds of a flurry off before you need to use a kick to get away and heal up, You use ALL your abilities for little value in my opinion,
Obviously i would recommend maybe he gets some of his movement reduced because an iron fist that can basically have his lock on movement WITHOUT the lock on feature is going to be busted, but i also think it'll add a little more skill expression to him, Also maybe adding a few more hits to his melee instead of 5 or 6.
Now Just to say i do like his movement capabilities rn, outside of actual combat its just extremely boring and you basically have to be pocketed or bubbled when fighting, and if ur in a 1v1 ur basically most likely going to lose, esp against poke.
you can find it here: https://www.nexusmods.com/marvelrivals/mods/13513
many times i want to use the block just for the block and not the flurry, but after using block i get stuck in the flurry state and forced to w8 it out
currently flurry overrides normal punch giving u less control over whether u want to cycle to next block quicker or commit with flurry
so wat if fist could use normal punch during flurry state using quick melee button or just let him exit flurry state early?
I’ve been trying to get better at iron fist and so I’m wondering who everyone things is the best iron fist players to learn from