r/ItsAllAboutGames

A father of ten children wants to turn them into professional Counter-Strike 2 esports players. He bought ten computers, peripherals, and set up a room for daily training. He called the plan "Project Donk" – the kids play together for several hours a day, analyzing tactics and improving their aim.

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u/Just_a_Player2 — 11 days ago

Which game made you feel genuinely stupid and did it feel good or terrible?

Not hard. Stupid. There's a difference nobody talks about.

Hard means the game is testing your reflexes. Stupid means you stared at a puzzle for forty minutes and the solution was right there the entire time.

Outer Wilds does this constantly. You orbit the same planet twelve times before realizing the answer was visible from the first pass. Return of the Obra Dinn shows you the same frozen moment twenty times before the connection clicks. The Witness charges you $40 for the privilege of feeling like an idiot in beautiful surroundings.

The interesting part: most players describe these moments as their favorite gaming memories. The stupidity was the point. The solution hitting after failure feels like electricity.

Which game made you feel genuinely, specifically, embarrassingly stupid and would you go back and feel it again?

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u/Just_a_Player2 — 11 days ago

Terraria in 3D: A mod that transforms the game into a first-person 3D sandbox.

You can freely explore the game's three-dimensional world, gather resources, build, and fight enemies and bosses. Multiplayer for up to 8 players is also available.

However, be aware that the mod is still very early in development, with many bugs, and even the co-op mode hasn't been tested yet.

MOD IS HERE!

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u/Just_a_Player2 — 11 days ago

Make it overpowered first and balance it later: why D&D action adventure Warlock is ditching spell menus.

Ever since Baldur's Gate 3 left everyone craving more Dungeons & Dragons, the gaming world has been keeping a watchful eye on Warlock, an upcoming open-world action adventure that aims to drag tabletop spellcasting into fast-paced territory.

Instead of drowning the experience in sterile spreadsheet balancing, the developers adopted a refreshingly chaotic design rule: make every spell feel ridiculously overpowered first, and worry about tuning the numbers later.

Leadership had to actively step in during early prototyping to stop designers from nerfing fun abilities out of fear. A prime example is the Black Tentacles spell. Instead of acting like a generic damage-over-time area hazard, creative players can target an ogre's massive war club, pinning the weapon directly to the dirt. Disarmed and confused, the monster becomes utterly helpless while you move in for melee punishment. Target the ogre itself, and the brute simply muscle-rips through the roots in seconds.

The best part? You can say goodbye to pausing the game to scroll through a bloated spellbook menu.

Warlock triggers magic through real-time button combinations, weaving arcane powers directly into physical melee combos. The system immediately brings back fond memories of Magicka, the legendary early project from Helldivers creators Arrowhead, where casting was entirely about quick finger reflexes and chaotic battlefield improvisation.

The studio plans to ease players into the complex gamepad layout gradually, letting you master the arcane arts alongside your character. If the developers keep their promise and prioritize emergent chaos over sterile balance, slinging spells might finally feel exhilarating again.

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u/Just_a_Player2 — 11 days ago

Buying games and playing games are two entirely different hobbies: the psychology of your Steam backlog....or may be not

Every veteran PC gamer owns a digital graveyard: dozens, if not hundreds, of titles purchased during seasonal sales that have never been installed once. And every time Valve kicks off another massive Steam sale, we look at that mountain of neglected backlog and casually tell ourselves: "You know what this library needs? Another twenty games."

The community always greets these seasonal events with a familiar blend of shopping frenzy and bitter self-deprecation: "I can't wait to buy all these masterpieces I will never launch."

Beneath the running joke lies a brutal psychological truth. Neuroscience shows that the human dopamine system fires hardest during the anticipation of a reward, rather than the actual consumption. It is the exact same sensation as smelling delicious food right before taking the first bite.

While a purchased game sits untouched in your digital library, it remains a flawless, idealized fantasy. The second you actually boot it up, real-world friction sets in: boring tutorials, clunky inventory menus, and visual fatigue. Leaving a game unplayed keeps the dream alive.

Gamers finally need to admit the truth: collecting games on sale and actually sitting down to play games are two entirely separate hobbies. Some evenings you want an epic narrative adventure, and other evenings you simply want the cheap consumer high of dragging a discounted shopping cart across the checkout counter.

Platform veterans are quick to point out that sale fatigue is real. Seeing The Witcher 3 drop to ten dollars for the eighth sale in a row shocks no one, while Factorio remains the lone philosophical fortress on Steam, famously refusing to ever offer discounts.

Toss in virtual trading cards granted for every ten dollars spent, and players openly confess to buying cheap indie games they have zero interest in, just to finish crafting a seasonal badge.

We will probably never finish those eighty-hour role-playing epics gathering digital dust, but as long as Gabe Newell keeps slapping green percentage stickers on our favorite genres, the cemetery will keep expanding.

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u/Just_a_Player2 — 11 days ago

Scientific formulas for lap pillows: Zenless Zone Zero fans hold an engineering debate over character design!

Gacha games stopped pretending to sell complex game mechanics years ago: everyone knows players swipe their credit cards for high-end character models that passed through dozens of corporate art committees. Naturally, that degree of aesthetic obsession eventually leads any community to an inevitable, absurd milestone.

A recent discussion on the Zenless Zone Zero subreddit took that obsession to its logical extreme, turning into a dead-serious, pseudo-scientific symposium dedicated to figuring out which female agent possesses the absolute best thighs in New Eridu.

What began as simple fan appreciation rapidly evolved into an engineering seminar. Players passionately debated characters like Jane Doe, Zhu Yuan, and Burnice, presenting formulas calculating the optimal balance of soft tissue and lean muscle required for the ultimate hizamakura, the classic anime trope of resting your head on a girl's lap. One commenter even argued that a certain agent's character model is mathematically forty percent lower body.

The intense academic deliberation was finally brought to an abrupt halt when a weary commenter asked the only question that truly mattered: "Why don't you try naming someone in ZZZ who actually has bad thighs?"

Unsurprisingly, nobody could find a single answer. When it comes to character anatomy, HoYoverse simply does not miss.

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u/Just_a_Player2 — 11 days ago

The Bayonetta franchise is planned to be developed even after Hideki Kamiya's departure.

Fans were concerned about the future of the series after most of the leading developers left PlatinumGames. Among them were the creator of the franchise, Hideki Kamiya, and the game director of the third installment, Yusuke Miyata.

Studio head Atsushi Inaba, in an interview with Famitsu, did not go into detail, but stated that he wants to continue developing the Bayonetta character – fans can only be patient and wait for news.

The latest game in the series was the spin-off Bayonetta Origins (2023). Currently, PlatinumGames is working on Teenage Mutant Ninja Turtles: The Last Ronin – an action game about the Ninja Turtles. The project was announced at the Summer Game Fest this summer.

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u/Just_a_Player2 — 11 days ago

What's a tiny UI or design detail that earned your trust in a game?

Not a big feature: something small that made you think, okay, these people care about the details. What was it?

u/beepjapan — 13 days ago

Give Spider-Man an assault rifle in Skyrim, and he will still turn into a stealth archer

Over the past fourteen years, the modding scene has mutated The Elder Scrolls V: Skyrim into everything from a hardcore survival simulator to a bizarre anime sandbox. We genuinely thought there were no surprises left. Then, a three-minute video titled "Peak Skyrim" surfaced on Reddit and proved that player creativity has officially entered another dimension.

The footage showcases the Dragonborn dressed in a full Spider-Man costume, web-swinging across the open plains of Whiterun while laying down fire with a Russian AKS-74U assault rifle.

To elevate the absurdity, the entire presentation runs on the authentic user interface of Escape from Tarkov: complete with localized limb damage silhouettes, tactical status notifications, and bone-crunching ballistic audio. The internet immediately christened the Frankenstein hybrid "Escape from Skyrim."

The real comedy begins whenever the physics engine tries to make sense of the geography. The wide, flat tundra around Whiterun offers practically zero tall structures for web lines to latch onto, resulting in an awkward, glitchy aerial stumble that Reddit commenters joked was still somehow superior to Marvel’s Avengers.

The creator never shared the files publicly, sparking wild rumors that emerging artificial intelligence tools were used to bridge code between unrelated engines. Veteran modders fired back, pointing out that the community never needed neural networks to replace dragons with Thomas the Tank Engine or professional wrestler Macho Man Randy Savage.

The ultimate punchline, however, arrives in the final seconds. The second the firefight gets too intense, our web slinging, machine gun toting superhero does what every single gamer has done since November 2011: he crouches into the grass, pulls out a wooden bow, and immediately reverts to a stealth archer.

You can hand Spider-Man a Kalashnikov, but in Tamriel, destiny is carved in stone.

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u/Just_a_Player2 — 11 days ago