r/LeaguePBE

▲ 16 r/LeaguePBE+1 crossposts

PBE Bugs & Feedback Thread: MVP T1 Miss Fortune

“Legends never... die…”

MVP T1 Miss Fortune comes with:

  • Custom models and textures!
  • Custom VFX!
  • Custom SFX!
  • Custom Animations and Recall (B)!
  • Custom VO!

MVP T1 Miss Fortune should be available on PBE soon! This skin has been crafted with significant input from the player so the amount of changes we can make to the design is minimal. Thus we will be looking mainly for bugs this time round. Thank you for understanding.

reddit.com
u/Dawnbringer_Fortune — 12 hours ago
▲ 0 r/LeaguePBE+3 crossposts

Playing Alistar in the top lane is a liability because he lacks natural wave clear to manage long solo lanes and suffers from severe early-game mana issues. Without Teleport support, he lacks the 1v1 damage or split-push threat required to pressure enemy Bruisers.

While Alistar possesses a kit packed with crowd control and innate tankiness, shifting him from his intended Support role into the Top Lane is widely considered a massive liability in League of Legends. A deep dive into his baseline statistics, resource costs, and mechanical limitations reveals exactly why the Minotaur struggles to survive alone in a long solo lane.

1. Severe Lack of Wave Clear

Alistar’s biggest obstacle in the top lane is his inability to control the minion wave.

  • High Cooldowns: His primary area-of-effect (AOE) abilities, Pulverize (Q) and Trample (E), have incredibly long cooldowns during the early game.
  • Low Base Damage: His abilities deal very low damage to minions. If he uses them to clear a wave, he leaves himself completely defenseless against enemy trades.
  • Under-Tower Pressure: Enemy top laners can easily shove massive minion waves under Alistar’s tower. This forces him to miss critical Last Hits (CS) and exposes his turret to early plate destruction.

2. Crippling Mana Constraints

Alistar's mana pool is designed around short, decisive skirmishes in the bottom lane, not sustained 1v1 attrition.

  • Expensive Combos: Executing his signature Headbutt-Pulverize (W+Q) combo consumes a massive chunk of his starting mana bar.
  • No Resource Sustain: Unlike traditional top lane tanks (such as Maokai or Cho'Gath), Alistar has no built-in passive to restore mana or health upon killing minions.
  • Forced Recalls: Missing a single combo or attempting to push a wave can leave him completely OOM (Out of Mana), forcing inconvenient recall timings that lose him experience and gold.

3. Non-Existent 1v1 Kill Pressure and Scaling

Top lane is an island dominated by duelists, juggernauts, and split-pushers who thrive in prolonged fights.

  • No Sustained Damage: Once Alistar drops his burst combo, his damage output plummets to zero. Champions like Fiora, Jax, or Darius will simply survive the initial knock-up and run him down with basic attacks.
  • Poor Gold Scaling: Alistar does not scale efficiently with expensive top-lane gold income. A full-build Alistar offers roughly the same crowd-control utility as an Alistar built on a low-budget support economy.
  • Zero Split-Push Threat: Because he damages towers incredibly slowly and cannot clear side-lane waves quickly, he cannot pressure the map alone in the mid-to-late game.

Alistar vs. Traditional Top Laners

Attribute Alistar Top Meta Top Laners (Tanks/Bruisers)
Wave Management Extremely Poor; relies entirely on Bami's Cinder. Strong; built-in AOE or rapid auto-attacks.
Resource Economy Terrible; runs out of mana after 2–3 combos. High; often resource-less or possesses high sustain.
Sustained Dueling Weak; completely reliant on long cooldowns. Excellent; excels in extended 1v1 fights.
Split-Pushing Negligible; cannot threaten structures quickly. High; can easily force multiple enemies to respond.

Ultimately, while pick-potential and crowd control make Alistar an exceptional playmaker alongside an AD Carry, forcing him into a solo lane removes his greatest strengths. He becomes a low-income champion taking up a high-income slot, leaving his team without a true top-lane threat.

If you are trying to make a tank pick work in the top lane, I can provide a breakdown of better meta alternatives like Ornn or K'Sante, or I can share a Support Alistar guide to help you maximize his utility where he belongs. Which path would you like to explore?

reddit.com
u/RevenueMoist5046 — 3 days ago
▲ 0 r/LeaguePBE+2 crossposts

Shyvana got hit with a ugly brick, she look like a direct rip from dragon age gay dragon, and her kit is awful? old mfs damage spread?

Who's at riot actively trying to ruin the game? i get so curios, how did a champion older than mf, get all of mfs old problems? what happened in that drug den, at riot games where you decided to take a champion remake them into a old champion and update the skin to look so bad.

reddit.com
u/RevenueMoist5046 — 5 days ago

PBE Bugs & Feedback Thread: T1 Seraphine

"When I'm on stage, I feel complete. I wanna help everyone find that peace."

T1 Seraphine comes with:

  • Custom models and textures!
  • Custom VFX!
  • Custom SFX!
  • Custom Animations and Recall (B)!

T1 Seraphine should be available on PBE soon! This skin has been crafted with significant input from the player so the amount of changes we can make to the design is minimal. Thus we will be looking mainly for bugs this time round. Thank you for understanding.

reddit.com
u/LoLDev-Cosmetics — 12 days ago

PBE Bugs & Feedback Thread: 16.14 Chromas

Hey everyone! 

We’ve got new Chromas coming up for: 

T1 Xin Zhao: 1 Chroma
T1 Ambessa: 1 Chroma
T1 Galio: 1 Chroma
T1 Seraphine: 1 Chroma
T1 Yunara: 1 Chroma
MVP T1 Miss Fortune: 1 Chroma
Victorious Rengar: 9 Chromas

Aforementioned Chroma sets should be available on PBE soon! We hope you all will enjoy the new sets; and as usual, we’re looking forward to hearing your constructive feedback. Thanks!

reddit.com
u/LoLDev-Cosmetics — 12 days ago

PBE Bugs & Feedback Thread: T1 Ambessa

"My place in this world: I have earned it, bled for it."

T1 Ambessa comes with:

  • Custom models and textures!
  • Custom VFX!
  • Custom SFX!
  • Custom Animations and Recall (B)!

T1 Ambessa should be available on PBE soon! This skin has been crafted with significant input from the player so the amount of changes we can make to the design is minimal. Thus we will be looking mainly for bugs this time round. Thank you for understanding.

reddit.com
u/LoLDev-Cosmetics — 12 days ago

PBE Bugs & Feedback Thread: T1 Xin Zhao

"If the people of this world forget what truly matters, I will remind them."

T1 Xin Zhao comes with:

  • Custom models and textures!
  • Custom VFX!
  • Custom SFX!
  • Custom Animations and Recall (B)!

T1 Xin Zhao should be available on PBE soon! This skin has been crafted with significant input from the player so the amount of changes we can make to the design is minimal. Thus we will be looking mainly for bugs this time round. Thank you for understanding. 

reddit.com
u/LoLDev-Cosmetics — 12 days ago

PBE Bugs & Feedback Thread: T1 Yunara

"I once vowed to preserve balance. To prune the tree. To strike from the shadows—and deliver judgment."

T1 Yunara comes with:

  • Custom models and textures!
  • Custom VFX!
  • Custom SFX!
  • Custom Animations and Recall (B)!

T1 Yunara should be available on PBE soon! This skin has been crafted with significant input from the player so the amount of changes we can make to the design is minimal. Thus we will be looking mainly for bugs this time round. Thank you for understanding.

reddit.com
u/LoLDev-Cosmetics — 12 days ago

PBE Bugs & Feedback Thread: Victorious Rengar

"I seek only the strongest."

Victorious Rengar comes with:

  • Custom models and textures!
  • Custom VFX!
  • Custom SFX!
  • Custom Animations and Recall (B)!

Victorious Rengar should be available on PBE soon! Feel free to leave constructive feedback or questions you have so far down below!

reddit.com
u/LoLDev-Cosmetics — 12 days ago