
LARP! Raah....
an cool ecu guy has remake this new one!

an cool ecu guy has remake this new one!
I’m playing tutorial after it has explained how to move stuff it’s zooms in on my units so I can’t see the whole battlefield I need to see all of it so I know where to place my units how do I do this ?
https://linesofbattle.net/game/243988
I have no reason to conclude that south just withdrew. So it's a first for me to see a game auto-end without a massive vp difference (I was north).
I think the devs just want games to end quickly so much that they forgot there is an actual game.
Hey everyone,
I’ve been absolutely loving Lines of Battle lately. Since I’m still a relatively newer player myself, I wanted to really wrap my head around the depth of the mechanics. I spent a good chunk of time digging through the wiki, studying the available online guides, and combining it with my own trial-and-error to put together a comprehensive beginner's guide.
The game hits that perfect realistic, simultaneous turn-based (WeGo) competitive itch, and it's awesome that it's completely free-to-play. Plus, they just added a WW2 beta option which changes things up a ton.
If you're new or just want a clear breakdown of the core mechanics—like how HP, Org, and Stamina interact, or the actual math behind a successful shock charge—I'd love it if you checked it out.
Any feedback or tips from the veteran generals here would be incredibly appreciated!
Ww2 mode is so hard I don't even understand
The enemy always just pushes them I lose whenever I form a supply line they always have better troops it's so unfair
So this is just a disappointed commentary on the sad state of the multiplayer game.
I have been following this game for one and a half years now. I enjoyed it very much, but since then the development has been just 3 steps forward and 2 steps back. I love the formation additions, and now the limited cannon ammo is also better balanced. Everything else got worse:
So the last game was the last straw for me. I get that we are just beta testers for the “real” Steam game for players who will pay. And as such, we just test the ever-changing functionalities and mechanics of the game. We do not have much more value than that. That is fine. But the devs must know that even their testing community can have enough if their beloved game keeps changing beyond recognition. I won’t play multiplayer again until some development occurs in this area. I will play my custom games with some lovely friends I got to know during play, and these are still fun and enjoyable. For now, however, I am withdrawing the game from my Steam wishlist. For now, the multiplayer is sadly a waste of time.
to be continued tommorow.
leyend:
Blue - Canadian troops
Green - British troops
Red - German Troops
ill post soon in the comments the link to download the map.
but enjoy!
Hello, i am a new player, and this come from mostly my experience in battle against other players around my elo level.
So, when map have cities in the middle, i always choose to rush my skirmish, some infantry and major of artillery into the city before opponents. In all 4 or 5 game i played that scenario happened, all opponents could not manage to attack my force inside the city, and i win all games when that scenario happened.
My question is that are there any other way to fight in maps that have cities other than rush to take city before opponents like i do? And in the case if enemy manage to take the cities first with a significant force, how can you defeat them?
for context, I found this when looking at the profile page of my LoB account. I legit have no idea what is this
I just realised I have the worst win rate in the top 148 excluding people who have played less than 5 games in the last 90 days. While having a slightly above average game count
guess what it is?
and as extra:
good luck, commanders. see you tommorow with the next map